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	Fixed an Issue with Aphrodisiac Pheromone Social Thoughts always applying (#113)
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					 2 changed files with 18 additions and 4 deletions
				
			
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			@ -40,10 +40,20 @@ namespace RJW_Genes
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!MapUtility.PawnIsOnHomeMap(pawn))
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                return (ThoughtState)false;
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            // Do nothing for pawns that also have pheromones
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            if (GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
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            // Do nothing if the pawn does not have the pheromones
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            if (!GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
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                return (ThoughtState)false;
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            // Do nothing for others that also have pheromones
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            if (GeneUtility.HasGeneNullCheck(other, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
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                return (ThoughtState)false;
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            // Do nothing for pawns that wear Gas-Masks
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            if (other.apparel != null && other.apparel.AnyApparel)
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                if (other.apparel.WornApparel.Any(apparel => apparel.def == RimWorld.ThingDefOf.Apparel_GasMask))
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                    return (ThoughtState)false;
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            // Actual Logic: 
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            // Pawn qualifies in right distance and needs line of sight.
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            var pos = other.Position; 
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