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Fix #115 in XML
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3 changed files with 80 additions and 75 deletions
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@ -22,6 +22,8 @@ Most of the genes so far were positive or neutral,
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so I got some fair requests to introduce negative genes to keep xenotypes balanced.
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I know that this is some overlap with the STD mod, but well ... you are free to turn things off?
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In theory, you can specify and gene of any kind to be spreadable by sex, not only ones written by this mod.
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**Genetic Infectors**:
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These Genes can apply a genetic disease, but are not genetic diseases themselves.
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@ -93,6 +95,7 @@ but they are meant mostly to have infectors immune against their own diseases.
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**Fixes:**
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- Fixed an Issue where pawns would always get the Pheromone social boost, unless they had the pheromone (#113)
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- Fixed two hidden dependencies on Ideology and Royalty (#115)
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**Internal:**
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef>
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@ -24,7 +24,8 @@
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<defName>rjw_genes_succubus_drained</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>Drained</label>
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<description>The vitality of this pawn has been drained. Cannot be drained again until fully recovered.</description>
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<description>The vitality of this pawn has been drained. Cannot be drained again until fully
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recovered.</description>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<maxSeverity>1.0</maxSeverity>
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<initialSeverity>1.0</initialSeverity>
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@ -74,7 +75,7 @@
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<statOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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</statOffsets>
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<vomitMtbDays>0.4</vomitMtbDays>
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<vomitMtbDays>0.4</vomitMtbDays>
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<hungerRateFactorOffset>0.1</hungerRateFactorOffset>
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<restFallFactorOffset>0.35</restFallFactorOffset>
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</li>
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@ -90,77 +91,78 @@
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<maxSeverity>1.0</maxSeverity>
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<initialSeverity>0.01</initialSeverity>
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<stages>
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<li>
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<label>minor</label>
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<painOffset>0.05</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.9</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<painOffset>0.1</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.8</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>major</label>
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<minSeverity>0.7</minSeverity>
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<painOffset>0.15</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<painOffset>0.05</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.9</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<painOffset>0.1</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.8</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>major</label>
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<minSeverity>0.7</minSeverity>
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<painOffset>0.15</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
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<severityPerHourEmpty>0.05</severityPerHourEmpty>
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<severityPerHourHemogen>-0.1</severityPerHourHemogen>
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</li>
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<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
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<severityPerHourEmpty>0.05</severityPerHourEmpty>
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<severityPerHourHemogen>-0.1</severityPerHourHemogen>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>rjw_genes_naked_prowess</defName>
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<label>naked prowss</label>
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<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<!--Maybe a bit to much, but they are supposed to be strong-->
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<statOffsets>
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>0.5</ArmorRating_Heat>
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<!-- <Insulation_Cold>10</Insulation_Cold>
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<Insulation_Heat>10</Insulation_Heat> -->
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>0.5</IncomingDamageFactor>
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<MeleeDamageFactor>1.5</MeleeDamageFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<!--TODO: Make hediff disappear if pawn is nolonger naked-->
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef>
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<defName>rjw_genes_naked_prowess</defName>
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<label>naked prowss</label>
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<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<!--Maybe
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a bit to much, but they are supposed to be strong-->
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<statOffsets>
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>0.5</ArmorRating_Heat>
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>0.5</IncomingDamageFactor>
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<MeleeDamageFactor>1.5</MeleeDamageFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath" />
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<!--TODO:
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Make hediff disappear if pawn is nolonger naked-->
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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</Defs>
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@ -13,7 +13,7 @@
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<li>
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<minSeverity>0</minSeverity>
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<statOffsets>
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<SlaveSuppressionOffset>0.40</SlaveSuppressionOffset>
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<SlaveSuppressionOffset MayRequire="Ideology">0.40</SlaveSuppressionOffset>
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<Vulnerability>3.0</Vulnerability>
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</statOffsets>
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<capMods>
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