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Start of Caste System
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6777861903
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5 changed files with 207 additions and 2 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Checks if there are multiple queens on the map.
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/// </summary>
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public class ConditionalStatAffecter_MultipleQueens : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_MultipleQueens".Translate();
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public override bool Applies(StatRequest req)
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{
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// => ModsConfig.BiotechActive && req.HasThing && req.Thing.Spawned && req.Thing.Position.InSunlight(req.Thing.Map);
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throw new NotImplementedException();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Checks if there is no queen on the map.
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/// </summary>
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public class ConditionalStatAffecter_QueenAbsent : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_QueenAbsent".Translate();
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public override bool Applies(StatRequest req)
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{
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//ModsConfig.BiotechActive && req.HasThing && req.Thing.Spawned && req.Thing.Position.InSunlight(req.Thing.Map);
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throw new NotImplementedException();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// Checks if there is (exactly) one queen nearby.
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/// If the pawn is a queen itself, it's checked if there are OTHER queens nearby.
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/// While this is used for mostly positive things for workers and drones, for queens it checks if there is a rival nearby.
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/// </summary>
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public class ConditionalStatAffecter_QueenCloseBy : ConditionalStatAffecter
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{
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public override string Label => (string)"StatsReport_QueenCloseBy".Translate();
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public override bool Applies(StatRequest req)
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{
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// => ModsConfig.BiotechActive && req.HasThing && req.Thing.Spawned && req.Thing.Position.InSunlight(req.Thing.Map);
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throw new NotImplementedException();
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}
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}
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}
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