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	Draft for Mating Call
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					 9 changed files with 157 additions and 4 deletions
				
			
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse.Sound;
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using Verse;
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using RimWorld.Planet;
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using rjw;
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using HarmonyLib;
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using Verse.AI;
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namespace RJW_Genes
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{
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    public class CompAbilityEffect_MatingCall : CompAbilityEffect
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    {
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        bool fired = false; 
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        private new CompProperties_AbilityMatingCall Props
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        {
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            get
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            {
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                return (CompProperties_AbilityMatingCall)this.props;
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            }
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        }
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        public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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        {
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            base.Apply(target, dest);
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            DoAnimalBreedingPulse();
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        }
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        private void DoAnimalBreedingPulse()
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        {
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            if (fired) { return; }
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            IEnumerable<Pawn> animals = this.parent.pawn.Map.mapPawns.AllPawnsSpawned.Where<Pawn>((Func<Pawn, bool>)(p => p.IsNonMutantAnimal && p.Position.InHorDistOf(this.parent.pawn.Position, Props.calldistance)));
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            int breeder_counter = 0;
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            foreach (Pawn animal in animals)
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            {   
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                if (animal.MentalState != null && (animal.MentalState.def == MentalStateDefOf.Manhunter || animal.MentalState.def == MentalStateDefOf.ManhunterPermanent))
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                {
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                    Log.Warning("Found an angry Animal to Fuck");
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                    animal?.MentalState?.RecoverFromState();
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                }
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                if(xxx.is_healthy_enough(animal))
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                {
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                    // Stopping all Jobs in this way is a bit heavy - but as it's only about Animals this should be fine. 
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                    animal.jobs.CaptureAndClearJobQueue();
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                    animal.jobs.StopAll();
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                    Job job = JobMaker.MakeJob(xxx.animalBreed, this.parent.pawn);
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                    animal.jobs.TryTakeOrderedJob(job);
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                    breeder_counter++;
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                }
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            }
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            ModLog.Message($"{breeder_counter} of {animals.Count()} Animals in range are trying to breed {this.parent.pawn}");
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            fired = true;
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        }
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    }
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}
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RJW_Genes
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{
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    public class CompProperties_AbilityMatingCall : CompProperties_AbilityEffect
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    {
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        public int calldistance;
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        public CompProperties_AbilityMatingCall()
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        {
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            this.compClass = typeof(CompAbilityEffect_MatingCall);
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        }
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    }
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}
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			@ -64,8 +64,10 @@
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    <Compile Include="Common\ModLog.cs" />
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    <Compile Include="Common\Defs\TickIntervalExtension.cs" />
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    <Compile Include="Common\Patches\PatchImplants.cs" />
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    <Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompAbilityEffect_MatingCall.cs" />
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    <Compile Include="Genes\Breeding\Abilities\CompProperties_AbilityMatingCall.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Damage\Gene_Elasticity.cs" />
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    <Compile Include="Genes\Life_Force\Events\SuccubusVisit\IncidentWorker_SuccubusVisit.cs" />
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    <Compile Include="Genes\Life_Force\Events\SuccubusVisit\LordJob_SuccubusVisit.cs" />
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			@ -76,8 +78,8 @@
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    <Compile Include="Common\Patches\PatchGetParents.cs" />
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    <Compile Include="Common\Patches\PatchPregnancyHelper.cs" />
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    <Compile Include="GeneDefOf.cs" />
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    <Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
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    <Compile Include="Genes\Breeding\PatchMechBirth.cs" />
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    <Compile Include="Genes\Breeding\Genes\Gene_MechBreeder.cs" />
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    <Compile Include="Genes\Breeding\Patches\PatchMechBirth.cs" />
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    <Compile Include="Genes\ExtraGenitalia\Gene_Femboy.cs" />
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    <Compile Include="Genes\ExtraGenitalia\Gene_UdderBreasts.cs" />
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    <Compile Include="Genes\Gender\Defs\GenderFluidExtension.cs" />
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