Another important null check for Sextamer

This commit is contained in:
Vegapnk 2024-05-31 17:42:33 +02:00
parent 5fe252bd67
commit 48e06ff97f

View file

@ -19,16 +19,18 @@ namespace RJW_Genes
public static void Postfix(SexProps props)
{
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Masturbation or other nieche-cases)
if (props == null || props.pawn == null || !props.hasPartner())
if (props == null || props.pawn == null || !props.hasPartner() || props.partner == null)
return;
// Exit for non Animals or Animal on Animal
if (!(props.pawn.IsAnimal() || props.partner.IsAnimal() ) )
return;
Pawn animal = props.pawn.IsAnimal() ? props.pawn : props.partner;
Pawn human = props.pawn.IsAnimal() ? props.partner : props.pawn;
// Another Short Sanity Check
if (animal == null || human == null ) return;
if (human.genes == null) return;
if (human.genes.HasActiveGene(GeneDefOf.rjw_genes_sex_tamer))
{
// Case 1: Wild Animal - Try to Tame
@ -39,7 +41,7 @@ namespace RJW_Genes
human.interactions.TryInteractWith(animal, InteractionDefOf.TameAttempt);
}
// Case 2: Colony Animal - Try to Train
else if (animal.Faction == human.Faction && animal.training != null)
else if (human.Faction != null && animal.Faction == human.Faction && animal.training != null)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{human} is a sextamer with bestiality on colony animal {animal} - trying to train");