Pawns will now seek for hemogen when below target

- Made a jobgiver similar to Jobgiver GetHemogen
	- currently only job is to eat cum from sexperience
	- other thinks are done via thinktree
- Made thinknodes and thinktrees so that a succubus will seek sex when below target value and try and rape when critically low.
This commit is contained in:
Shabakur 2022-12-31 16:40:37 +01:00
parent 2a124bfbb9
commit 5555083bc2
11 changed files with 362 additions and 1 deletions

Binary file not shown.

View File

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--If below low try get some, if critical also consider rape, also a chance to do bestiality
First try and obtain by normal sex, then try to eat gathercum (sexperience)
If these fail try rape and a small chance for bestiality
-->
<ThinkTreeDef>
<defName>SuccubusGetLifeForce</defName>
<insertTag>Humanlike_PostMain</insertTag>
<insertPriority>14</insertPriority>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<li Class="RJW_Genes.ThinkNode_ConditionalLowLifeForce">
<subNodes>
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<li Class="JobGiver_DoLovin"/>
<li Class="rjw.JobGiver_JoininBed"/>
<li Class="rjw.JobGiver_ComfortPrisonerRape" />
<li Class="RJW_Genes.JobGiver_GetLifeForce"/>
<li Class="rjw.ThinkNode_ConditionalCanRapeCP">
<subNodes>
<li Class="RJW_Genes.ThinkNode_ConditionalCritcalLifeForce">
<subNodes>
<li Class="rjw.JobGiver_RandomRape" />
<li Class="rjw.ThinkNode_ConditionalBestiality">
<subNodes>
<li Class="rjw.ThinkNode_ChancePerHour_Bestiality">
<subNodes>
<li Class="rjw.JobGiver_Bestiality" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

View File

@ -60,6 +60,8 @@ namespace RJW_Genes
//GeneResourceDrainUtility.TickResourceDrain(this);
}
public bool StoredCumAllowed = true;
public Gene_Resource Resource
{
get

View File

@ -0,0 +1,131 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
using Verse.AI;
using rjw;
using rjw.Modules.Interactions.Enums;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using rjw.Modules.Interactions.Contexts;
using rjw.Modules.Interactions.Implementation;
namespace RJW_Genes
{
public class JobDriver_DrinkCumflation : JobDriver_SexBaseInitiator
{
//Summary//
//WIP is for custom interaction
protected override IEnumerable<Toil> MakeNewToils()
{
base.setup_ticks();
this.rape = !LovePartnerRelationUtility.LovePartnerRelationExists(this.pawn, this.Partner);
JobDef PartnerJob = rape? xxx.gettin_raped: xxx.getting_quickie;
this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
this.FailOnSomeonePhysicallyInteracting(TargetIndex.A);
this.FailOn(() => this.pawn.Drafted);
this.FailOn(() => this.pawn.IsFighting());
this.FailOn(() => this.Partner.IsFighting());
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch);
yield return new Toil
{
defaultCompleteMode = ToilCompleteMode.Instant,
socialMode = RandomSocialMode.Off,
initAction = delegate ()
{
Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
}
};
Toil toil = new Toil();
toil.defaultCompleteMode = ToilCompleteMode.Never;
toil.defaultDuration = this.duration;
toil.handlingFacing = true;
toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
toil.initAction = delegate ()
{
this.Partner.pather.StopDead();
this.Partner.jobs.curDriver.asleep = false;
this.SetInteraction();
this.cumflation = this.Partner.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
this.gene_LifeForce = (this.pawn.genes != null) ? this.pawn.genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
this.Start();
};
toil.tickAction = delegate ()
{
if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
{
this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
}
this.SexTick(this.pawn, this.Partner, true, true);
SexUtility.reduce_rest(this.Partner, 1f);
SexUtility.reduce_rest(this.pawn, 2f);
if (this.ticks_left <= 0)
{
this.ReadyForNextToil();
}
};
toil.AddFinishAction(delegate
{
this.End();
});
yield return toil;
yield return new Toil
{
initAction = delegate ()
{
SexUtility.ProcessSex(this.Sexprops);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield break;
}
public void Reduce_Cumflation()
{
this.reductiontick--;
if (reductiontick <= 0)
{
if (this.cumflation != null && this.gene_LifeForce != null)
{
this.cumflation.Severity =+ 0.01f;
gene_LifeForce.Resource.Value += 0.01f;
}
this.reductiontick = 60;
}
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return this.pawn.Reserve(this.job.GetTarget(TargetIndex.A), this.job, 1, -1, null, errorOnFailed);
}
public void SetInteraction()
{
InteractionDef interaction = rape ? DefDatabase<InteractionDef>.GetNamed("Rape_Reverse_Cunnilingus") : DefDatabase<InteractionDef>.GetNamed("Sex_Reverse_Cunnilingus");
SpecificInteractionInputs inputs = new SpecificInteractionInputs
{
Initiator = this.pawn,
Partner = this.Partner,
Interaction = interaction
};
InteractionOutputs interactionOutputs = SpecificLewdInteractionService.Instance.GenerateSpecificInteraction(inputs);
this.Sexprops.sexType = interactionOutputs.Generated.RjwSexType;
this.Sexprops.rulePack = interactionOutputs.Generated.RulePack.defName;
this.Sexprops.dictionaryKey = interaction;
this.Sexprops.isRapist = rape;
this.Sexprops.isWhoring = false;
this.Sexprops.isRevese = true;
}
public Hediff cumflation;
public Gene_LifeForce gene_LifeForce;
int reductiontick = 60;
bool rape = false;
}
}

View File

@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using Verse.AI;
using RimWorld;
using rjw;
namespace RJW_Genes
{
public class JobGiver_GetLifeForce : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn_GeneTracker genes = pawn.genes;
Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
if (gene_lifeforce == null)
{
return null;
}
if (!gene_lifeforce.ShouldConsumeLifeForceNow())
{
return null;
}
if (ModsConfig.IsActive("LustLicentia.RJWLabs") && gene_lifeforce.StoredCumAllowed)
{
Thing gatheredCum = this.GetStoredCum(pawn);
if (gatheredCum == null)
{
return null;
}
IngestionOutcomeDoer_LifeForceOffset ingestionOutcomeDoer = (IngestionOutcomeDoer_LifeForceOffset)gatheredCum.def.ingestible.outcomeDoers.First((IngestionOutcomeDoer x) => x is IngestionOutcomeDoer_LifeForceOffset);
if (ingestionOutcomeDoer == null)
{
return null;
}
int num = Mathf.RoundToInt(((gene_lifeforce.targetValue - gene_lifeforce.Value) * 100 + 10) / ingestionOutcomeDoer.FertilinPerUnit);
if (gatheredCum != null && num > 0)
{
Job job = JobMaker.MakeJob(RimWorld.JobDefOf.Ingest, gatheredCum);
job.count = Mathf.Min(gatheredCum.stackCount, num);
job.ingestTotalCount = true;
return job;
}
}
return null;
}
//From JobGiver_GetHemogen, dont know exactly what this influences
public override float GetPriority(Pawn pawn)
{
if (!ModsConfig.BiotechActive)
{
return 0f;
}
Pawn_GeneTracker genes = pawn.genes;
if (((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null)
{
return 0f;
}
return 9.1f;
}
private Thing GetStoredCum(Pawn pawn)
{
Thing carriedThing = pawn.carryTracker.CarriedThing;
ThingDef gatheredCum = ThingDef.Named("GatheredCum");
if (carriedThing != null && carriedThing.def == gatheredCum)
{
return carriedThing;
}
for (int i = 0; i < pawn.inventory.innerContainer.Count; i++)
{
if (pawn.inventory.innerContainer[i].def == gatheredCum)
{
return pawn.inventory.innerContainer[i];
}
}
return GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, pawn.Map.listerThings.ThingsOfDef(gatheredCum), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false, false, false), 9999f, (Thing t) => pawn.CanReserve(t, 1, -1, null, false) && !t.IsForbidden(pawn), null);
}
}
}

View File

@ -0,0 +1,60 @@
using HarmonyLib;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace RJW_Genes
{
//[HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
public static class Patch_SexTicks_ChangePsyfocus
{
//Using ChangePsyfocus as it is something that fires every 60 ticks
public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
{
if (__instance.Sexprops.sexType == xxx.rjwSextype.Cunnilingus)
{
if (target != null)
{
Pawn pawn2 = target as Pawn;
if (pawn2 != null)
{
//We need who the pawn on top is and if reverse we need to make the sub the pawn on top
if (__instance.Sexprops.isRevese)
{
DrinkCumflation(pawn2, pawn);
}
else
{
//
DrinkCumflation(pawn, pawn2);
return;
}
}
}
}
}
public static void DrinkCumflation(Pawn dom, Pawn sub)
{
Log.Message("Firese");
Log.Message(dom.Name.ToString());
Log.Message(sub.Name.ToString());
if (GeneUtility.HasLifeForce(sub) && dom.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
{
Hediff cumflation = dom.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
Gene_LifeForce gene_LifeForce = sub.genes.GetFirstGeneOfType<Gene_LifeForce>();
cumflation.Severity -= 0.1f;
gene_LifeForce.Resource.Value += 0.05f;
}
}
//Maybe i can store instance and hediff so I dont need to look them up every time
}
}

View File

@ -0,0 +1,14 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalCritcalLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasCriticalLifeForce(p);
}
}
}

View File

@ -0,0 +1,14 @@
using System;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class ThinkNode_ConditionalLowLifeForce : ThinkNode_Conditional
{
protected override bool Satisfied(Pawn p)
{
return GeneUtility.HasLowLifeForce(p);
}
}
}

View File

@ -27,6 +27,8 @@ namespace RJW_Genes
// Gene: Generous Donor [Postfix Patch]
harmony.Patch(AccessTools.Method(typeof(LicentiaLabs.CumflationHelper), nameof(LicentiaLabs.CumflationHelper.TransferNutrition)),
postfix: new HarmonyMethod(typeof(Patch_TransferNutrition), nameof(Patch_TransferNutrition.Postfix)));
harmony.Patch(AccessTools.Method(typeof(rjw.JobDriver_Sex), nameof(rjw.JobDriver_Sex.ChangePsyfocus)),
postfix: new HarmonyMethod(typeof(Patch_SexTicks_ChangePsyfocus), nameof(Patch_SexTicks_ChangePsyfocus.Postfix)));
}
}))();
}

View File

@ -30,7 +30,6 @@ namespace RJW_Genes
InteractionRequirement dominantRequirement = sexpropsreq.dominantRequirement;
InteractionRequirement submissiveRequirement = sexpropsreq.submissiveRequirement;
List<InteractionDef> sexinteractions = SexUtility.SexInterractions;
List<InteractionDef> list = new List<InteractionDef>();
//List<InteractionDef> a = from interaction in sexinteractions
//where InteractionHelper.GetWithExtension(interaction).DominantHasFamily(dominantRequirement.families.)

View File

@ -119,6 +119,11 @@
<Compile Include="Genes\Life_Force\CompAbilityEffect_CockEater.cs" />
<Compile Include="Genes\Life_Force\CompProperties_AbilityCockEater.cs" />
<Compile Include="Genes\Life_Force\IngestionOutcomeDoer_LifeForceOffset.cs" />
<Compile Include="Genes\Life_Force\JobDriver_Drink_Cumflation.cs" />
<Compile Include="Genes\Life_Force\Patch_SexTicks_ChangePsyfocus.cs" />
<Compile Include="Genes\Life_Force\ThinkNode_ConditionalLowLifeForce.cs" />
<Compile Include="Genes\Life_Force\ThinkNode_ConditionalCritcalLifeForce.cs" />
<Compile Include="Genes\Life_Force\JobGiver_GetLifeForce.cs" />
<Compile Include="Interactions\CompAbility_SexInteractionRequirements.cs" />
<Compile Include="Genes\Life_Force\CompAbilityEffect_PussyHeal.cs" />
<Compile Include="Genes\Life_Force\CompProperties_AbilityLifeForceCost.cs" />