This commit is contained in:
Vegapnk 2024-07-08 19:55:49 +02:00
parent 3f6904aa8e
commit 75950b6864
3 changed files with 80 additions and 75 deletions

View file

@ -22,6 +22,8 @@ Most of the genes so far were positive or neutral,
so I got some fair requests to introduce negative genes to keep xenotypes balanced.
I know that this is some overlap with the STD mod, but well ... you are free to turn things off?
In theory, you can specify and gene of any kind to be spreadable by sex, not only ones written by this mod.
**Genetic Infectors**:
These Genes can apply a genetic disease, but are not genetic diseases themselves.
@ -93,6 +95,7 @@ but they are meant mostly to have infectors immune against their own diseases.
**Fixes:**
- Fixed an Issue where pawns would always get the Pheromone social boost, unless they had the pheromone (#113)
- Fixed two hidden dependencies on Ideology and Royalty (#115)
**Internal:**

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<HediffDef>
<defName>rjw_genes_fertilin_lost</defName>
<hediffClass>Hediff_HemogenCraving</hediffClass>
@ -19,12 +19,13 @@
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>rjw_genes_succubus_drained</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>Drained</label>
<description>The vitality of this pawn has been drained. Cannot be drained again until fully recovered.</description>
<description>The vitality of this pawn has been drained. Cannot be drained again until fully
recovered.</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<maxSeverity>1.0</maxSeverity>
<initialSeverity>1.0</initialSeverity>
@ -74,13 +75,13 @@
<statOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
</statOffsets>
<vomitMtbDays>0.4</vomitMtbDays>
<vomitMtbDays>0.4</vomitMtbDays>
<hungerRateFactorOffset>0.1</hungerRateFactorOffset>
<restFallFactorOffset>0.35</restFallFactorOffset>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>rjw_genes_fertilin_craving</defName>
<label>fertilin craving</label>
@ -90,77 +91,78 @@
<maxSeverity>1.0</maxSeverity>
<initialSeverity>0.01</initialSeverity>
<stages>
<li>
<label>minor</label>
<painOffset>0.05</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.9</setMax>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<painOffset>0.1</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.8</setMax>
</li>
</capMods>
</li>
<li>
<label>major</label>
<minSeverity>0.7</minSeverity>
<painOffset>0.15</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
<li>
<label>minor</label>
<painOffset>0.05</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.9</setMax>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<painOffset>0.1</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.8</setMax>
</li>
</capMods>
</li>
<li>
<label>major</label>
<minSeverity>0.7</minSeverity>
<painOffset>0.15</painOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
<severityPerHourEmpty>0.05</severityPerHourEmpty>
<severityPerHourHemogen>-0.1</severityPerHourHemogen>
</li>
<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
<severityPerHourEmpty>0.05</severityPerHourEmpty>
<severityPerHourHemogen>-0.1</severityPerHourHemogen>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="RoleStatBuff">
<defName>rjw_genes_naked_prowess</defName>
<label>naked prowss</label>
<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<!--Maybe a bit to much, but they are supposed to be strong-->
<statOffsets>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
<!-- <Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat> -->
</statOffsets>
<statFactors>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
<MeleeDamageFactor>1.5</MeleeDamageFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<!--TODO: Make hediff disappear if pawn is nolonger naked-->
</comps>
<isBad>false</isBad>
</HediffDef>
<HediffDef>
<defName>rjw_genes_naked_prowess</defName>
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
<label>naked prowss</label>
<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<!--Maybe
a bit to much, but they are supposed to be strong-->
<statOffsets>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
</statOffsets>
<statFactors>
<IncomingDamageFactor>0.5</IncomingDamageFactor>
<MeleeDamageFactor>1.5</MeleeDamageFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />
<!--TODO:
Make hediff disappear if pawn is nolonger naked-->
</comps>
<isBad>false</isBad>
</HediffDef>
</Defs>
</Defs>

View file

@ -13,7 +13,7 @@
<li>
<minSeverity>0</minSeverity>
<statOffsets>
<SlaveSuppressionOffset>0.40</SlaveSuppressionOffset>
<SlaveSuppressionOffset MayRequire="Ideology">0.40</SlaveSuppressionOffset>
<Vulnerability>3.0</Vulnerability>
</statOffsets>
<capMods>