Resolve Merge conflicts

This commit is contained in:
Vegapnk 2023-02-05 09:38:53 +01:00
commit bf5617ffe0
35 changed files with 641 additions and 123 deletions

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@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using Verse.AI;
using rjw;
namespace RJW_Genes
{
//Summary//
//Returns invalid if a pawn is not naked
//Summary//
public class CompAbilityEffect_CasterIsNaked : CompAbilityEffect_WithDest
{
private new CompProperties_CasterIsNaked Props
{
get
{
return (CompProperties_CasterIsNaked)this.props;
}
}
public override bool GizmoDisabled(out string reason)
{
Pawn pawn = this.CasterPawn;
if (pawn != null)
{
//Copied from ThoughtWorker_NudistNude.CurrentStateInternal
List<Apparel> wornApparel = pawn.apparel.WornApparel;
for (int i = 0; i < wornApparel.Count; i++)
{
Apparel apparel = wornApparel[i];
if (apparel.def.apparel.countsAsClothingForNudity)
{
for (int j = 0; j < apparel.def.apparel.bodyPartGroups.Count; j++)
{
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Torso)
{
reason = pawn.Name + " is not naked";
return true;
}
if (apparel.def.apparel.bodyPartGroups[j] == BodyPartGroupDefOf.Legs)
{
reason = pawn.Name + " is not naked";
return true;
}
}
}
}
}
reason = null;
return false;
}
}
}

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
namespace RJW_Genes
{
public class CompProperties_CasterIsNaked : CompProperties_EffectWithDest
{
public CompProperties_CasterIsNaked()
{
this.compClass = typeof(CompAbilityEffect_CasterIsNaked);
}
}
}

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@ -24,6 +24,11 @@ namespace RJW_Genes
{
return false;
}
if (!RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi && !RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi)
{
return false;
}
foreach (Pawn pawn in map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
if (pawn.jobs.curDriver.asleep && xxx.need_some_sex(pawn) > 1f)
@ -38,46 +43,68 @@ namespace RJW_Genes
protected override bool TryExecuteWorker(IncidentParms parms)
{
Map map = (Map)parms.target;
Pawn victim = ValidVictims(map).RandomElement();
if (victim == null)
List < Pawn > victims = ValidVictims(map).ToList();
if(victims.NullOrEmpty())
{
return false;
}
IntVec3 loc = victim.Position;
Faction faction;
if (!this.TryFindFormerFaction(out faction))
{
return false;
}
//Spawn succubus at pawn
Pawn succubus = PawnGenerator.GeneratePawn(new PawnGenerationRequest(PawnKindDef.Named("rjw_genes_succubus"), faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, null, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
succubus.SetFaction(null, null);
GenSpawn.Spawn(succubus, loc, map, WipeMode.Vanish);
//Set succubus behaviour
List<Pawn> list = new List<Pawn> {succubus};
LordMaker.MakeNewLord(parms.faction, this.CreateLordJob(parms, succubus, victim), map, list);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
int pawn_amount = RJW_GenesSettings.rjw_genes_sexdemon_visit_groups ? Rand.Range(1, victims.Count) : 1;
List<Pawn> new_sexdemons = new List<Pawn>();
for (int i = 0; i < pawn_amount; i++)
{
succubus.pather.StopDead();
succubus.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
succubus.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
Pawn victim = victims.RandomElement();
IntVec3 loc = victim.Position;
//Broken for now
//Sends letter
//string value = succubus.DevelopmentalStage.Child() ? "FeralChild".Translate().ToString() : succubus.KindLabel;
//TaggedString value2 = succubus.DevelopmentalStage.Child() ? "Child".Translate() : "Person".Translate();
//TaggedString baseLetterLabel = this.def.letterLabel.Formatted(value).CapitalizeFirst();
//TaggedString baseLetterText = this.def.letterText.Formatted(succubus.NameShortColored, value2, succubus.Named("PAWN")).AdjustedFor(succubus, "PAWN", true).CapitalizeFirst();
//PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref baseLetterText, ref baseLetterLabel, succubus);
PawnKindDef pawnKindDef;
Gender gender;
if (victim.gender == Gender.Male || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
{
}
if ((Rand.Bool && RJW_GenesSettings.rjw_genes_sexdemon_visit_succubi) || !RJW_GenesSettings.rjw_genes_sexdemon_visit_incubi)
{
pawnKindDef = PawnKindDef.Named("rjw_genes_succubus");
gender = Gender.Female;
}
else
{
pawnKindDef = PawnKindDef.Named("rjw_genes_incubus");
gender = Gender.Male;
}
//Spawn succubus at pawn
Pawn sexdemon = PawnGenerator.GeneratePawn(new PawnGenerationRequest(pawnKindDef, faction, PawnGenerationContext.NonPlayer, -1,
false, false, false, true, false, 1f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f, null, null,
null, null, null, null, null, gender, null, null, null, null, false, false, false, false, null, null, null, null, null, 0f,
DevelopmentalStage.Adult, null, null, null, false));
sexdemon.SetFaction(null, null);
GenSpawn.Spawn(sexdemon, loc, map, WipeMode.Vanish);
List<Pawn> sexdemons = new List<Pawn> { sexdemon };
new_sexdemons.Add(sexdemon);
LordMaker.MakeNewLord(Faction.OfPlayer, this.CreateLordJob(parms, sexdemon, victim), map, sexdemons);
//Make succubus rape victim.
if (RJWSettings.rape_enabled)
{
//follow rjw rules
if (SexAppraiser.would_fuck(sexdemon,victim) > 0f)
{
sexdemon.pather.StopDead();
sexdemon.jobs.StopAll();
Job newJob = JobMaker.MakeJob(xxx.RapeRandom, victim);
sexdemon.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
}
}
Find.LetterStack.ReceiveLetter("rjw_genes_sexdemon_visit_incident_label".Translate(), "rjw_genes_sexdemon_visit_incident_description".Translate(), LetterDefOf.PositiveEvent, new_sexdemons, null, null, null, null);
//base.SendStandardLetter(baseLetterLabel, baseLetterText, this.def.letterDef, parms, succubus, Array.Empty<NamedArgument>());
return true;

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@ -7,6 +7,7 @@ using Verse;
using Verse.AI;
using Verse.AI.Group;
using RimWorld;
using rjw;
namespace RJW_Genes
{
//Based on LordJob_VisitColony
@ -52,8 +53,7 @@ namespace RJW_Genes
tickLimit = Rand.Range(60000, 180000); //~1-3 days
}
transition1.AddTrigger(new Trigger_TicksPassed(tickLimit));
transition1.AddPreAction(new TransitionAction_Message("SuccubusLeaving".Translate(), null, 1f));
transition1.AddPreAction(new TransitionAction_Custom(new Action(this.SuccubiLeave))); //Join or leave colony
stateGraph.AddTransition(transition1);
//If they become hostile
@ -84,7 +84,26 @@ namespace RJW_Genes
Scribe_Values.Look<int?>(ref this.durationTicks, "durationTicks", null, false);
Scribe_References.Look<Pawn>(ref this.target, "target", false);
}
public void SuccubiLeave()
{
foreach (Pawn pawn in this.lord.ownedPawns)
{
if(colonyJoiners.Contains(pawn))
{
RecruitUtility.Recruit(pawn, Faction.OfPlayer);
Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
}
else
{
Messages.Message("SuccubusLeaving".Translate(xxx.get_pawnname(pawn)), pawn, MessageTypeDefOf.NeutralEvent, true);
}
}
}
public Pawn target;
private int? durationTicks;
public List<Pawn> colonyJoiners = new List<Pawn>();
}
}

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@ -49,6 +49,7 @@ namespace RJW_Genes
if (this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_cum_eater)
|| this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_vaginal_absorber) || this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_anal_absorber) || this.Pawn.genes.HasGene(GeneDefOf.rjw_genes_drainer))
{
//TODO: use mentalstatedef instead of mentalbreakdef
MentalBreakDef randomrape = GeneDefOf.rjw_genes_lifeforce_randomrape;
if (ModsConfig.BiotechActive &&
this.Pawn.Spawned && !this.Pawn.InMentalState && !this.Pawn.Downed &&

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@ -34,8 +34,9 @@ namespace RJW_Genes
toil.socialMode = RandomSocialMode.Off;
yield return toil;
yield return this.InteractToil();
Toil toil1 = Toils_General.Wait(600, TargetIndex.A);
Toil toil1 = Toils_General.Wait(300, TargetIndex.A);
toil1.socialMode = RandomSocialMode.Off;
yield return toil1;
yield break;
}
private Toil InteractToil()

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@ -41,7 +41,6 @@ namespace RJW_Genes
yield break;
}
// Token: 0x06000420 RID: 1056 RVA: 0x00024190 File Offset: 0x00022390
private Toil MakeSexToil()
{
Toil toil = new Toil();

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@ -14,7 +14,7 @@ namespace RJW_Genes
protected override Job TryGiveJob(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly))
if (pawn.CanReach(target, PathEndMode.InteractionCell, Danger.Deadly) && !target.jobs.curDriver.asleep)
{
return JobMaker.MakeJob(JobDefOf.rjw_genes_flirt, target);
}

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@ -4,9 +4,12 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using RJWSexperience;
using RimWorld;
using Verse;
using Verse.AI;
using Verse.AI.Group;
using UnityEngine;
namespace RJW_Genes
{
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
@ -20,13 +23,29 @@ namespace RJW_Genes
//can reserve eachother
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
{
//target is not busy
//Dont interrupt player
if (!(((jobs != null) ? jobs.curJob : null) != null && jobs.curJob.playerForced))
{
float willingness = TargetWillingness(pawn, target);
if (Rand.Chance(willingness))
{
return JobMaker.MakeJob(xxx.quick_sex, target);
Job newJob =JobMaker.MakeJob(xxx.quick_sex, target);
//Pawn joins faction when lordJob ends instead of leaving
//in the future determine the chance of this another way
if (Rand.Chance(JoinChance(pawn, target)))
{
Lord lord = pawn.GetLord();
LordJob_SuccubusVisit lordJob = lord == null? null : lord.LordJob as LordJob_SuccubusVisit;
if (lordJob != null)
{
if (!lordJob.colonyJoiners.Contains(pawn))
{
lordJob.colonyJoiners.Add(pawn);
}
}
}
return newJob;
}
else
{
@ -40,7 +59,7 @@ namespace RJW_Genes
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
//ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
}
}
}
@ -80,7 +99,7 @@ namespace RJW_Genes
{
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
}
//Succubus has a small chance to seduce even if target is in relationship, maybe setting like succubus can homewreck
//Succubus has a small chance to seduce even if target is in relationship
willingness *= 0.1f;
}
else
@ -95,5 +114,75 @@ namespace RJW_Genes
}
return willingness;
}
public static float JoinChance(Pawn pawn ,Pawn target)
{
float chance = 0.1f;
//Sex satisfaction, how good the target is at sex
chance *= xxx.get_sex_satisfaction(target);
//Succubus mood
if (pawn.needs != null && pawn.needs.mood != null)
{
chance *= pawn.needs.mood.CurLevelPercentage + 0.5f;
}
//Size of genitals
bool size_matters = true; //To be placed in modsettings
if (size_matters)
{
//The larger the penis to greater the chance
if (RelationsUtility.AttractedToGender(pawn, Gender.Male))
{
chance *= GetGenitalSize(target, true) + 0.5f;
}
//The tighter the vagine the greater the chance, a size above 1 is considered as 1
if (RelationsUtility.AttractedToGender(pawn, Gender.Female))
{
chance *= 1f - Mathf.Min(GetGenitalSize(target, false),1f) + 0.5f;
}
}
//Sex ability from sexperience
if (ModsConfig.IsActive("rjw.sexperience"))
{
chance *= RJWSexperience.PawnExtensions.GetSexStat(pawn);
}
return Mathf.Max(chance,0f);
}
//Gets the size of the largest penis or the tightest vagina
public static float GetGenitalSize(Pawn pawn, bool penis_else_vagina)
{
List<Hediff> genitals = rjw.PawnExtensions.GetGenitalsList(pawn);
if(!genitals.NullOrEmpty())
{
if (penis_else_vagina)
{
List<Hediff> penises = genitals.Where(genital => Genital_Helper.is_penis(genital)).ToList();
{
if (!penises.NullOrEmpty())
{
return penises.Max(genital => genital.Severity);
}
}
}
else
{
List<Hediff> vaginas = genitals.Where(genital => Genital_Helper.is_vagina(genital)).ToList();
{
if (!vaginas.NullOrEmpty())
{
return vaginas.Min(genital => genital.Severity);
}
}
}
}
return 0f;
}
}
}

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@ -61,10 +61,8 @@ namespace RJW_Genes
return AlertReport.CulpritsAre(this.Targets);
}
// Token: 0x04004B5C RID: 19292
private List<GlobalTargetInfo> targets = new List<GlobalTargetInfo>();
// Token: 0x04004B5D RID: 19293
private List<string> targetLabels = new List<string>();
}
}