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	Rescued Cocoonweaver, FerventOvipositor and InsectIncubator into Breeding Genes
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					 10 changed files with 348 additions and 20 deletions
				
			
		
							
								
								
									
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								Source/Genes/Breeding/Gene_FerventOvipositor.cs
									
										
									
									
									
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								Source/Genes/Breeding/Gene_FerventOvipositor.cs
									
										
									
									
									
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using rjw;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// Manages the rjw_genes_fervent_ovipositor to grow eggs much faster.
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    /// 
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    /// TODO: Move the Multiplier into XML 
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    /// TODO: This gene only works after the first egg, the first egg for two new pawns spawns at the same time (strange). 
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    /// </summary>
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    public class Gene_FerventOvipositor : Gene
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    {
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        const int MULTIPLIER = 3; // Tick 3 times as much, making a pawn with this Gene Produce Eggs 4 times as fast as the normal.
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        public override void Tick()
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        {
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            base.Tick();
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            if (pawn == null) return;
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            Hediff_PartBaseNatural OvipositorF = (Hediff_PartBaseNatural)pawn.health.hediffSet.GetFirstHediffOfDef(rjw.Genital_Helper.ovipositorF);
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            if (OvipositorF == null) return;
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            OvipositorF.nextEggTick = Math.Max(OvipositorF.nextEggTick - MULTIPLIER, -1);
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            // DevNote: I first had a for-loop calling OviPositorF.tick(), but I fear that would be a performance sink.
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            // Also, it would double other aspects as well, such as bleeding out through your insect-PP or dropping out the eggs.
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        }
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    }
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}
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										67
									
								
								Source/Genes/Breeding/Gene_InsectIncubator.cs
									
										
									
									
									
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								Source/Genes/Breeding/Gene_InsectIncubator.cs
									
										
									
									
									
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// This Gene checks for all parasitic Insect-Eggs in a Pawn:
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    /// 1. Is it fertilized ? => tick it down "extra".
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    /// 2. Is it not fertilized? => fertilize it with the Incubator as parent
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    /// 
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    /// To save performance, this gene fires (default) every 0.5h, which also means a slight delay until fertilization happens.
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    /// </summary>
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    public class Gene_InsectIncubator : Gene
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    {
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        const int TICK_INTERVAL = 60000 / 48; // 60k = 1 day, we want 0.5h which is 1/48th of 1 day. 
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        public override void Tick()
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        {
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            base.Tick();
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            // Don't check too often, only in the HashTickInterval to safe some computing power
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            if (this.pawn.IsHashIntervalTick(TICK_INTERVAL) && this.pawn.Map != null)
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            {
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                List<Hediff_InsectEgg> eggs = new List<Hediff_InsectEgg>();
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                pawn.health.hediffSet.GetHediffs<Hediff_InsectEgg>(ref eggs);
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                // This part works as intended and shows Non-Human Eggs too
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                //if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"Gene_InsectIncubator: Found {eggs.Count} Hediff_InsectEgg in {pawn}");
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                foreach (Hediff_InsectEgg egg in eggs)
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                {
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                    // The implanter check checks if the egg is still in an ovipositor. 
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                    if (egg.implanter == null || egg.implanter == pawn)
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                        continue;
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                    if (!egg.fertilized && egg.implanter != null)
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                    {
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                        egg.Fertilize(pawn);
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                        // DevNote Issue 38: Sometimes Eggs are not fertilized here, because the normal Fertilize Function is called which has an upper Limit on Gestation.
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                        // I will not do anything about it here, maybe upstream, but I print here. 
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                        if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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                        {
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                            if (egg.fertilized)
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                                ModLog.Message($"Gene_InsectIncubator: fertilized egg {egg} in {pawn}");
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                            else if (egg.GestationProgress > 0.5)
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                                ModLog.Message($"Gene_InsectIncubator: Failed to fertilize {egg} in {pawn} due to high gestation progress");
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                            else
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                                ModLog.Message($"Gene_InsectIncubator: failed to fertiliz egg {egg} in {pawn}");
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                        }
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                    }
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                    // DevNote: There is an issue with Eggs reaching too much gestation progress (>100%), which causes DownStream bugs. To avoid this, there are some extra checks in place.  
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                    else if (egg.fertilized && egg.GestationProgress <= .93)
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                    {
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                        egg.lastTick += TICK_INTERVAL;
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                    }
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                }
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            }
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        }
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    }
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}
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using Verse;
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using RimWorld;
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using rjw;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// The CocoonWeaver Ability applies the RJW-Cocoon to a pawn.
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    /// Friendly Pawns can always be cocooned, neutral and hostile pawns must be downed. 
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    /// </summary>
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    public class CompAbilityEffect_CocoonWeaver : CompAbilityEffect
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    {
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        private new CompProperties_AbilityCocoonWeaver Props
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        {
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            get
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            {
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                return (CompProperties_AbilityCocoonWeaver)this.props;
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            }
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        }
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        public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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        {
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            base.Apply(target, dest);
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            Pawn CocooningPawn = this.parent.pawn;
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            Pawn PawnToCocoon = target.Pawn;
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            // Error Case - Null Pawn
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            if (PawnToCocoon == null)
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            {
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                return;
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            }
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            PawnToCocoon.health.AddHediff(HediffDef.Named("RJW_Cocoon"));
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        }
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        /// <summary>
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        /// For validity, there are a few checks:
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        /// 0. Target is not already cocooned 
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        /// 1. Target is either Colonist / Prisoner 
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        /// 2. If the Target is an enemy or neutral, it must be downed. 
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        /// </summary>
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        public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
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        {
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            Pawn cocoonTarget = target.Pawn;
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            if (cocoonTarget != null)
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            {
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                bool CocoonTargetIsColonistOrPrisoner = cocoonTarget.Faction == this.parent.pawn.Faction || cocoonTarget.IsPrisonerOfColony;
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                bool CocoonTargetIsHostile = cocoonTarget.HostileTo(this.parent.pawn);
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                bool CocoonTargetIsDowned = cocoonTarget.Downed;
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                if (cocoonTarget.health.hediffSet.hediffs.Any(t => t.def.defName == "RJW_Cocoon"))
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                {
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                    if (throwMessages)
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                        Messages.Message(cocoonTarget.Name + " is already cocooned.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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                    return false;
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                }
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                if (!CocoonTargetIsColonistOrPrisoner && !(CocoonTargetIsHostile && CocoonTargetIsDowned))
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                {
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                    if (throwMessages)
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                    {
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                        if (CocoonTargetIsHostile && !CocoonTargetIsDowned)
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                        {
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                            Messages.Message(cocoonTarget.Name + " is hostile, but not downed.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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                        }
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                        else if (!CocoonTargetIsColonistOrPrisoner)
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                        {
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                            Messages.Message(cocoonTarget.Name + " is not a part of the colony or hostile.", cocoonTarget, MessageTypeDefOf.RejectInput, false);
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                        }
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                    }
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                    return false;
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                }
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            }
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            return base.Valid(target, throwMessages);
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        }
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    }
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_Genes
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{
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    public class CompProperties_AbilityCocoonWeaver : CompProperties_AbilityEffect
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    {
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        public CompProperties_AbilityCocoonWeaver()
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        {
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            this.compClass = typeof(CompAbilityEffect_CocoonWeaver);
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        }
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    }
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}
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    <Compile Include="Common\ModLog.cs" />
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    <Compile Include="Common\Defs\TickIntervalExtension.cs" />
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    <Compile Include="Common\Patches\PatchImplants.cs" />
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    <Compile Include="Genes\Breeding\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Breeding\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Damage\Gene_Elasticity.cs" />
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    <Compile Include="Genes\Patches\PatchLitteredBirth.cs" />
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    <Compile Include="Common\Patches\PatchGetParents.cs" />
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			@ -154,6 +156,8 @@
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    <Compile Include="Genes\Patches\LustFeeding.cs" />
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    <Compile Include="Genes\Patches\MultiplePregnancies.cs" />
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    <Compile Include="Genes\Patch_AddNotifyOnGeneration.cs" />
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    <Compile Include="Genes\Special\Abilities\CompAbilityEffect_CocoonWeaver.cs" />
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    <Compile Include="Genes\Special\Abilities\CompProperties_AbilityCocoonWeaver.cs" />
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    <Compile Include="Genes\Special\Defs\AgeTransferExtension.cs" />
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    <Compile Include="Genes\Special\Defs\HormonalSalivaExtension.cs" />
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    <Compile Include="Genes\Special\Patches\Patch_AgeDrain.cs" />
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