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Unified Cum-Genes and made them configurable
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8 changed files with 66 additions and 90 deletions
14
Source/Common/Defs/MultiplierExtension.cs
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14
Source/Common/Defs/MultiplierExtension.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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public class MultiplierExtension : DefModExtension
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{
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public float multiplier;
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}
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}
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@ -34,8 +34,23 @@ namespace RJW_Genes
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}
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//Get total fluidamount a person has.
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public static float GetTotalFluidAmount(Pawn pawn, float multiplier = 1f)
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/// <summary>
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/// Looks up the "MultiplierExtensions" Value for a given Gene, with a fall back.
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/// Returns the fallback if there is no Extension, or if the Multiplier is smaller than 0.
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/// </summary>
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public static float LookupCumMultiplier(Gene gene, float FALLBACK = 3.0f) => LookupCumMultiplier(gene.def,FALLBACK);
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public static float LookupCumMultiplier(GeneDef def, float FALLBACK = 3.0f)
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{
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MultiplierExtension multiplier = def.GetModExtension<MultiplierExtension>();
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if (multiplier == null || multiplier.multiplier < 0)
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return FALLBACK;
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else return multiplier.multiplier;
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}
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//Get total fluidamount a person has.
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public static float GetTotalFluidAmount(Pawn pawn, float multiplier = 1f)
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{
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var partBPR = Genital_Helper.get_genitalsBPR(pawn);
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var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR);
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@ -1,36 +1,38 @@
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namespace RJW_Genes
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{
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public class Gene_MuchCum : RJW_Gene
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public class Gene_ChangeCumAmount : RJW_Gene
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{
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bool has_been_fired = false;
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float multiplier_much_cum = 3f;
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public override void PostMake()
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{
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base.PostMake();
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CumUtility.MultiplyFluidAmountBy(pawn, multiplier_much_cum);
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float multipier = CumUtility.LookupCumMultiplier(this);
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CumUtility.MultiplyFluidAmountBy(pawn, multipier);
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has_been_fired = true;
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}
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public override void PostAdd()
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{
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base.PostAdd();
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if (!has_been_fired) {
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CumUtility.MultiplyFluidAmountBy(pawn, multiplier_much_cum);
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if (!has_been_fired)
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{
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float multipier = CumUtility.LookupCumMultiplier(this);
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CumUtility.MultiplyFluidAmountBy(pawn, multipier);
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has_been_fired = true;
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}
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}
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public override void PostRemove()
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{
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base.PostAdd();
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if (has_been_fired)
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{
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CumUtility.MultiplyFluidAmountBy(pawn, 1/multiplier_much_cum);
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float multipier = CumUtility.LookupCumMultiplier(this);
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CumUtility.MultiplyFluidAmountBy(pawn, 1/ multipier);
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has_been_fired = false;
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}
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}
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@ -1,34 +0,0 @@
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namespace RJW_Genes
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{
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public class Gene_NoCum : RJW_Gene
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{
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bool has_been_fired = false;
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public override void PostMake()
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{
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base.PostMake();
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CumUtility.MultiplyFluidAmountBy(pawn, 0f);
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has_been_fired = true;
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}
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public override void PostAdd()
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{
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base.PostAdd();
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if (!has_been_fired) {
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CumUtility.MultiplyFluidAmountBy(pawn, 0f);
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has_been_fired = true;
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}
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}
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public override void PostRemove()
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{
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// Cum Removal does not do at the moment :/ I would need to safe the old cum amount but I don't want to at the moment
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base.PostAdd();
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}
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}
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}
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@ -1,39 +0,0 @@
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namespace RJW_Genes
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{
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public class Gene_VeryMuchCum : RJW_Gene
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{
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bool has_been_fired = false;
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float multiplier_much_cum = 10f;
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public override void PostMake()
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{
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base.PostMake();
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CumUtility.MultiplyFluidAmountBy(pawn, multiplier_much_cum);
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has_been_fired = true;
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}
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public override void PostAdd()
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{
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base.PostAdd();
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if (!has_been_fired) {
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CumUtility.MultiplyFluidAmountBy(pawn, multiplier_much_cum);
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has_been_fired = true;
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}
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}
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public override void PostRemove()
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{
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base.PostAdd();
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if (has_been_fired)
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{
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CumUtility.MultiplyFluidAmountBy(pawn, 1/multiplier_much_cum);
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has_been_fired = false;
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}
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}
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}
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}
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@ -59,6 +59,7 @@
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<Compile Include="Common\Defs\ChanceExtension.cs" />
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<Compile Include="Common\Defs\DistanceExtension.cs" />
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<Compile Include="Common\Defs\ModExtensionHelper.cs" />
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<Compile Include="Common\Defs\MultiplierExtension.cs" />
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<Compile Include="Common\Defs\TickBasedChanceExtension.cs" />
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<Compile Include="Common\Either.cs" />
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<Compile Include="Common\Helpers\FactionUtility.cs" />
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@ -105,9 +106,7 @@
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<Compile Include="Genes\Gender\Genes\Gene_GenderFluid.cs" />
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<Compile Include="Genes\GenitaliaSize\Gene_EvergrowingGenitalia.cs" />
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<Compile Include="Genes\Cum\CumUtility.cs" />
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<Compile Include="Genes\Cum\Gene_VeryMuchCum.cs" />
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<Compile Include="Genes\Cum\Gene_MuchCum.cs" />
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<Compile Include="Genes\Cum\Gene_NoCum.cs" />
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<Compile Include="Genes\Cum\Gene_ChangeCumAmount.cs" />
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<Compile Include="Genes\Cum\Patch_TransferNutrition.cs" />
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<Compile Include="Genes\Damage\Gene_Unbreakable.cs" />
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<Compile Include="Genes\Cum\Patch_CumflationImmunity.cs" />
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