Pawns will now seek for hemogen when below target
- Made a jobgiver similar to Jobgiver GetHemogen - currently only job is to eat cum from sexperience - other thinks are done via thinktree - Made thinknodes and thinktrees so that a succubus will seek sex when below target value and try and rape when critically low.
This commit is contained in:
parent
2a124bfbb9
commit
5555083bc2
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--If below low try get some, if critical also consider rape, also a chance to do bestiality
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First try and obtain by normal sex, then try to eat gathercum (sexperience)
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If these fail try rape and a small chance for bestiality
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-->
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<ThinkTreeDef>
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<defName>SuccubusGetLifeForce</defName>
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<insertTag>Humanlike_PostMain</insertTag>
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<insertPriority>14</insertPriority>
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<thinkRoot Class="ThinkNode_Priority">
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<subNodes>
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<li Class="RJW_Genes.ThinkNode_ConditionalLowLifeForce">
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<subNodes>
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<li Class="rjw.ThinkNode_ConditionalSexChecks">
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<subNodes>
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<li Class="JobGiver_DoLovin"/>
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<li Class="rjw.JobGiver_JoininBed"/>
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<li Class="rjw.JobGiver_ComfortPrisonerRape" />
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<li Class="RJW_Genes.JobGiver_GetLifeForce"/>
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<li Class="rjw.ThinkNode_ConditionalCanRapeCP">
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<subNodes>
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<li Class="RJW_Genes.ThinkNode_ConditionalCritcalLifeForce">
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<subNodes>
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<li Class="rjw.JobGiver_RandomRape" />
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<li Class="rjw.ThinkNode_ConditionalBestiality">
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<subNodes>
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<li Class="rjw.ThinkNode_ChancePerHour_Bestiality">
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<subNodes>
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<li Class="rjw.JobGiver_Bestiality" />
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</li>
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</subNodes>
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</thinkRoot>
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</ThinkTreeDef>
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</Defs>
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@ -60,6 +60,8 @@ namespace RJW_Genes
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//GeneResourceDrainUtility.TickResourceDrain(this);
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}
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public bool StoredCumAllowed = true;
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public Gene_Resource Resource
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{
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get
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using rjw;
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using rjw.Modules.Interactions.Enums;
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using rjw.Modules.Interactions.Helpers;
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using rjw.Modules.Interactions.Objects;
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using rjw.Modules.Interactions.Contexts;
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using rjw.Modules.Interactions.Implementation;
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namespace RJW_Genes
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{
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public class JobDriver_DrinkCumflation : JobDriver_SexBaseInitiator
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{
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//Summary//
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//WIP is for custom interaction
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protected override IEnumerable<Toil> MakeNewToils()
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{
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base.setup_ticks();
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this.rape = !LovePartnerRelationUtility.LovePartnerRelationExists(this.pawn, this.Partner);
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JobDef PartnerJob = rape? xxx.gettin_raped: xxx.getting_quickie;
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this.FailOnDestroyedNullOrForbidden(TargetIndex.A);
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this.FailOnSomeonePhysicallyInteracting(TargetIndex.A);
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this.FailOn(() => this.pawn.Drafted);
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this.FailOn(() => this.pawn.IsFighting());
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this.FailOn(() => this.Partner.IsFighting());
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yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch);
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yield return new Toil
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{
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defaultCompleteMode = ToilCompleteMode.Instant,
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socialMode = RandomSocialMode.Off,
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initAction = delegate ()
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{
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Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
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this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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}
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};
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Toil toil = new Toil();
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toil.defaultCompleteMode = ToilCompleteMode.Never;
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toil.defaultDuration = this.duration;
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toil.handlingFacing = true;
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toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
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toil.initAction = delegate ()
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{
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this.Partner.pather.StopDead();
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this.Partner.jobs.curDriver.asleep = false;
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this.SetInteraction();
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this.cumflation = this.Partner.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
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this.gene_LifeForce = (this.pawn.genes != null) ? this.pawn.genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
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this.Start();
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};
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toil.tickAction = delegate ()
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{
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if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
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{
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this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
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}
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this.SexTick(this.pawn, this.Partner, true, true);
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SexUtility.reduce_rest(this.Partner, 1f);
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SexUtility.reduce_rest(this.pawn, 2f);
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if (this.ticks_left <= 0)
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{
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this.ReadyForNextToil();
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}
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};
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toil.AddFinishAction(delegate
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{
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this.End();
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});
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yield return toil;
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yield return new Toil
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{
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initAction = delegate ()
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{
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SexUtility.ProcessSex(this.Sexprops);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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yield break;
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}
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public void Reduce_Cumflation()
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{
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this.reductiontick--;
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if (reductiontick <= 0)
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{
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if (this.cumflation != null && this.gene_LifeForce != null)
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{
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this.cumflation.Severity =+ 0.01f;
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gene_LifeForce.Resource.Value += 0.01f;
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}
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this.reductiontick = 60;
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}
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}
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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return this.pawn.Reserve(this.job.GetTarget(TargetIndex.A), this.job, 1, -1, null, errorOnFailed);
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}
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public void SetInteraction()
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{
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InteractionDef interaction = rape ? DefDatabase<InteractionDef>.GetNamed("Rape_Reverse_Cunnilingus") : DefDatabase<InteractionDef>.GetNamed("Sex_Reverse_Cunnilingus");
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SpecificInteractionInputs inputs = new SpecificInteractionInputs
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{
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Initiator = this.pawn,
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Partner = this.Partner,
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Interaction = interaction
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};
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InteractionOutputs interactionOutputs = SpecificLewdInteractionService.Instance.GenerateSpecificInteraction(inputs);
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this.Sexprops.sexType = interactionOutputs.Generated.RjwSexType;
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this.Sexprops.rulePack = interactionOutputs.Generated.RulePack.defName;
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this.Sexprops.dictionaryKey = interaction;
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this.Sexprops.isRapist = rape;
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this.Sexprops.isWhoring = false;
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this.Sexprops.isRevese = true;
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}
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public Hediff cumflation;
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public Gene_LifeForce gene_LifeForce;
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int reductiontick = 60;
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bool rape = false;
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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public class JobGiver_GetLifeForce : ThinkNode_JobGiver
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{
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protected override Job TryGiveJob(Pawn pawn)
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{
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Pawn_GeneTracker genes = pawn.genes;
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Gene_LifeForce gene_lifeforce = (genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null;
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if (gene_lifeforce == null)
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{
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return null;
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}
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if (!gene_lifeforce.ShouldConsumeLifeForceNow())
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{
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return null;
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}
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if (ModsConfig.IsActive("LustLicentia.RJWLabs") && gene_lifeforce.StoredCumAllowed)
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{
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Thing gatheredCum = this.GetStoredCum(pawn);
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if (gatheredCum == null)
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{
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return null;
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}
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IngestionOutcomeDoer_LifeForceOffset ingestionOutcomeDoer = (IngestionOutcomeDoer_LifeForceOffset)gatheredCum.def.ingestible.outcomeDoers.First((IngestionOutcomeDoer x) => x is IngestionOutcomeDoer_LifeForceOffset);
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if (ingestionOutcomeDoer == null)
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{
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return null;
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}
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int num = Mathf.RoundToInt(((gene_lifeforce.targetValue - gene_lifeforce.Value) * 100 + 10) / ingestionOutcomeDoer.FertilinPerUnit);
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if (gatheredCum != null && num > 0)
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{
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Job job = JobMaker.MakeJob(RimWorld.JobDefOf.Ingest, gatheredCum);
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job.count = Mathf.Min(gatheredCum.stackCount, num);
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job.ingestTotalCount = true;
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return job;
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}
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}
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return null;
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}
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//From JobGiver_GetHemogen, dont know exactly what this influences
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public override float GetPriority(Pawn pawn)
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{
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if (!ModsConfig.BiotechActive)
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{
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return 0f;
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}
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Pawn_GeneTracker genes = pawn.genes;
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if (((genes != null) ? genes.GetFirstGeneOfType<Gene_LifeForce>() : null) == null)
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{
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return 0f;
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}
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return 9.1f;
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}
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private Thing GetStoredCum(Pawn pawn)
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{
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Thing carriedThing = pawn.carryTracker.CarriedThing;
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ThingDef gatheredCum = ThingDef.Named("GatheredCum");
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if (carriedThing != null && carriedThing.def == gatheredCum)
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{
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return carriedThing;
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}
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for (int i = 0; i < pawn.inventory.innerContainer.Count; i++)
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{
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if (pawn.inventory.innerContainer[i].def == gatheredCum)
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{
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return pawn.inventory.innerContainer[i];
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}
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}
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return GenClosest.ClosestThing_Global_Reachable(pawn.Position, pawn.Map, pawn.Map.listerThings.ThingsOfDef(gatheredCum), PathEndMode.OnCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false, false, false), 9999f, (Thing t) => pawn.CanReserve(t, 1, -1, null, false) && !t.IsForbidden(pawn), null);
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}
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}
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}
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@ -0,0 +1,60 @@
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using HarmonyLib;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace RJW_Genes
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{
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//[HarmonyPatch(typeof(JobDriver_Sex), nameof(JobDriver_Sex.ChangePsyfocus))]
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public static class Patch_SexTicks_ChangePsyfocus
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{
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//Using ChangePsyfocus as it is something that fires every 60 ticks
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public static void Postfix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target)
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{
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if (__instance.Sexprops.sexType == xxx.rjwSextype.Cunnilingus)
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{
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if (target != null)
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{
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Pawn pawn2 = target as Pawn;
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if (pawn2 != null)
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{
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//We need who the pawn on top is and if reverse we need to make the sub the pawn on top
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if (__instance.Sexprops.isRevese)
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{
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DrinkCumflation(pawn2, pawn);
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}
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else
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{
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//
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DrinkCumflation(pawn, pawn2);
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return;
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}
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}
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}
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}
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}
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public static void DrinkCumflation(Pawn dom, Pawn sub)
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{
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Log.Message("Firese");
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Log.Message(dom.Name.ToString());
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Log.Message(sub.Name.ToString());
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if (GeneUtility.HasLifeForce(sub) && dom.health.hediffSet.HasHediff(HediffDef.Named("Cumflation")))
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{
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Hediff cumflation = dom.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Cumflation"));
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Gene_LifeForce gene_LifeForce = sub.genes.GetFirstGeneOfType<Gene_LifeForce>();
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cumflation.Severity -= 0.1f;
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gene_LifeForce.Resource.Value += 0.05f;
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}
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}
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//Maybe i can store instance and hediff so I dont need to look them up every time
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}
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}
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using System;
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using Verse;
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using Verse.AI;
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namespace RJW_Genes
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{
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public class ThinkNode_ConditionalCritcalLifeForce : ThinkNode_Conditional
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{
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protected override bool Satisfied(Pawn p)
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{
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return GeneUtility.HasCriticalLifeForce(p);
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}
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using Verse;
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using Verse.AI;
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namespace RJW_Genes
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{
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public class ThinkNode_ConditionalLowLifeForce : ThinkNode_Conditional
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{
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protected override bool Satisfied(Pawn p)
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{
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return GeneUtility.HasLowLifeForce(p);
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}
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}
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}
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// Gene: Generous Donor [Postfix Patch]
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harmony.Patch(AccessTools.Method(typeof(LicentiaLabs.CumflationHelper), nameof(LicentiaLabs.CumflationHelper.TransferNutrition)),
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postfix: new HarmonyMethod(typeof(Patch_TransferNutrition), nameof(Patch_TransferNutrition.Postfix)));
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harmony.Patch(AccessTools.Method(typeof(rjw.JobDriver_Sex), nameof(rjw.JobDriver_Sex.ChangePsyfocus)),
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postfix: new HarmonyMethod(typeof(Patch_SexTicks_ChangePsyfocus), nameof(Patch_SexTicks_ChangePsyfocus.Postfix)));
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}
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}))();
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}
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@ -30,7 +30,6 @@ namespace RJW_Genes
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InteractionRequirement dominantRequirement = sexpropsreq.dominantRequirement;
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InteractionRequirement submissiveRequirement = sexpropsreq.submissiveRequirement;
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List<InteractionDef> sexinteractions = SexUtility.SexInterractions;
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List<InteractionDef> list = new List<InteractionDef>();
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//List<InteractionDef> a = from interaction in sexinteractions
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//where InteractionHelper.GetWithExtension(interaction).DominantHasFamily(dominantRequirement.families.)
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@ -119,6 +119,11 @@
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<Compile Include="Genes\Life_Force\CompAbilityEffect_CockEater.cs" />
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<Compile Include="Genes\Life_Force\CompProperties_AbilityCockEater.cs" />
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<Compile Include="Genes\Life_Force\IngestionOutcomeDoer_LifeForceOffset.cs" />
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<Compile Include="Genes\Life_Force\JobDriver_Drink_Cumflation.cs" />
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<Compile Include="Genes\Life_Force\Patch_SexTicks_ChangePsyfocus.cs" />
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<Compile Include="Genes\Life_Force\ThinkNode_ConditionalLowLifeForce.cs" />
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<Compile Include="Genes\Life_Force\ThinkNode_ConditionalCritcalLifeForce.cs" />
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<Compile Include="Genes\Life_Force\JobGiver_GetLifeForce.cs" />
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<Compile Include="Interactions\CompAbility_SexInteractionRequirements.cs" />
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<Compile Include="Genes\Life_Force\CompAbilityEffect_PussyHeal.cs" />
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<Compile Include="Genes\Life_Force\CompProperties_AbilityLifeForceCost.cs" />
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