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Some notes on Living Cumbucket, including Patchnotes
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2 changed files with 11 additions and 7 deletions
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@ -123,9 +123,10 @@ Because this is the genes mod, and I find things here quite robust.
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- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner.
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- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this.
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- Gene: Sperm Displacement. Pawns might overwrite an existing pregnancy, becoming the new father. The pregnancy will stay in its gestation progress.
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- Gene: Twinkification: Pawns turn their (male) sexual partners into breedable twinks.
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- Gene: Feminization: Pawns turn their (male) sexual partners into women.
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- Gene: Blocked Masturbation: Pawns cannot masturbate.
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- Gene: Twinkification. Pawns turn their (male) sexual partners into breedable twinks.
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- Gene: Feminization. Pawns turn their (male) sexual partners into women.
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- Gene: Blocked Masturbation. Pawns cannot masturbate.
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- {Sexperience} Gene: Living Cumbucket. Pawns with this Gene get "filled" upon sex, and slowly disperse usable gathered cum.
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- Disease Gene: Infectious Blocked Masturbation
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- Pawns will have negative thoughts about pawns with more genetic diseases than themselves.
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- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer
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@ -41,6 +41,9 @@ namespace RJW_Genes
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}
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if (c.InBounds(this.pawn.Map) && c.Standable(this.pawn.Map))
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{
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// DevNote: I am not 100% what this all means, but IL_77 is a jump to the case below (it says IL_77).
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// basically, this calls the next part of the function, but I am not super sure why this has to be like this.
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// JobDrivers are scary.
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goto IL_77;
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}
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}
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@ -93,16 +96,16 @@ namespace RJW_Genes
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ModLog.Warning($"{pawn} has the JobDriver_ProcessCumbucket but does not have the Hediff for filled cumbucket.");
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return;
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}
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//TODO: Fine-Tune the amount and how things calm down.
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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int stacks = Math.Max(1, (int)(hediff.Severity * 1.5));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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//TODO: Reduce this ... better?
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hediff.Severity -= stacks / 50;
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hediff.Severity -= (stacks / 50);
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}
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private int ticksLeft;
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