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	Orgasm Rush now adds a hediff
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					 4 changed files with 119 additions and 9 deletions
				
			
		
							
								
								
									
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								Common/Defs/HediffDefs/Hediffs_OrgasmRush.xml
									
										
									
									
									
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								Common/Defs/HediffDefs/Hediffs_OrgasmRush.xml
									
										
									
									
									
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			@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <HediffDef>
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    <defName>rjw_genes_orgasm_rush_hediff</defName>
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    <hediffClass>HediffWithComps</hediffClass>
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    <label>Orgasm Rush</label>
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    <description>Xenotypes with this Gene are pushed beyond normal limits when they have an orgasm.</description>
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    <defaultLabelColor>(240,200,110)</defaultLabelColor>
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    <scenarioCanAdd>false</scenarioCanAdd>
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    <maxSeverity>1.0</maxSeverity>
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    <isBad>false</isBad>
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    <tendable>false</tendable>
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    <comps>
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      <li Class="HediffCompProperties_SeverityPerDay">
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        <severityPerDay>-0.75</severityPerDay>
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      </li>
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    </comps>
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    <stages>
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      <li>
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        <label>pumped</label>
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        <statOffsets>
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          <MeleeDodgeChance>4</MeleeDodgeChance>
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          <ShootingAccuracyPawn>4</ShootingAccuracyPawn>
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        </statOffsets>
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        <capMods>
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          <li>
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            <capacity>Consciousness</capacity>
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            <offset>0.05</offset>
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          </li>
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        </capMods>
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      </li>
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      <li>
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        <label>charged</label>
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        <minSeverity>0.4</minSeverity>
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        <statOffsets>
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          <MeleeDodgeChance>8</MeleeDodgeChance>
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          <ShootingAccuracyPawn>8</ShootingAccuracyPawn>
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        </statOffsets>
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        <capMods>
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          <li>
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            <capacity>Moving</capacity>
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            <offset>0.08</offset>
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          </li>
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          <li>
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            <capacity>Consciousness</capacity>
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            <offset>0.08</offset>
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          </li>
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        </capMods>
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      </li>
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      <li>
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        <label>super-charged</label>
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        <minSeverity>0.7</minSeverity>
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        <statOffsets>
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          <MeleeDodgeChance>10</MeleeDodgeChance>
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          <ShootingAccuracyPawn>10</ShootingAccuracyPawn>
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        </statOffsets>
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        <capMods>
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          <li>
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            <capacity>Moving</capacity>
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            <offset>0.1</offset>
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          </li>
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          <li>
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            <capacity>Consciousness</capacity>
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            <offset>0.1</offset>
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          </li>
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          <li>
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            <capacity>BloodPumping</capacity>
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            <offset>0.1</offset>
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          </li>
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        </capMods>
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      </li>
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    </stages>
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  </HediffDef>
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</Defs>
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			@ -71,5 +71,7 @@ namespace RJW_Genes
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		// Special
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		public static readonly GeneDef rjw_genes_orgasm_rush;
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		public static readonly HediffDef rjw_genes_orgasm_rush_hediff;
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	}
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}
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			@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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			@ -14,6 +15,7 @@ namespace RJW_Genes
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	{
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		private const float REST_INCREASE = 0.05f;
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		private const float ORGASMS_NEEDED_FOR_SUPERCHARGE = 3.0f;
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		public static void Postfix(SexProps props)
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		{
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			@ -23,9 +25,37 @@ namespace RJW_Genes
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			if (props.pawn.genes != null && props.pawn.genes.HasGene(GeneDefOf.rjw_genes_orgasm_rush))
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            {
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				props.pawn.needs.rest.CurLevel += REST_INCREASE;
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            }
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				// Pump up Wake-Ness
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				if (props.pawn.needs.rest != null)
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					props.pawn.needs.rest.CurLevel += REST_INCREASE;
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				// Add or Update Hediff for Orgasm Rush
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				Hediff rush = GetOrgasmRushHediff(props.pawn);
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				float added_severity = props.orgasms / ORGASMS_NEEDED_FOR_SUPERCHARGE;
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				rush.Severity += added_severity;
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				// Severity should be capped to 1 by the XML logic
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			}
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		}
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		/// <summary>
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		/// Helps to get the Orgasm Rush Hediff of a Pawn. If it does not exist, one is added. 
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		/// </summary>
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		/// <param name="orgasmed">The pawn that had the orgasm, for which a hediff is looked up or created.</param>
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		/// <returns></returns>
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		public static Hediff GetOrgasmRushHediff(Pawn orgasmed)
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		{
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			Hediff orgasmRushHediff = orgasmed.health.hediffSet.GetFirstHediffOfDef(GeneDefOf.rjw_genes_orgasm_rush_hediff);
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			if (orgasmRushHediff == null)
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			{
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				orgasmRushHediff = HediffMaker.MakeHediff(GeneDefOf.rjw_genes_orgasm_rush_hediff, orgasmed);
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				orgasmRushHediff.Severity = 0;
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				orgasmed.health.AddHediff(orgasmRushHediff);
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			}
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			return orgasmRushHediff;
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		}
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	}
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}
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			@ -27,16 +27,14 @@
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="Assembly-CSharp">
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      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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      <Private>False</Private>
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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    </Reference>
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    <Reference Include="LicentiaLabs">
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      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\licentia-labs-master\Assemblies\LicentiaLabs.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\rjw-master\1.4\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
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    </Reference>
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    <Reference Include="System" />
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    <Reference Include="System.Core" />
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			@ -51,12 +49,14 @@
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    <None Include="..\Common\Languages\**" />
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    <None Include="..\Common\Patches\**" />
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    <Reference Include="UnityEngine">
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      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="UnityEngine.CoreModule">
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      <HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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      <Private>False</Private>
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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    </Reference>
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    <Reference Include="UnityEngine.IMGUIModule">
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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