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Resolve Merge conflicts
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commit
bf5617ffe0
35 changed files with 641 additions and 123 deletions
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@ -14,7 +14,7 @@ namespace RJW_Genes
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protected override Job TryGiveJob(Pawn pawn)
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{
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Pawn target = pawn.mindState.duty.focus.Pawn;
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if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly))
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if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
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{
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return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
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}
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@ -4,9 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using RJWSexperience;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using UnityEngine;
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namespace RJW_Genes
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{
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public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
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@ -20,13 +23,29 @@ namespace RJW_Genes
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//can reserve eachother
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if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
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{
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//target is not busy
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//Dont interrupt player
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if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
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{
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float willingness = TargetWillingness(pawn, target);
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if (Rand.Chance(willingness))
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{
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return JobMaker.MakeJob(xxx.quick_sex, target);
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Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
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//Pawn joins faction when lordJob ends instead of leaving
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//in the future determine the chance of this another way
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if (Rand.Chance(JoinChance(pawn, target)))
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{
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Lord lord = pawn.GetLord();
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LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
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if (lordJob != null)
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{
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if (!lordJob.colonyJoiners.Contains(pawn))
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{
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lordJob.colonyJoiners.Add(pawn);
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}
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}
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}
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return newJob;
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}
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else
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{
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@ -40,7 +59,7 @@ namespace RJW_Genes
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{
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if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
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{
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ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
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}
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}
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}
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@ -80,7 +99,7 @@ namespace RJW_Genes
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{
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ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
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}
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//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck
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//Succubus has a small chance to seduce even if target is in relationship
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willingness *= 0.1f;
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}
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else
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@ -95,5 +114,75 @@ namespace RJW_Genes
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}
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return willingness;
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}
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public static float JoinChance(Pawn pawn ,Pawn target)
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{
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float chance = 0.1f;
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//Sex satisfaction, how good the target is at sex
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chance *= xxx.get_sex_satisfaction(target);
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//Succubus mood
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if (pawn.needs != null && pawn.needs.mood != null)
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{
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chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
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}
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//Size of genitals
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bool size_matters = true; //To be placed in modsettings
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if (size_matters)
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{
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//The larger the penis to greater the chance
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if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
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{
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chance *= GetGenitalSize(target, true) + 0.5f;
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}
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//The tighter the vagine the greater the chance, a size above 1 is considered as 1
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if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
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{
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chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
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}
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}
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//Sex ability from sexperience
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if (ModsConfig.IsActive("rjw.sexperience"))
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{
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chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
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}
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return Mathf.Max(chance,0f);
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}
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//Gets the size of the largest penis or the tightest vagina
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public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
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{
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List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
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if(!genitals.NullOrEmpty())
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{
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if (penis_else_vagina)
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{
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List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
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{
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if (!penises.NullOrEmpty())
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{
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return penises.Max(genital => genital.Severity);
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}
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}
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}
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else
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{
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List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
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{
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if (!vaginas.NullOrEmpty())
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{
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return vaginas.Min(genital => genital.Severity);
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}
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}
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}
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}
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return 0f;
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}
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}
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}
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