Trying to remove Sex-Change Thoughts for Babies, fixes #103

This commit is contained in:
Vegapnk 2024-06-26 18:47:50 +02:00
parent e13c00ce01
commit 70ffef13c8
4 changed files with 22 additions and 1 deletions

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@ -31,7 +31,7 @@
- Pawns with "rjw_genes_no_sexneed" wont go raping (or atleast way less, #100)
- Extra Nullcheck for Genes in Orgasmic Mytosis (#95)
- Orgasmic Mytosis Pawns *should* inherit the Xenotypename and favorite colour now
- Babies should not have "SexChangeThoughts" anymore when they had a (fe)male-only gene (#103)
**Changes**:

View file

@ -101,5 +101,20 @@ namespace RJW_Genes
pawn.health.RemoveHediff(hediff);
}
}
/// <summary>
/// This check helps to get babies after birth, if the pawn was born with the gene it does not need to have thoughts.
/// There are very different ways to do the life stages, and there are also HAR people still around,
/// so instead of checking for stages I intentionally check for the biological ticks to be very low (that they can only exist basically if they are born right before).
/// Issue is tracked in #103.
/// </summary>
/// <param name="pawn"></param>
public static void RemoveSexChangeThoughtsIfTooYoung(Pawn pawn)
{
if (pawn.ageTracker.AgeBiologicalTicks < 1000)
{
GenderUtility.RemoveAllSexChangeThoughts(pawn);
}
}
}
}

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@ -14,12 +14,15 @@ namespace RJW_Genes
// Here we call Sexualization after the Sex-Change
if (GenitaliaUtility.PawnStillNeedsGenitalia(pawn))
Sexualizer.sexualize_pawn(pawn);
GenderUtility.RemoveSexChangeThoughtsIfTooYoung(this.pawn);
}
public override void PostAdd()
{
base.PostMake();
AdjustPawnToFemale();
GenderUtility.RemoveSexChangeThoughtsIfTooYoung(this.pawn);
}
private void AdjustPawnToFemale()

View file

@ -14,12 +14,15 @@ namespace RJW_Genes
// Here we call Sexualization after the Sex-Change
if (GenitaliaUtility.PawnStillNeedsGenitalia(pawn))
Sexualizer.sexualize_pawn(pawn);
GenderUtility.RemoveSexChangeThoughtsIfTooYoung(this.pawn);
}
public override void PostAdd()
{
base.PostMake();
AdjustPawnToMale();
GenderUtility.RemoveSexChangeThoughtsIfTooYoung(this.pawn);
}
private void AdjustPawnToMale()