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Changed Living Cumbucket behaviour
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4 changed files with 32 additions and 13 deletions
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@ -182,9 +182,11 @@ Its just meant if you want to drop me a tip.
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- Made the Feminizer and Twinkifier configurable with XML.
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- Typos in the Hediff Defs, tweaking of some values.
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- Living Cum-Bucket & Rut Genes
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- Great images by @WasMachenDennSachen
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- Great icons by @Alpenglow
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**Beta-2** (17-07-2024)
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**Since Beta-2** (17-07-2024)
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- Changed behaviour of living cumbucket. Now, once "really full" the output happens more rarely but is much more at once.
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# 2.1.0 (27-06-2024)
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@ -20,7 +20,7 @@
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<li>0.5</li>
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<li>0.25</li>
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<li>0.1</li>
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<li>0.005</li>
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<li>0.5</li>
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</mtbDaysPerStage>
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</li>
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</comps>
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@ -74,7 +74,7 @@
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</capMods>
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</li>
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<li>
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<label>living fountain</label>
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<label>living reservior</label>
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<minSeverity>10.1</minSeverity>
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<hungerRateFactor>0.1</hungerRateFactor>
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<statOffsets>
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@ -6,7 +6,7 @@
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<JobDef>
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<defName>ProcessCumbucket</defName>
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<driverClass>RJW_Genes.JobDriver_ProcessingCumbucket</driverClass>
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<playerInterruptible>true</playerInterruptible>
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<playerInterruptible>false</playerInterruptible>
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<casualInterruptible>false</casualInterruptible>
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<reportString>processing internal cumbucket.</reportString>
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<suspendable>false</suspendable>
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@ -97,15 +97,32 @@ namespace RJW_Genes
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return;
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}
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//TODO: Fine-Tune the amount and how things calm down.
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// Case 1: "Normal Severity", just puke out a bit of cum here and there.
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if (hediff.Severity <= 10)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (stacks / 50);
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} else
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// Case 2: Reserviour mode, put out a lot of cum at once but less often.
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{
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (stacks / 50);
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while (stacks > 0)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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var curStacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (curStacks / 50);
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stacks -= curStacks;
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}
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}
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}
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private int ticksLeft;
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