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Improvements to Spawning
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2 changed files with 19 additions and 0 deletions
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@ -20,6 +20,7 @@
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<li>0.5</li>
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<li>0.5</li>
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<li>0.25</li>
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<li>0.25</li>
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<li>0.1</li>
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<li>0.1</li>
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<li>0.005</li>
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</mtbDaysPerStage>
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</mtbDaysPerStage>
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</li>
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</li>
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</comps>
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</comps>
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@ -72,6 +73,20 @@
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</li>
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</li>
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</capMods>
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</capMods>
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</li>
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</li>
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<li>
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<label>living fountain</label>
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<minSeverity>10.1</minSeverity>
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<hungerRateFactor>0.1</hungerRateFactor>
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<statOffsets>
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<Vulnerability>-1.5</Vulnerability>
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</statOffsets>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.55</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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@ -97,8 +97,12 @@ namespace RJW_Genes
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Thing cum = ThingMaker.MakeThing(cumDef);
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Thing cum = ThingMaker.MakeThing(cumDef);
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cum.Position = cell;
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cum.Position = cell;
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int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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cum.stackCount = stacks;
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cum.stackCount = stacks;
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cum.SpawnSetup(map, false);
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cum.SpawnSetup(map, false);
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//TODO: Reduce this ... better?
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hediff.Severity -= stacks / 50;
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}
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}
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private int ticksLeft;
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private int ticksLeft;
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