Resolve Merge conflicts

This commit is contained in:
Vegapnk 2023-02-05 09:38:53 +01:00
commit bf5617ffe0
35 changed files with 641 additions and 123 deletions

View file

@ -24,6 +24,11 @@ namespace RJW_Genes
{
return false;
}
if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
{
return false;
}
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
@ -38,46 +43,68 @@ namespace RJW_Genes
protected override bool TryExecuteWorker(IncidentParms parms)
{
Map map = (Map)parms.target;
Pawn victim = ValidVictims(map).RandomElement();
if (victim == null)
List < Pawn > victims = ValidVictims(map).ToList();
if(victims.NullOrEmpty())
{
return false;
}
IntVec3 loc = victim.Position;
Faction faction;
if (!this.TryFindFormerFaction(out faction))
{
return false;
}
//Spawn succubus at pawn
Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
succubus.SetFaction(null, null);
GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
//Set succubus behaviour
List<Pawn> list = new List<Pawn> {succubus};
LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
List<Pawn> new_sexdemons = new List<Pawn>();
for (int i = 0; i < pawn_amount; i++)
{
succubus.pather.StopDead();
succubus.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
Pawn victim = victims.RandomElement();
IntVec3 loc = victim.Position;
//Broken for now
//Sends letter
//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
PawnKindDef pawnKindDef;
Gender gender;
if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
{
}
if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
{
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
gender = Gender.Female;
}
else
{
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
gender = Gender.Male;
}
//Spawn succubus at pawn
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
sexdemon.SetFaction(null, null);
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
new_sexdemons.Add(sexdemon);
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{
//follow rjw rules
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
{
sexdemon.pather.StopDead();
sexdemon.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}
Find.LetterStack.ReceiveLetter("rjw_genes_sexdemon_visit_incident_label".Translate(), "rjw_genes_sexdemon_visit_incident_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
return true;

View file

@ -7,6 +7,7 @@ using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
//Based on LordJob_VisitColony
@ -52,8 +53,7 @@ namespace RJW_Genes
tickLimit = Rand.Range(60000, 180000); //~1-3 days
}
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
stateGraph.AddTransition(transition1);
//If they become hostile
@ -84,7 +84,26 @@ namespace RJW_Genes
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
Scribe_References.Look<Pawn>(ref this.target, "target", false);
}
public void SuccubiLeave()
{
foreach (Pawn pawn in this.lord.ownedPawns)
{
if(colonyJoiners.Contains(pawn))
{
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
}
else
{
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
}
}
}
public Pawn target;
private int? durationTicks;
public List<Pawn> colonyJoiners = new List<Pawn>();
}
}