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Fixed and improved prioritization of racegenedefs
Added an priority option to xml which decides the racegenedef to choose if an animal is present in multiple racegenedefs (under the same variable (racegroups, racenames or kinddefs
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cc43a5a5aa
commit
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4 changed files with 26 additions and 27 deletions
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@ -42,7 +42,7 @@ namespace RJW_BGS
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public static List<GeneDef> SelectGenes(Pawn pawn)
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{
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List<GeneDef> genelist = new List<GeneDef>();
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RaceGeneDef raceGeneDef = RJWcopy.GetRaceGeneDefInternal(pawn);
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RaceGeneDef raceGeneDef = RaceGeneDef_Helper.GetRaceGeneDefInternal(pawn);
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if (raceGeneDef != null)
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{
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foreach (BestialityGeneInheritanceDef gene in raceGeneDef.genes)
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@ -10,7 +10,7 @@ namespace RJW_BGS
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{
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public class RaceGeneDef : Def
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{
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public int priority;
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public String raceGroup;
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public List<string> raceNames;
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public List<string> pawnKindNames;
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@ -9,10 +9,22 @@ using RimWorld;
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namespace RJW_BGS
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{
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internal class RJWcopy
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public class RaceGeneDef_Helper
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{
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//code based on racegroupdefinternal which has a similar function
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public static RaceGeneDef GetRaceGeneDefInternal(Pawn pawn)
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{
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List<RaceGeneDef> Valids = ValidRaceGeneDefs(pawn);
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if (Valids.Count > 0)
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{
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RaceGeneDef result = Valids.MaxBy(r => r.priority);
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return result;
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}
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return null;
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//First check if there is a matching pawnkinddef then race, then racegroup
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}
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public static List<RaceGeneDef> ValidRaceGeneDefs(Pawn pawn)
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{
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PawnKindDef kindDef = pawn.kindDef;
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if (kindDef == null)
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@ -21,19 +33,24 @@ namespace RJW_BGS
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}
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string raceName = kindDef.race.defName;
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string pawnKindName = kindDef.defName;
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IEnumerable<RaceGeneDef> allDefs = DefDatabase<RaceGeneDef>.AllDefs;
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PawnData pawnData = SaveStorage.DataStore.GetPawnData(pawn);
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RaceGroupDef raceGroupDef = pawnData.RaceSupportDef;
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IEnumerable<RaceGeneDef> allDefs = DefDatabase<RaceGeneDef>.AllDefs;
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List<RaceGeneDef> pawnKindDefs = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> pawnKindNames = group.pawnKindNames;
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return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
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}).ToList<RaceGeneDef>();
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if (pawnKindDefs.Count() > 0)
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return pawnKindDefs;
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List<RaceGeneDef> raceKindDefs = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> raceNames = group.raceNames;
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return raceNames != null && raceNames.Contains(raceName);
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}).ToList<RaceGeneDef>();
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if (raceKindDefs.Count() > 0)
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return raceKindDefs;
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List<RaceGeneDef> raceGroupDefs = new List<RaceGeneDef>();
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if (raceGroupDef != null)
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{
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@ -43,27 +60,9 @@ namespace RJW_BGS
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return raceGroupDefName != null && raceGroupDefName == raceGroupDef.defName;
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}).ToList<RaceGeneDef>();
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}
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RaceGeneDef result = null;
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//First check if there is a matching pawnkinddef then race, then racegroup
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if (pawnKindDefs.Any())
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{
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result = pawnKindDefs.RandomElement();
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}
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else if (raceKindDefs.Any() && result == null)
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{
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result = raceKindDefs.RandomElement();
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}
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else if (raceGroupDefs.Any() && result == null)
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{
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result = raceGroupDefs.RandomElement();
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}
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else
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{
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result = null;
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}
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return result;
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if (raceGroupDefs.Count() > 0)
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return raceGroupDefs;
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return new List<RaceGeneDef>();
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}
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}
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}
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