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Made Letters Translatable, fixes #58
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parent
051f67af55
commit
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5 changed files with 17 additions and 4 deletions
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@ -10,6 +10,7 @@
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- New Gene Lifeforce Empath: Gain Lifeforce for sexually satisfied pawns, loose for frustrated pawns.
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- New Gene Lifeforce Empath: Gain Lifeforce for sexually satisfied pawns, loose for frustrated pawns.
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- More genes are configurable with XML, e.g. tick speed, distances or multipliers. I am getting the hang of it.
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- More genes are configurable with XML, e.g. tick speed, distances or multipliers. I am getting the hang of it.
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- Halfed Succubus Fertilin-Need, increased cost of abilities.
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- Halfed Succubus Fertilin-Need, increased cost of abilities.
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- Translation Keys for some letters
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**Fixes:**
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**Fixes:**
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7
Common/Languages/English/Keyed/Hive.xml
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7
Common/Languages/English/Keyed/Hive.xml
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<rjw_genes_queenbirth_letter_label>New Queen</rjw_genes_queenbirth_letter_label>
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<rjw_genes_queenbirth_letter_description>A new Queen was born! Make sure to adress inheritance before the new queen reaches adolesence.</rjw_genes_queenbirth_letter_description>
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</LanguageData>
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@ -14,4 +14,7 @@
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<rjw_genes_sexdemon_visit_incident_label>Dirty dreams</rjw_genes_sexdemon_visit_incident_label>
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<rjw_genes_sexdemon_visit_incident_label>Dirty dreams</rjw_genes_sexdemon_visit_incident_label>
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<rjw_genes_sexdemon_visit_incident_description>The dirty dreams of your colonists have attracted succubi.\n\nThey will hang around for a couple of days trying to seduce your colonists. They may decide to join your colony, if they are impressed by your colonists's sexual prowess.</rjw_genes_sexdemon_visit_incident_description>
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<rjw_genes_sexdemon_visit_incident_description>The dirty dreams of your colonists have attracted succubi.\n\nThey will hang around for a couple of days trying to seduce your colonists. They may decide to join your colony, if they are impressed by your colonists's sexual prowess.</rjw_genes_sexdemon_visit_incident_description>
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<rjw_genes_succubus_joins_letter_label>Guest Joins</rjw_genes_succubus_joins>
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<rjw_genes_succubus_joins_letter_description>{0} enjoys it here and has decided to stay.</rjw_genes_succubus_joins_letter_description>
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</LanguageData>
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</LanguageData>
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@ -1,4 +1,5 @@
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using RimWorld;
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using RimWorld;
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using rjw;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -169,9 +170,10 @@ namespace RJW_Genes
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{
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{
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if (bornQueen == null) return;
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if (bornQueen == null) return;
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var letter= LetterMaker.MakeLetter(
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var letter = LetterMaker.MakeLetter(
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"New Queen", "A new Queen was born! Make sure to adress succession before the new queen reaches adolesence.", LetterDefOf.NeutralEvent, bornQueen
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"rjw_genes_queenbirth_letter_label".Translate(),
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);
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string.Format("rjw_genes_queenbirth_letter_description".Translate(), xxx.get_pawnname(bornQueen)),
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LetterDefOf.NeutralEvent, bornQueen);
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Find.LetterStack.ReceiveLetter(letter);
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Find.LetterStack.ReceiveLetter(letter);
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}
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}
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@ -85,7 +85,7 @@ namespace RJW_Genes
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if(colonyJoiners.Contains(pawn))
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if(colonyJoiners.Contains(pawn))
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{
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{
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RecruitUtility.Recruit(pawn, Faction.OfPlayer);
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RecruitUtility.Recruit(pawn, Faction.OfPlayer);
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Find.LetterStack.ReceiveLetter("Guest Joins", string.Format("{0} enjoys it here and has decided to stay", xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
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Find.LetterStack.ReceiveLetter("rjw_genes_succubus_joins_letter_label".Translate(), string.Format("rjw_genes_succubus_joins_letter_description".Translate(), xxx.get_pawnname(pawn)), LetterDefOf.PositiveEvent, pawn, null, null, null, null);
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}
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}
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else
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else
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{
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{
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