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Draft for Mating Call
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9 changed files with 157 additions and 4 deletions
50
Common/Defs/AbilityDefs/Ability_MatingCall.xml
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50
Common/Defs/AbilityDefs/Ability_MatingCall.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>rjw_genes_ability_mating_call</defName>
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<label>Mating Call</label>
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<description>Calls nearby animals to breed me.</description>
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<iconPath>UI/Abilities/AnimalBerserkPulse</iconPath>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_Duration>50</Ability_Duration>
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<Ability_EffectRadius>0</Ability_EffectRadius>
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</statBases>
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<displayOrder>410</displayOrder>
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<!-- 30k Ticks = 12h -->
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<cooldownTicksRange>30000</cooldownTicksRange>
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<verbProperties>
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<warmupTime>5</warmupTime>
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<verbClass>Verb_CastAbility</verbClass>
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<targetParams>
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<canTargetHumans>False</canTargetHumans>
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<canTargetMechs>False</canTargetMechs>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetLocations>True</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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<li Class="RJW_Genes.CompProperties_AbilityMatingCall">
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<calldistance>40</calldistance>
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</li>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>Hediff_Submitting</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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</li>
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</comps>
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<confirmationDialogText>Being Bred is not an easy business.\nThis might lead to a broken pawn, torn genitalia and hybrid-pregnancies.\nMaybe this is what you want.\nThe pawn will `submit` and e.g. Insects might cocoon him.\n\nAre you sure to proceed?</confirmationDialogText>
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</AbilityDef>
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</Defs>
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@ -77,4 +77,21 @@
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<biostatMet>-1</biostatMet>
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<biostatMet>-1</biostatMet>
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</GeneDef>
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</GeneDef>
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<GeneDef ParentName="BreedingBase">
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<defName>rjw_genes_mating_call</defName>
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<label>Mating Call</label>
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<description>This gene allows to call nearby animals and invite them for mating.</description>
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<iconPath>Genes/Icons/Cocoon</iconPath>
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<displayOrderInCategory>65</displayOrderInCategory>
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<abilities>
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<li>rjw_genes_ability_mating_call</li>
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</abilities>
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<descriptionHyperlinks>
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<AbilityDef>rjw_genes_ability_mating_call</AbilityDef>
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</descriptionHyperlinks>
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<biostatCpx>2</biostatCpx>
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<biostatMet>-1</biostatMet>
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</GeneDef>
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</Defs>
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</Defs>
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse.Sound;
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using Verse;
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using RimWorld.Planet;
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using rjw;
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using HarmonyLib;
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using Verse.AI;
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namespace RJW_Genes
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{
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public class CompAbilityEffect_MatingCall : CompAbilityEffect
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{
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bool fired = false;
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private new CompProperties_AbilityMatingCall Props
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{
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get
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{
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return (CompProperties_AbilityMatingCall)this.props;
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}
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}
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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DoAnimalBreedingPulse();
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}
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private void DoAnimalBreedingPulse()
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{
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if (fired) { return; }
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IEnumerable<Pawn> animals = this.parent.pawn.Map.mapPawns.AllPawnsSpawned.Where<Pawn>((Func<Pawn, bool>)(p => p.IsNonMutantAnimal && p.Position.InHorDistOf(this.parent.pawn.Position, Props.calldistance)));
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int breeder_counter = 0;
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foreach (Pawn animal in animals)
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{
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if (animal.MentalState != null && (animal.MentalState.def == MentalStateDefOf.Manhunter || animal.MentalState.def == MentalStateDefOf.ManhunterPermanent))
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{
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Log.Warning("Found an angry Animal to Fuck");
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animal?.MentalState?.RecoverFromState();
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}
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if(xxx.is_healthy_enough(animal))
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{
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// Stopping all Jobs in this way is a bit heavy - but as it's only about Animals this should be fine.
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animal.jobs.CaptureAndClearJobQueue();
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animal.jobs.StopAll();
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Job job = JobMaker.MakeJob(xxx.animalBreed, this.parent.pawn);
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animal.jobs.TryTakeOrderedJob(job);
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breeder_counter++;
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}
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}
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ModLog.Message($"{breeder_counter} of {animals.Count()} Animals in range are trying to breed {this.parent.pawn}");
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fired = true;
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}
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}
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}
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@ -0,0 +1,20 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RJW_Genes
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{
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public class CompProperties_AbilityMatingCall : CompProperties_AbilityEffect
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{
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public int calldistance;
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public CompProperties_AbilityMatingCall()
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{
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this.compClass = typeof(CompAbilityEffect_MatingCall);
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}
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}
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}
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@ -64,8 +64,10 @@
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<Compile Include="Common\ModLog.cs" />
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<Compile Include="Common\ModLog.cs" />
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<Compile Include="Common\Defs\TickIntervalExtension.cs" />
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<Compile Include="Common\Defs\TickIntervalExtension.cs" />
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<Compile Include="Common\Patches\PatchImplants.cs" />
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<Compile Include="Common\Patches\PatchImplants.cs" />
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<Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
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<Compile Include="Genes\Breeding\Abilities\CompAbilityEffect_MatingCall.cs" />
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<Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
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<Compile Include="Genes\Breeding\Abilities\CompProperties_AbilityMatingCall.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_FerventOvipositor.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_InsectIncubator.cs" />
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<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
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<Compile Include="Genes\Damage\Gene_Elasticity.cs" />
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<Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
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<Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
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<Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
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<Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
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<Compile Include="Common\Patches\PatchGetParents.cs" />
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<Compile Include="Common\Patches\PatchGetParents.cs" />
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<Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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<Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
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<Compile Include="Genes\Breeding\Genes\Gene_MechBreeder.cs" />
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<Compile Include="Genes\Breeding\PatchMechBirth.cs" />
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<Compile Include="Genes\Breeding\Patches\PatchMechBirth.cs" />
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<Compile Include="Genes\ExtraGenitalia\Gene_Femboy.cs" />
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<Compile Include="Genes\ExtraGenitalia\Gene_Femboy.cs" />
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<Compile Include="Genes\ExtraGenitalia\Gene_UdderBreasts.cs" />
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<Compile Include="Genes\ExtraGenitalia\Gene_UdderBreasts.cs" />
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<Compile Include="Genes\Gender\Defs\GenderFluidExtension.cs" />
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<Compile Include="Genes\Gender\Defs\GenderFluidExtension.cs" />
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