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Added Spelopede
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8 changed files with 171 additions and 26 deletions
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@ -127,26 +127,3 @@ namespace RJW_Genes
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}
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}
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/*
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Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
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at RJW_Genes.GeneUtility.HasLowLifeForce (Verse.Pawn pawn) [0x00014] in < 881b7541af8144a78a14c9dad08e43c7 >:0
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at RJW_Genes.ThinkNode_ConditionalLowLifeForce.Satisfied(Verse.Pawn p) [0x00000] in < 881b7541af8144a78a14c9dad08e43c7 >:0
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at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage(Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in < 38562b1a2ab64eacb931fb5df05ca994 >:0
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at Verse.AI.ThinkNode_Priority.TryIssueJobPackage(Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in < 38562b1a2ab64eacb931fb5df05ca994 >:0
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UnityEngine.StackTraceUtility:ExtractStackTrace()
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Verse.Log:Error(string)
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Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams)
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Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams)
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Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams)
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Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef &)
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Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
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Verse.AI.Pawn_JobTracker:EndCurrentJob(Verse.AI.JobCondition, bool, bool)
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Verse.AI.Pawn_JobTracker:JobTrackerTick()
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Verse.Pawn:Tick()
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Verse.TickList:Tick()
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(wrapper dynamic - method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
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Verse.TickManager:TickManagerUpdate()
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Verse.Game:UpdatePlay()
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Verse.Root_Play:Update()
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*/
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@ -0,0 +1,80 @@
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using Verse;
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using RimWorld;
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using rjw;
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using RimWorld.Planet;
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using System;
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namespace RJW_Genes
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{
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/// <summary>
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/// Spawns tame spelopedes at the caster.
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///
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/// TODO: Play some sound? I think this can be done with some CompProperties.
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/// </summary>
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public class CompAbilityEffect_SpawnSpelopede : CompAbilityEffect
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{
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public CompProperties_AbilitySpawnSpelopede Props => (CompProperties_AbilitySpawnSpelopede) this.props;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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int spelopedesToSpawn = CalculateSpelopedeAmount();
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Using Spelopede Spawn, spawning {spelopedesToSpawn}");
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for (int i = 0; i < spelopedesToSpawn; i++) {
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var request = new PawnGenerationRequest(
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this.Props.pawnKindDef,
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faction: this.parent.pawn.Faction,
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forceGenerateNewPawn: true,
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fixedBiologicalAge: 0.0f,
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fixedChronologicalAge: 0.0f,
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canGeneratePawnRelations: false,
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colonistRelationChanceFactor: 0.0f
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);
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Pawn insect = PawnGenerator.GeneratePawn(request);
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PawnUtility.TrySpawnHatchedOrBornPawn(insect, this.parent.pawn);
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if (Props.tamed)
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{
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insect.training.Train(TrainableDefOf.Tameness, this.parent.pawn, true);
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insect.training.Train(TrainableDefOf.Obedience, this.parent.pawn, true);
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insect.training.Train(TrainableDefOf.Release, this.parent.pawn, true);
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// I could do bonding here, but I think it's nicer if the queen is not "bonded" to their offspring.
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}
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}
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MakeDirt(1);
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if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("Finished Spelopede Spawn");
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}
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private int CalculateSpelopedeAmount()
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{
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Pawn caster = this.parent.pawn;
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float spelopedes = Props.sensitivityMultiplier * caster.psychicEntropy.PsychicSensitivity;
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return (spelopedes > 1.49f) ? (int)Math.Round(spelopedes) : 1;
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}
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private void MakeDirt(int multiplier = 1)
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{
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Pawn caster = this.parent.pawn;
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FilthMaker.TryMakeFilth(caster.Position, caster.Map, ThingDefOf.Filth_AmnioticFluid, caster.LabelIndefinite(), count: Rand.Range(5,5*multiplier));
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}
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public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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{
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if (!target.Cell.Filled(this.parent.pawn.Map) && (target.Cell.GetEdifice(this.parent.pawn.Map) == null))
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return true;
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if (throwMessages)
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Messages.Message((string)("CannotUseAbility".Translate((NamedArgument)this.parent.def.label) + ": " + "AbilityOccupiedCells".Translate()), (LookTargets)target.ToTargetInfo(this.parent.pawn.Map), MessageTypeDefOf.RejectInput, false);
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return false;
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}
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}
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}
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@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_Genes
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{
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public class CompProperties_AbilitySpawnSpelopede : CompProperties_AbilityEffect
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{
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public PawnKindDef pawnKindDef;
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public float sensitivityMultiplier;
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public bool tamed;
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public CompProperties_AbilitySpawnSpelopede()
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{
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this.compClass = typeof(CompAbilityEffect_SpawnSpelopede);
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}
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}
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}
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