Some notes on Living Cumbucket, including Patchnotes

This commit is contained in:
Vegapnk 2024-07-17 21:02:18 +02:00
parent 7f1fa01abd
commit 8d1d43b691
2 changed files with 11 additions and 7 deletions

View file

@ -123,9 +123,10 @@ Because this is the genes mod, and I find things here quite robust.
- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner.
- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this.
- Gene: Sperm Displacement. Pawns might overwrite an existing pregnancy, becoming the new father. The pregnancy will stay in its gestation progress.
- Gene: Twinkification: Pawns turn their (male) sexual partners into breedable twinks.
- Gene: Feminization: Pawns turn their (male) sexual partners into women.
- Gene: Blocked Masturbation: Pawns cannot masturbate.
- Gene: Twinkification. Pawns turn their (male) sexual partners into breedable twinks.
- Gene: Feminization. Pawns turn their (male) sexual partners into women.
- Gene: Blocked Masturbation. Pawns cannot masturbate.
- {Sexperience} Gene: Living Cumbucket. Pawns with this Gene get "filled" upon sex, and slowly disperse usable gathered cum.
- Disease Gene: Infectious Blocked Masturbation
- Pawns will have negative thoughts about pawns with more genetic diseases than themselves.
- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer

View file

@ -41,6 +41,9 @@ namespace RJW_Genes
}
if (c.InBounds(this.pawn.Map) && c.Standable(this.pawn.Map))
{
// DevNote: I am not 100% what this all means, but IL_77 is a jump to the case below (it says IL_77).
// basically, this calls the next part of the function, but I am not super sure why this has to be like this.
// JobDrivers are scary.
goto IL_77;
}
}
@ -93,16 +96,16 @@ namespace RJW_Genes
ModLog.Warning($"{pawn} has the JobDriver_ProcessCumbucket but does not have the Hediff for filled cumbucket.");
return;
}
//TODO: Fine-Tune the amount and how things calm down.
Thing cum = ThingMaker.MakeThing(cumDef);
cum.Position = cell;
int stacks = Math.Max(1, (int)(hediff.Severity * 3));
int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
cum.stackCount = stacks;
cum.SpawnSetup(map, false);
//TODO: Reduce this ... better?
hediff.Severity -= stacks / 50;
hediff.Severity -= (stacks / 50);
}
private int ticksLeft;