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	Improvements to Spawning
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					 2 changed files with 19 additions and 0 deletions
				
			
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			@ -97,8 +97,12 @@ namespace RJW_Genes
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            Thing cum = ThingMaker.MakeThing(cumDef);
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            cum.Position = cell;
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            int stacks = Math.Max(1, (int)(hediff.Severity * 3));
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            stacks = Math.Min(stacks, 75); // 75 is the default max stacksize ...
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            cum.stackCount = stacks;
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            cum.SpawnSetup(map, false);
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            //TODO: Reduce this ... better? 
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            hediff.Severity -= stacks / 50;
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        }
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        private int ticksLeft;
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