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	Draft for Mating Call
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					 9 changed files with 157 additions and 4 deletions
				
			
		
							
								
								
									
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								Common/Defs/AbilityDefs/Ability_MatingCall.xml
									
										
									
									
									
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								Common/Defs/AbilityDefs/Ability_MatingCall.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <AbilityDef>
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    <defName>rjw_genes_ability_mating_call</defName>
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    <label>Mating Call</label>
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    <description>Calls nearby animals to breed me.</description>
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    <iconPath>UI/Abilities/AnimalBerserkPulse</iconPath>
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    <displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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    <disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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    <casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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    <statBases>
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        <Ability_Duration>50</Ability_Duration>
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        <Ability_EffectRadius>0</Ability_EffectRadius>
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    </statBases>
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    <displayOrder>410</displayOrder>
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    <!-- 30k Ticks = 12h -->
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    <cooldownTicksRange>30000</cooldownTicksRange>
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    <verbProperties>
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        <warmupTime>5</warmupTime>
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        <verbClass>Verb_CastAbility</verbClass>
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        <targetParams>
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          <canTargetHumans>False</canTargetHumans>
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          <canTargetMechs>False</canTargetMechs>
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          <canTargetAnimals>True</canTargetAnimals>
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          <canTargetLocations>True</canTargetLocations>
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        </targetParams>
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      </verbProperties>
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      <comps>
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        <li Class="CompProperties_AbilityFleckOnTarget">
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          <fleckDef>PsycastPsychicEffect</fleckDef>
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        </li>
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        <li Class="RJW_Genes.CompProperties_AbilityMatingCall">
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            <calldistance>40</calldistance>
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        </li>
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        <li Class="CompProperties_AbilityGiveHediff">
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            <compClass>CompAbilityEffect_GiveHediff</compClass>
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            <hediffDef>Hediff_Submitting</hediffDef>
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            <onlyApplyToSelf>True</onlyApplyToSelf>
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        </li>
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     </comps>   
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     <confirmationDialogText>Being Bred is not an easy business.\nThis might lead to a broken pawn, torn genitalia and hybrid-pregnancies.\nMaybe this is what you want.\nThe pawn will `submit` and e.g. Insects might cocoon him.\n\nAre you sure to proceed?</confirmationDialogText>
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  </AbilityDef>
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</Defs>
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			@ -77,4 +77,21 @@
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    <biostatMet>-1</biostatMet>
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  </GeneDef>
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  <GeneDef ParentName="BreedingBase">
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		<defName>rjw_genes_mating_call</defName>
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		<label>Mating Call</label>
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		<description>This gene allows to call nearby animals and invite them for mating.</description>
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		<iconPath>Genes/Icons/Cocoon</iconPath>
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		<displayOrderInCategory>65</displayOrderInCategory>
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		<abilities>
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			<li>rjw_genes_ability_mating_call</li>
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		</abilities>
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		<descriptionHyperlinks>
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			<AbilityDef>rjw_genes_ability_mating_call</AbilityDef>
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		</descriptionHyperlinks>
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		<biostatCpx>2</biostatCpx>
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		<biostatMet>-1</biostatMet>
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	</GeneDef>
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</Defs>
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse.Sound;
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using Verse;
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using RimWorld.Planet;
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using rjw;
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using HarmonyLib;
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using Verse.AI;
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namespace RJW_Genes
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{
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    public class CompAbilityEffect_MatingCall : CompAbilityEffect
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    {
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        bool fired = false; 
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        private new CompProperties_AbilityMatingCall Props
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        {
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            get
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            {
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                return (CompProperties_AbilityMatingCall)this.props;
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            }
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        }
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        public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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        {
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            base.Apply(target, dest);
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            DoAnimalBreedingPulse();
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        }
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        private void DoAnimalBreedingPulse()
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        {
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            if (fired) { return; }
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            IEnumerable<Pawn> animals = this.parent.pawn.Map.mapPawns.AllPawnsSpawned.Where<Pawn>((Func<Pawn, bool>)(p => p.IsNonMutantAnimal && p.Position.InHorDistOf(this.parent.pawn.Position, Props.calldistance)));
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            int breeder_counter = 0;
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            foreach (Pawn animal in animals)
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            {   
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                if (animal.MentalState != null && (animal.MentalState.def == MentalStateDefOf.Manhunter || animal.MentalState.def == MentalStateDefOf.ManhunterPermanent))
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                {
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                    Log.Warning("Found an angry Animal to Fuck");
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                    animal?.MentalState?.RecoverFromState();
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                }
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                if(xxx.is_healthy_enough(animal))
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                {
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                    // Stopping all Jobs in this way is a bit heavy - but as it's only about Animals this should be fine. 
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                    animal.jobs.CaptureAndClearJobQueue();
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                    animal.jobs.StopAll();
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                    Job job = JobMaker.MakeJob(xxx.animalBreed, this.parent.pawn);
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                    animal.jobs.TryTakeOrderedJob(job);
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                    breeder_counter++;
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                }
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            }
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            ModLog.Message($"{breeder_counter} of {animals.Count()} Animals in range are trying to breed {this.parent.pawn}");
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            fired = true;
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        }
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    }
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}
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RJW_Genes
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{
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    public class CompProperties_AbilityMatingCall : CompProperties_AbilityEffect
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    {
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        public int calldistance;
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        public CompProperties_AbilityMatingCall()
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        {
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            this.compClass = typeof(CompAbilityEffect_MatingCall);
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        }
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    }
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}
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			@ -64,8 +64,10 @@
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    <Compile Include="Common\ModLog.cs" />
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    <Compile Include="Common\Defs\TickIntervalExtension.cs" />
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    <Compile Include="Common\Patches\PatchImplants.cs" />
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    <Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompAbilityEffect_MatingCall.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompProperties_AbilityMatingCall.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Damage\Gene_Elasticity.cs" />
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    <Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
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    <Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
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			@ -76,8 +78,8 @@
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    <Compile Include="Common\Patches\PatchGetParents.cs" />
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    <Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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    <Compile Include="GeneDefOf.cs" />
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    <Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
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    <Compile Include="Genes\Breeding\PatchMechBirth.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_MechBreeder.cs" />
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    <Compile Include="Genes\Breeding\Patches\PatchMechBirth.cs" />
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    <Compile Include="Genes\ExtraGenitalia\Gene_Femboy.cs" />
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    <Compile Include="Genes\ExtraGenitalia\Gene_UdderBreasts.cs" />
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    <Compile Include="Genes\Gender\Defs\GenderFluidExtension.cs" />
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