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	Added a Gene to tame and train animals with Sex
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					 5 changed files with 76 additions and 2 deletions
				
			
		
							
								
								
									
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								Source/Genes/Special/Patches/Patch_SexualTamer.cs
									
										
									
									
									
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								Source/Genes/Special/Patches/Patch_SexualTamer.cs
									
										
									
									
									
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using HarmonyLib;
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using static RJWSexperience.RsDefOf;
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namespace RJW_Genes
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{
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    [HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
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    public static class Patch_SexualTamer
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    {
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        public static void Postfix(SexProps props)
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        {
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            // ShortCuts: Exit Early if Pawn or Partner are null (can happen with Masturbation or other nieche-cases)
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            if (props == null || props.pawn == null || !props.hasPartner())
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                return;
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            // Exit for non Animals or Animal on Animal
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            if (!(props.pawn.IsAnimal() || props.partner.IsAnimal() ) )
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                return;
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            Pawn animal =  props.pawn.IsAnimal() ? props.pawn : props.partner;
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            Pawn human = props.pawn.IsAnimal() ? props.partner : props.pawn;
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            if (human.genes.HasActiveGene(GeneDefOf.rjw_genes_sex_tamer))
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            {
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                // Case 1: Wild Animal - Try to Tame
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                if (animal.AnimalOrWildMan() && animal.Faction == null)
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                {
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                    if(RJW_Genes_Settings.rjw_genes_detailed_debug)
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                        ModLog.Message($"{human} is a sextamer with bestiality on wild animal {animal} - trying to recruit");
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                    human.interactions.TryInteractWith(animal, InteractionDefOf.TameAttempt);
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                }
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                // Case 2: Colony Animal - Try to Train 
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                else if (animal.Faction == human.Faction && animal.training != null)
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                {
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                    if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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                        ModLog.Message($"{human} is a sextamer with bestiality on colony animal {animal} - trying to train");
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                    var trainable = animal.training.NextTrainableToTrain();
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                    animal.training.Train(trainable, human);
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                }
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            }
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        }
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    }
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}
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