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	Made Aphrodisiac have a bigger range, less effect and easier to track application. seperate file
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					 3 changed files with 64 additions and 45 deletions
				
			
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			@ -5,21 +5,30 @@ using RimWorld;
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namespace RJW_Genes
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{
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    public class Gene_Aphrodisiac_Pheromones : Gene
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    {   
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    {
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        // Default XML Setting is that it looses 4 Severity per day - so a "fully libido" gives 6h boost. 
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        // This means that adding +.25 equals 1.5h of Libido. 
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        // Tick Speed is hence set to 0.5h 
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        const int APHRODISIAC_DISTANCE = 25;
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        const int TICK_INTERVAL = 60000 / 48 ; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day. 
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        const float SEXFREQ_THRESHOLD = 0.5f;
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        // Summary: once every one hour check for all pawns nearby and in line of sight (same room) and add/renew a hediff which lasts for 1 hour.
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        public override void Tick()
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        {
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            base.Tick();
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            if (this.pawn.IsHashIntervalTick(2500) && this.pawn.Map != null)
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            if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
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            {
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                // Only spread pheromones if sexdrive above 1
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                float sexfrequency = this.pawn.GetStatValue(StatDef.Named("SexFrequency"));
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                if(sexfrequency > 1f)
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                if(sexfrequency > SEXFREQ_THRESHOLD)
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                {
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                    foreach (Pawn pawn in this.AffectedPawns(this.pawn.Position, this.pawn.Map))
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                    {
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                        this.InduceAphrodisiac(pawn, sexfrequency);
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                        this.InduceAphrodisiac(pawn);
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                    }
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                }               
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            }
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			@ -31,7 +40,7 @@ namespace RJW_Genes
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            foreach (Pawn pawn in map.mapPawns.AllPawns)
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            {
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                if (pawn != null && this.pawn != null && pawn != this.pawn 
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                    && pos.DistanceTo(pawn.Position) < 5 && GenSight.LineOfSight(pos, pawn.Position, pawn.Map) 
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                    && pos.DistanceTo(pawn.Position) < APHRODISIAC_DISTANCE && GenSight.LineOfSight(pos, pawn.Position, pawn.Map) 
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                    && !GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_aphrodisiac_pheromones))
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                {
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                    yield return pawn;
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			@ -41,33 +50,21 @@ namespace RJW_Genes
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            yield break;
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        }
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        // Applies or renews a hediff which increases sexdrive for 6 hours
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        private void InduceAphrodisiac(Pawn pawn, float sexfrequency)
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        private void InduceAphrodisiac(Pawn pawn)
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        {
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            Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_aphrodisiac_pheromone);
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            Hediff aphrodisiac = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_aphrodisiac_pheromone);
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            if (hediff != null)
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            if (aphrodisiac != null)
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            {
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                hediff.Severity = 1f;
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                aphrodisiac.Severity += 0.25f;
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            }
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            else
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            {
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                Hediff aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_aphrodisiac_pheromone, pawn);
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                foreach (StatModifier stat in aphrodisiac.CurStage.statFactors)
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                {
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                    if (stat.stat.defName == "SexFrequency")
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                    {
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                        stat.value = ModifySexfrequency(pawn, sexfrequency);
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                        pawn.health.AddHediff(aphrodisiac);
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                    }                    
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                }
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                aphrodisiac = HediffMaker.MakeHediff(HediffDefOf.rjw_genes_aphrodisiac_pheromone, pawn);
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                aphrodisiac.Severity = 0.5f;
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                pawn.health.AddHediff(aphrodisiac);
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            }
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        }
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        // Function to modify aphrodisiac strength, currently has no effect, but provides an easy hook for other modders and patches.
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        public float ModifySexfrequency(Pawn pawn, float sexfrequency)
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        {
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            return sexfrequency;
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        }
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    }
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}
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