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	New Patch for Egg Births - undetected Queen Parents :/
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using HarmonyLib;
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// Patches the method `ProcessHumanLikeInsectEgg` from `Hediff_InsectEgg`. 
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    /// 
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    /// The 'ProcessHumanLikeInsectEgg' returns the finished baby, for which we alter the pawn according to our xenotypes.
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    /// </summary>
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    [HarmonyPatch(typeof(Hediff_InsectEgg), "ProcessHumanLikeInsectEgg")]
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    public class Patch_InsectEgg_BirthBaby_SetHiveGenes
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    {
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        [HarmonyPostfix]
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        static void HandleHiveBasedInheritance(ref Thing __result)
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        {
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            // Check: Was the born thing a pawn? 
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            if (__result == null || !(__result is Pawn))
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            {
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                if (RJW_Genes_Settings.rjw_genes_detailed_debug)  ModLog.Message("There was a birth of something non-human - not entering logic for queen-drone-xenotype inheritance.");
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                return;
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            }
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            Pawn pawn = (Pawn)__result;
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            // Important: Not all pawns have mother/father. Some Pawns are born in Growth-Vats or born from mod. 
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            bool hasQueenParent = TryFindParentQueenXenotype(pawn) != null;
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            bool hasDroneParent = TryFindParentDroneXenotype(pawn) != null;
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            if (hasQueenParent)
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            {
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                if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"PostFix PregnancyUtility::ApplyBirthOutcome - Checking Hive Inheritance because {pawn} has a queen parent.");
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                XenotypeDef queenDef = TryFindParentQueenXenotype(pawn);
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                HiveOffspringChanceDef hiveOffspringChanceDef = HiveUtility.LookupHiveInheritanceChances(queenDef);
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                // Case 1: Mother is Queen, Father is something else. Produce Worker.
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                if (!hasDroneParent)
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                {
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                    if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} was born as a worker, as it did not have Drone Father ({100}% chance)");
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                    MakeWorker(pawn, queenDef);
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                }
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                // Case 2: Mother is Queen, Father is drone. Apply xenotype as per chance.
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                else
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                {
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                    double roll = (new Random()).NextDouble();
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                    // Case 2.a: New Queen born
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                    if (roll < hiveOffspringChanceDef.queenChance)
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                    {
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                        pawn.genes.SetXenotype(queenDef);
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                        if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new queen with xenotype {queenDef.defName} ({hiveOffspringChanceDef.queenChance * 100}% chance,rolled {roll})");
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                        // TODO: Make a letter ? 
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                    }
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                    // Case 2.b: New Drone born
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                    else if (roll < hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance)
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                    {
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                        XenotypeDef droneDef = TryFindParentDroneXenotype(pawn);
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                        pawn.genes.SetXenotype(droneDef);
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                        if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a new drone with xenotype {droneDef.defName} ({(hiveOffspringChanceDef.droneChance + hiveOffspringChanceDef.queenChance) * 100}% chance,rolled {roll}))");
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                    }
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                    // Case 2.c: Worker
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                    else {
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                        if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message($"{pawn} born as a worker ({(hiveOffspringChanceDef.workerChance) * 100}% chance,rolled {roll}))");
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                        MakeWorker(pawn, queenDef);
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                    }
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                }
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            } else
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            {
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                if (RJW_Genes_Settings.rjw_genes_detailed_debug) ModLog.Message("There was an egg-birth without a (detected) queen-parent");
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            }
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        }
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        /// <summary>
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        /// Turns a given pawn into a worker, by looking up the relevant genes as per queen.
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        /// 
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        /// If the queen xenotype has no mapping, the  "rjw_genes_default_worker_xenotype" are used instead.
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        /// The genes are added as endogenes, so the worker can still become a xenotype. 
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        /// </summary>
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        /// <param name="pawnTobeWorker">The pawn for which the genes are added.</param>
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        /// <param name="queenDef">The xenotype of the queen, used for lookup.</param>
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        private static void MakeWorker(Pawn pawnTobeWorker, XenotypeDef queenDef)
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        {
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            if (pawnTobeWorker == null)
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                return;
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            var mappings = HiveUtility.GetQueenWorkerMappings();
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            var genes = mappings.TryGetValue(queenDef, HiveUtility.LookupDefaultWorkerGenes());
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            foreach (var gene in genes)
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                pawnTobeWorker.genes.AddGene(gene, false);
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        }
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        /// <summary>
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        /// Looks up if there is a Xenotype with Drone-Gene for the pawns parents. 
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        /// This is to account that maybe father or mother are the drone (instead of hardcoding things for father).
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        /// If both are drones, the mothers is returned.
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        /// </summary>
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        /// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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        /// <returns>The Drone-Xenotype of a parent or null. If both are drones, mothers are preferred.</returns>
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        private static XenotypeDef TryFindParentDroneXenotype(Pawn pawn)
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        {
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            if (pawn == null)
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                return null;
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            var motherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetMother());
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            var fatherXenotype = HiveUtility.TryGetDroneXenotype(pawn.GetFather());
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            if (motherXenotype != null)
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                return motherXenotype;
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            if (fatherXenotype != null) 
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                return fatherXenotype;
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            return null;
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        }
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        /// <summary>
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        /// Looks up if there is a Xenotype with Queen-Gene for the pawns parents. 
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        /// This is to account that maybe father or mother are the queen (instead of hardcoding things for father).
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        /// If both are queens, the mothers is returned.
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        /// </summary>
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        /// <param name="pawn">The pawn for whichs parent the xenotypes is looked up.</param>
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        /// <returns>The Queen-Xenotype of a parent or null. If both are queens, mothers are preferred.</returns>
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        private static XenotypeDef TryFindParentQueenXenotype(Pawn pawn)
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        {
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            if (pawn == null)
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                return null;
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            var motherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetMother());
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            var fatherXenotype = HiveUtility.TryGetQueenXenotype(pawn.GetFather());
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            if (motherXenotype != null)
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                return motherXenotype;
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            if (fatherXenotype != null)
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                return fatherXenotype;
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            return null;
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        }
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    }
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}
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			@ -47,6 +47,7 @@
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    <Compile Include="Genes\Hive\Defs\HiveOffspringChanceDef.cs" />
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    <Compile Include="Genes\Hive\Genes\Gene_FerventOvipositor.cs" />
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    <Compile Include="Genes\Hive\Genes\Gene_InsectIncubator.cs" />
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    <Compile Include="Genes\Hive\Patches\Patch_InsectEggs_BirthBaby_SetHiveGenes.cs" />
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    <Compile Include="Genes\Hive\Patches\Patch_InsectBreeder_EggFertilization.cs" />
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    <Compile Include="Genes\Hive\Patches\Patch_InsectIncubator_PregnancyHelper.cs" />
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    <Compile Include="Genes\Cum\CumUtility.cs" />
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