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Made Aphrodisiac have a bigger range, less effect and easier to track application. seperate file
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8d38fd00c6
commit
5b33563472
3 changed files with 64 additions and 45 deletions
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@ -5,21 +5,30 @@ using RimWorld;
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namespace RJW_Genes
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{
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public class Gene_Aphrodisiac_Pheromones : Gene
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{
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{
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// Default XML Setting is that it looses 4 Severity per day - so a "fully libido" gives 6h boost.
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// This means that adding +.25 equals 1.5h of Libido.
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// Tick Speed is hence set to 0.5h
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const int APHRODISIAC_DISTANCE = 25;
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const int TICK_INTERVAL = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day.
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const float SEXFREQ_THRESHOLD = 0.5f;
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// Summary: once every one hour check for all pawns nearby and in line of sight (same room) and add/renew a hediff which lasts for 1 hour.
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public override void Tick()
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{
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base.Tick();
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if (this.pawn.IsHashIntervalTick(2500) && this.pawn.Map != null)
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if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
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{
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// Only spread pheromones if sexdrive above 1
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float sexfrequency = this.pawn.GetStatValue(StatDef.Named("SexFrequency"));
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if(sexfrequency > 1f)
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if(sexfrequency > SEXFREQ_THRESHOLD)
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{
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foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
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{
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this.InduceAphrodisiac(pawn, sexfrequency);
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this.InduceAphrodisiac(pawn);
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}
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}
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}
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@ -31,7 +40,7 @@ namespace RJW_Genes
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foreach (Pawn pawn in map.mapPawns.AllPawns)
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{
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if (pawn != null && this.pawn != null && pawn != this.pawn
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&& pos.DistanceTo(pawn.Position) < 5 && GenSight.LineOfSight(pos, pawn.Position, pawn.Map)
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&& pos.DistanceTo(pawn.Position) < APHRODISIAC_DISTANCE && GenSight.LineOfSight(pos, pawn.Position, pawn.Map)
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&& !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
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{
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yield return pawn;
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@ -41,33 +50,21 @@ namespace RJW_Genes
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yield break;
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}
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// Applies or renews a hediff which increases sexdrive for 6 hours
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private void InduceAphrodisiac(Pawn pawn, float sexfrequency)
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private void InduceAphrodisiac(Pawn pawn)
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{
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_aphrodisiac_pheromone);
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Hediff aphrodisiac = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_aphrodisiac_pheromone);
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if (hediff != null)
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if (aphrodisiac != null)
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{
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hediff.Severity = 1f;
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aphrodisiac.Severity += 0.25f;
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}
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else
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{
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Hediff aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_aphrodisiac_pheromone, pawn);
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foreach (StatModifier stat in aphrodisiac.CurStage.statFactors)
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{
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if (stat.stat.defName == "SexFrequency")
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{
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stat.value = ModifySexfrequency(pawn, sexfrequency);
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pawn.health.AddHediff(aphrodisiac);
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}
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}
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aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_aphrodisiac_pheromone, pawn);
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aphrodisiac.Severity = 0.5f;
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pawn.health.AddHediff(aphrodisiac);
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}
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}
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// Function to modify aphrodisiac strength, currently has no effect, but provides an easy hook for other modders and patches.
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public float ModifySexfrequency(Pawn pawn, float sexfrequency)
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{
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return sexfrequency;
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}
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}
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}
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