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Changed Living Cumbucket behaviour
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4 changed files with 32 additions and 13 deletions
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@ -97,15 +97,32 @@ namespace RJW_Genes
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return;
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}
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//TODO: Fine-Tune the amount and how things calm down.
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// Case 1: "Normal Severity", just puke out a bit of cum here and there.
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if (hediff.Severity <= 10)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (stacks / 50);
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} else
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// Case 2: Reserviour mode, put out a lot of cum at once but less often.
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{
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (stacks / 50);
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while (stacks > 0)
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{
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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var curStacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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hediff.Severity -= (curStacks / 50);
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stacks -= curStacks;
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}
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}
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}
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private int ticksLeft;
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