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Draft for birth-inheritance of hive genes
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11 changed files with 411 additions and 3 deletions
16
CHANGELOG.md
16
CHANGELOG.md
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@ -15,6 +15,22 @@ Fixes:
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- Cockeater now leaves a bite wound!
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- Pythokin-Patch checks for Licentialabs (#30)
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**Queen & Caste Logic**
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There are 3 genes revolting around a new, hopefully flexible insect-caste system. Queens, Drones and Workers. These reproduce either through normal sex, or can utilize the insect birth once [this PR](https://gitgud.io/Ed86/rjw/-/merge_requests/266) has been merged in.
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In general, the logic is the following:
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- A queen can have sex with anyone. If the partner was a drone, there is chance for the baby to become a queen, drone or worker.
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- If the partner of the queen was not a drone, the baby will be a worker.
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- If the drone didn't mate with a queen but someone else, normal inheritance happens
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- The assignemnt is done by xenotypes for queen and drones. The baby will get all xenogenes of their parents xenotypes.
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- For workers, every queen can have a set of genes for their workers defined in [a special def](./Common/Defs/QueenWorkerMappingDefs/QueenWorkerMappingDefs_base.xml). These will be added as endogenes, so that pawns can still become xenotypes.
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- There is a default set for worker genes, making mentally dumb, sterile and servile pawns.
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I am not sure if I want to have a specific mapping defining that Queen can only mate with certain Drones, let me know how you feel about it.
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*Queens can be male*. I just used the female-term, but implementation is gender-neutral.
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ToDo:
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- Icons: Cocoon, Spelopede Spawn
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@ -34,6 +34,7 @@
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<exclusionTags>
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<li>rjw_genes_hive_caste</li>
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<li>rjw_genes_swearing_loyalty</li>
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</exclusionTags>
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<biostatCpx>7</biostatCpx>
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@ -121,6 +122,10 @@
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<displayOrderInCategory>10</displayOrderInCategory>
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<displayCategory>rjw_genes_hive</displayCategory>
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<exclusionTags>
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<li>rjw_genes_swearing_loyalty</li>
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</exclusionTags>
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<biostatCpx>1</biostatCpx>
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<biostatMet>-1</biostatMet>
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</GeneDef>
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32
Common/Defs/GeneDefs/Xenotype_Hive.xml
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32
Common/Defs/GeneDefs/Xenotype_Hive.xml
Normal file
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<XenotypeDef>
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<defName>rjw_genes_test_queen_xenotype</defName>
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<label>Test Queen</label>
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<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
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<soundDefOnImplant>PawnBecameSanguophage</soundDefOnImplant>
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<genes>
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<li>rjw_genes_queen</li>
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<li>rjw_genes_hypersexual</li>
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<li>rjw_genes_female_only</li>
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<li>Fertile</li>
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<li>Skin_PaleYellow</li>
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</genes>
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</XenotypeDef>
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<XenotypeDef>
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<defName>rjw_genes_test_drone_xenotype</defName>
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<label>Test Drone</label>
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<iconPath>UI/Icons/Xenotypes/Sanguophage</iconPath>
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<genes>
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<li>rjw_genes_drone</li>
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<li>rjw_genes_male_only</li>
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<li>rjw_genes_zealous_loyalty</li>
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<li>Fertile</li>
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<li>Skin_DeepRed</li>
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</genes>
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</XenotypeDef>
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</Defs>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<RJW_Genes.QueenWorkerMappingDef>
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<!-- Important: this default defName cannot be renamed! It is a protected keyword.-->
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<!-- Changing the queenXenotype-Name will also throw an error.-->
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<!-- But you can change the workerGenes list.-->
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<defName>rjw_genes_default_worker_genes</defName>
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<queenXenotype>default</queenXenotype>
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<workerGenes>
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<li>rjw_genes_worker</li>
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<li>Sterile</li>
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<li>rjw_genes_zealous_loyalty</li>
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<li>Skin_Green</li>
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</workerGenes>
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</RJW_Genes.QueenWorkerMappingDef>
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<RJW_Genes.QueenWorkerMappingDef>
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<defName>rjw_genes_test_queen_worker_mapping</defName>
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<queenXenotype>rjw_genes_test_queen_xenotype</queenXenotype>
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<workerGenes>
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<li>rjw_genes_worker</li>
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<li>rjw_genes_zealous_loyalty</li>
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<li>Skin_InkBlack</li>
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</workerGenes>
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</RJW_Genes.QueenWorkerMappingDef>
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</Defs>
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22
Source/Genes/Hive/Defs/QueenWorkerMappingDef.cs
Normal file
22
Source/Genes/Hive/Defs/QueenWorkerMappingDef.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// This def covers the birth of workers for each queen-xenotype.
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///
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/// It is used when a baby is born to a pawn with the queen-xenotype;
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/// There is a random check for the type of the baby, and if the baby is born to be a worker,
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/// additional genes are looked up here.
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/// </summary>
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public class QueenWorkerMappingDef : Def
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{
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public string queenXenotype;
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public List<string> workerGenes;
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}
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}
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@ -21,6 +21,9 @@ namespace RJW_Genes
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{
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if (req.Pawn == null || !req.Pawn.Spawned)
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return false;
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// If the pawn is not on Map (e.g. caravan), no mali
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if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
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return false;
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if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
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{
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@ -67,5 +67,142 @@ namespace RJW_Genes
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&& pawn.Spawned
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&& pawn.Map == homeMap;
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}
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/// <summary>
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/// Returns the Xenotype of a pawn if the pawn has a xenotype with the queen gene.
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/// Null otherwise.
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/// </summary>
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/// <param name="pawn"></param>
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/// <returns>A xenotype with a queen gene, or null.</returns>
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public static XenotypeDef TryGetQueenXenotype(Pawn pawn)
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{
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if (pawn == null)
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return null;
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if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_queen))
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{
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var potentialXenotype = pawn.genes.Xenotype;
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if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_queen))
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{
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return potentialXenotype;
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}
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}
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return null;
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}
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/// <summary>
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/// Returns the Xenotype of a pawn if the pawn has a xenotype with the drone gene.
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/// Null otherwise.
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/// </summary>
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/// <param name="pawn"></param>
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/// <returns>A xenotype with a drone gene, or null.</returns>
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public static XenotypeDef TryGetDroneXenotype(Pawn pawn)
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{
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if (pawn == null)
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return null;
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if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_drone))
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{
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var potentialXenotype = pawn.genes.Xenotype;
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if (potentialXenotype != null && potentialXenotype.genes.Contains(GeneDefOf.rjw_genes_drone))
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{
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return potentialXenotype;
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}
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}
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return null;
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}
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/// <summary>
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/// Looks up the Queen-WorkerMappings and returns a cleaned / updated dictionary.
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///
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/// This method takes care of genes maybe not existing (from other mods) or misspellings etc.
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/// Prints a bigger piece of information when debug printing is enabled.
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/// </summary>
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/// <returns>A mapping which Queen-Xenotypes should produce which worker genes.</returns>
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public static Dictionary<XenotypeDef,List<GeneDef>> GetQueenWorkerMappings()
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{
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Dictionary<XenotypeDef,List<GeneDef>> dict = new Dictionary<XenotypeDef, List<GeneDef>>();
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IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Found {mappingDefs.Count()} Queen-Worker mappings in defs");
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// Dev-Note: I first a nice lambda here, but I used nesting in favour of logging.
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foreach (QueenWorkerMappingDef mappingDef in mappingDefs)
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{
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if (mappingDef.defName == "rjw_genes_default_worker_genes")
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{
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// Do nothing, there is no lookup but this entry is fine and should not log a warning.
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continue;
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}
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XenotypeDef queenDef = DefDatabase<XenotypeDef>.GetNamed(mappingDef.queenXenotype);
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if (queenDef != null)
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{
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List<GeneDef> workerGenes = new List<GeneDef>();
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foreach (string geneName in mappingDef.workerGenes)
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{
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GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
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if (workerGene != null)
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workerGenes.Add(workerGene);
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else if(RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Warning($"Could not look up Gene {geneName} for {mappingDef.queenXenotype}.");
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}
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dict.Add(queenDef, workerGenes);
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}
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else {
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Warning($"Did not find a matching xenotype for {mappingDef.queenXenotype}! Defaulting to rjw_genes_default_worker_genes.");
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}
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}
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return dict;
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}
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/// <summary>
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/// Looks up the default genes for any queen offspring that has no other definition for it.
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/// This is done by looking for the mapping with *exactly* defName rjw_genes_default_worker_genes.
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///
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/// The idea is that players can edit the default types, but that this is a protected keyword.
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/// </summary>
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/// <returns>A list of genes for workers that do not have specific mappings defined.</returns>
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public static List<GeneDef> LookupDefaultWorkerGenes()
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{
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IEnumerable<QueenWorkerMappingDef> mappingDefs = DefDatabase<QueenWorkerMappingDef>.AllDefs;
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List<GeneDef> workerGenes = new List<GeneDef>();
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var defaultMapping = mappingDefs.First(m => m.defName == "rjw_genes_default_worker_genes");
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if (defaultMapping == null)
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{
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ModLog.Error("Did not find default worker genes for queen-offspring! Please make sure you did not rename the 'rjw_genes_default_worker_genes'.");
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return workerGenes;
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}
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foreach (string geneName in defaultMapping.workerGenes)
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{
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GeneDef workerGene = DefDatabase<GeneDef>.GetNamed(geneName);
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if (workerGene != null)
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workerGenes.Add(workerGene);
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else if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Warning($"Could not look up gene {geneName} for rjw_genes_default_worker_genes.");
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}
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return workerGenes;
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}
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public static IEnumerable<XenotypeDef> getQueenXenotypes()
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{
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return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_queen));
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}
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public static IEnumerable<XenotypeDef> getDroneXenotypes()
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{
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return DefDatabase<XenotypeDef>.AllDefs.Where(type => type.genes.Contains(GeneDefOf.rjw_genes_drone));
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}
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}
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}
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150
Source/Genes/Hive/Patches/Patch_BirthOutcome_SetHiveGenes.cs
Normal file
150
Source/Genes/Hive/Patches/Patch_BirthOutcome_SetHiveGenes.cs
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using HarmonyLib;
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Patches the method `ApplyBirthOutcome` from `PregnancyUtility`.
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///
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/// The 'ApplyBirthOutcome' returns the finished baby, for which we alter the pawn according to our xenotypes.
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/// </summary>
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[HarmonyPatch(typeof(PregnancyUtility), nameof(PregnancyUtility.ApplyBirthOutcome))]
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public class Patch_BirthOutcome_SetHiveGenes
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{
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const double QUEEN_CHANCE = 0.01f;
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const double DRONE_CHANCE = 0.49f;
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const double WORKER_CHANCE = 1 - QUEEN_CHANCE - DRONE_CHANCE;
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[HarmonyPostfix]
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static void HandleHiveBasedInheritance(ref Thing __result)
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{
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// Check: Was the born thing a pawn?
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if (__result == null || !(__result is Pawn))
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
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return;
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}
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Pawn pawn = (Pawn)__result;
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// Important: Not all pawns have mother/father. Some Pawns are born in Growth-Vats or born from mod.
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bool hasQueenParent = TryFindParentQueenXenotype(pawn) != null;
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bool hasDroneParent = TryFindParentDroneXenotype(pawn) != null;
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if (hasQueenParent)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix PregnancyUtility::ApplyBirthOutcome - Checking Hive Inheritance because {pawn} has a queen parent.");
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XenotypeDef queenDef = TryFindParentQueenXenotype(pawn);
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// Case 1: Mother is Queen, Father is something else. Produce Worker.
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if (!hasDroneParent)
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{
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
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MakeWorker(pawn, queenDef);
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}
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// Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
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else
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{
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double roll = (new Random()).NextDouble();
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// Case 2.a: New Queen born
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if (roll < QUEEN_CHANCE)
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{
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pawn.genes.SetXenotype(queenDef);
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new queen with xenotype {queenDef.defName} ({QUEEN_CHANCE*100}% chance,rolled {roll})");
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// TODO: Make a letter ?
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}
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// Case 2.b: New Drone born
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else if (roll < DRONE_CHANCE + QUEEN_CHANCE)
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{
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XenotypeDef droneDef = TryFindParentDroneXenotype(pawn);
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pawn.genes.SetXenotype(droneDef);
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new drone with xenotype {droneDef.defName} ({(DRONE_CHANCE + QUEEN_CHANCE) * 100}% chance,rolled {roll}))");
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}
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// Case 2.c: Worker
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else {
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(WORKER_CHANCE) * 100}% chance,rolled {roll}))");
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MakeWorker(pawn, queenDef);
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}
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}
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}
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}
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/// <summary>
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/// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
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///
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/// If the queen xenotype has no mapping, the "rjw_genes_default_worker_xenotype" are used instead.
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/// The genes are added as endogenes, so the worker can still become a xenotype.
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/// </summary>
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/// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
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/// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
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private static void MakeWorker(Pawn pawnTobeWorker, XenotypeDef queenDef)
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{
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if (pawnTobeWorker == null)
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return;
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var mappings = HiveUtility.GetQueenWorkerMappings();
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var genes = mappings.TryGetValue(queenDef, HiveUtility.LookupDefaultWorkerGenes());
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foreach (var gene in genes)
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pawnTobeWorker.genes.AddGene(gene, false);
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}
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/// <summary>
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/// Looks up if there is a Xenotype with Drone-Gene for the pawns parents.
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/// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
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/// If both are drones, the mothers is returned.
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/// </summary>
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/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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/// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
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private static XenotypeDef TryFindParentDroneXenotype(Pawn pawn)
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{
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if (pawn == null)
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return null;
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var motherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetMother());
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var fatherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetFather());
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if (motherXenotype != null)
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return motherXenotype;
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if (fatherXenotype != null)
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return fatherXenotype;
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return null;
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}
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/// <summary>
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/// Looks up if there is a Xenotype with Queen-Gene for the pawns parents.
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/// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
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/// If both are queens, the mothers is returned.
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/// </summary>
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/// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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/// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
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||||
private static XenotypeDef TryFindParentQueenXenotype(Pawn pawn)
|
||||
{
|
||||
if (pawn == null)
|
||||
return null;
|
||||
|
||||
var motherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetMother());
|
||||
var fatherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetFather());
|
||||
|
||||
if (motherXenotype != null)
|
||||
return motherXenotype;
|
||||
if (fatherXenotype != null)
|
||||
return fatherXenotype;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,6 +20,9 @@ namespace RJW_Genes
|
|||
// Queens cannot have loyalty thoughts
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
|
||||
return (ThoughtState)false;
|
||||
// If the pawn is not on Map (e.g. caravan), no mali
|
||||
if (!HiveUtility.PawnIsOnHomeMap(p))
|
||||
return (ThoughtState)false;
|
||||
|
||||
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() >= 2)
|
||||
{
|
||||
|
|
|
@ -1,10 +1,20 @@
|
|||
using Verse;
|
||||
using System.Linq;
|
||||
using Verse;
|
||||
|
||||
namespace BTE_MMLA
|
||||
namespace RJW_Genes
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public static class RJW_Genes
|
||||
{
|
||||
static RJW_Genes() => Log.Message("RJW-Genes loaded");
|
||||
static RJW_Genes()
|
||||
{
|
||||
ModLog.Message("RJW-Genes loaded");
|
||||
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
|
||||
{
|
||||
ModLog.Message($"{HiveUtility.getQueenXenotypes().EnumerableCount()} Queen-Xenotypes ({string.Join(",", HiveUtility.getQueenXenotypes().Select(t => t.defName))})");
|
||||
ModLog.Message($"{HiveUtility.getDroneXenotypes().EnumerableCount()} Drone-Xenotypes ({string.Join(",", HiveUtility.getDroneXenotypes().Select(t => t.defName))})");
|
||||
ModLog.Message($"Found {HiveUtility.GetQueenWorkerMappings().Count} Queen-Worker Mappings ({string.Join(",", HiveUtility.GetQueenWorkerMappings().Keys.Select(t => t.defName))} + Default) ");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -95,6 +95,8 @@
|
|||
<Compile Include="Genes\Hive\Genes\ConditionalStatAffecters\ConditionalStatAffecter_QueenCloseBy.cs" />
|
||||
<Compile Include="Genes\Hive\Genes\ConditionalStatAffecters\ConditionalStatAffecter_QueenAbsent.cs" />
|
||||
<Compile Include="Genes\Hive\Helpers\HiveUtility.cs" />
|
||||
<Compile Include="Genes\Hive\Defs\QueenWorkerMappingDef.cs" />
|
||||
<Compile Include="Genes\Hive\Patches\Patch_BirthOutcome_SetHiveGenes.cs" />
|
||||
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenAbsent_Mood.cs" />
|
||||
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_MultipleQueens_Mood.cs" />
|
||||
<Compile Include="Genes\Hive\Thoughts\Thoughtworker_QueenPresent_Mood.cs" />
|
||||
|
|
Loading…
Reference in a new issue