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	Improvements to Spawning
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					 2 changed files with 19 additions and 0 deletions
				
			
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					@ -20,6 +20,7 @@
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              <li>0.5</li>
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					              <li>0.5</li>
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              <li>0.25</li>
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					              <li>0.25</li>
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              <li>0.1</li>
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					              <li>0.1</li>
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					              <li>0.005</li>
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            </mtbDaysPerStage>
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					            </mtbDaysPerStage>
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          </li>
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					          </li>
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        </comps>
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					        </comps>
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					@ -72,6 +73,20 @@
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              </li>
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					              </li>
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            </capMods>
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					            </capMods>
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          </li>
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					          </li>
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					          <li>
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					            <label>living fountain</label>
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					            <minSeverity>10.1</minSeverity>
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					            <hungerRateFactor>0.1</hungerRateFactor>
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					            <statOffsets>
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					              <Vulnerability>-1.5</Vulnerability>
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					            </statOffsets>
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					            <capMods>
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					              <li>
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					                <capacity>Moving</capacity>
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					                <offset>-0.55</offset>
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					              </li>
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					            </capMods>
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					          </li>
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        </stages>
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					        </stages>
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      </HediffDef>
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					      </HediffDef>
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					@ -97,8 +97,12 @@ namespace RJW_Genes
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            Thing cum = ThingMaker.MakeThing(cumDef);
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					            Thing cum = ThingMaker.MakeThing(cumDef);
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            cum.Position = cell;
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					            cum.Position = cell;
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            int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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					            int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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					            stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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            cum.stackCount = stacks;
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					            cum.stackCount = stacks;
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            cum.SpawnSetup(map, false);
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					            cum.SpawnSetup(map, false);
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					            //TODO: Reduce this ... better? 
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					            hediff.Severity -= stacks / 50;
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        }
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					        }
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        private int ticksLeft;
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					        private int ticksLeft;
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