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	Centralized Faction Goodwill Penalties in a single Helper
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					 7 changed files with 49 additions and 59 deletions
				
			
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			@ -81,6 +81,7 @@ but they are meant mostly to have infectors immune against their own diseases.
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- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner. 
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- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this. 
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- Pawns will have negative thoughts about pawns with more genetic diseases than themselves. 
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- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer
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**Fixes:**
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								Source/Common/Helpers/FactionUtility.cs
									
										
									
									
									
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										42
									
								
								Source/Common/Helpers/FactionUtility.cs
									
										
									
									
									
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    public class FactionUtility
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    {
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        /// <summary>
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        /// Tries to change the goodwill between the factions of two pawns. 
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        /// Exceptions when nothing happens:
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        /// - Pawns, or Pawns Factions, are null 
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        /// - The `actors` Faction is not the players faction
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        /// - Both pawns have the same faction
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        /// - The Event is not found
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        /// </summary>
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        /// <param name="actor">The pawn that initiated a faction-goodwill change by his actions</param>
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        /// <param name="target">The pawn that was harmed/affected by the action</param>
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        /// <param name="HistoryEventDefname">The event defname, for proper reporting</param>
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        /// <param name="goodWillChange">How much (positive or negative) the goodwill will change</param>
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        public static void HandleFactionGoodWillPenalties(Pawn actor, Pawn target, string HistoryEventDefname, int goodWillChange, bool canSendHostileLetter=true)
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        {
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            if (actor == null) return;
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            if (target == null) return;
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            if (
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                target.Faction != null && actor.Faction != null
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                && target.Faction != actor.Faction
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                && target.Faction != Faction.OfPlayer)
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            {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail(HistoryEventDefname);
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                if (reason == null) return;
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                target.Faction.TryAffectGoodwillWith(actor.Faction, goodWillChange, true, canSendHostileLetter, reason, target);
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            }
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        }
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    }
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}
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			@ -54,23 +54,11 @@ namespace RJW_Genes
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                    if ((new Random()).NextDouble() < application_chance)
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                    {
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                        partner.genes.AddGene(diseaseGeneDef, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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                        HandleFactionGoodWillPenalties(infector, partner);
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                        FactionUtility.HandleFactionGoodWillPenalties(infector, partner, "rjw_genes_GoodwillChangedReason_infected_with_disease",FACTION_GOODWILL_CHANGE);
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                    }
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                }
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            }
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        }
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        private static void HandleFactionGoodWillPenalties(Pawn infector, Pawn partner)
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        {
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            if (
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                partner.Faction != null && infector.Faction != null
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                && partner.Faction != infector.Faction
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                && partner.Faction != Faction.OfPlayer)
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            {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail("rjw_genes_GoodwillChangedReason_infected_with_disease");
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                partner.Faction.TryAffectGoodwillWith(infector.Faction, FACTION_GOODWILL_CHANGE, true, true, reason, partner);
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            }
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        }
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    }
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}
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			@ -51,22 +51,10 @@ namespace RJW_Genes
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                if ((new Random()).NextDouble() <= DiseaseHelper.LookupDiseaseInfectionChance(disease))
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                {
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                    infected.genes.AddGene(disease, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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                    HandleFactionGoodWillPenalties(infector, infected);
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                    FactionUtility.HandleFactionGoodWillPenalties(infector, infected, "rjw_genes_GoodwillChangedReason_spread_genetic_disease", FACTION_GOODWILL_CHANGE);
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                }
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            }
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        }
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        private static void HandleFactionGoodWillPenalties(Pawn actor, Pawn target)
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        {
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            if (
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                target.Faction != null && actor.Faction != null
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                && target.Faction != actor.Faction
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                && target.Faction != Faction.OfPlayer)
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            {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail("rjw_genes_GoodwillChangedReason_spread_genetic_disease");
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                target.Faction.TryAffectGoodwillWith(actor.Faction, FACTION_GOODWILL_CHANGE, true, true, reason, target);
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            }
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        }
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    }
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}
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			@ -84,19 +84,8 @@ namespace RJW_Genes.Genes.Special
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                    ModLog.Message($"[Sexual Age Drainer] {receiver} was too young ({receiver.ageTracker.AgeBiologicalYears}), and remains unchanged.");
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            }
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            HandleFactionGoodWillPenalties(receiver, giver);
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            FactionUtility.HandleFactionGoodWillPenalties(receiver, giver, "rjw_genes_GoodwillChangedReason_aged_pawn_with_sex_gene",FACTION_GOODWILL_CHANGE);
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        }
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        private static void HandleFactionGoodWillPenalties(Pawn actor, Pawn target)
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        {
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            if (
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                target.Faction != null && actor.Faction != null
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                && target.Faction != actor.Faction
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                && target.Faction != Faction.OfPlayer)
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            {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail("rjw_genes_GoodwillChangedReason_youthed_pawn_with_sex_gene");
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                target.Faction.TryAffectGoodwillWith(actor.Faction, FACTION_GOODWILL_CHANGE, true, true, reason, target);
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            }
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        }
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    }
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}
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			@ -68,14 +68,7 @@ namespace RJW_Genes
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            stealer.genes.AddGene(stolenGene.def, AddAsXenogene);
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            victim.genes.RemoveGene(stolenGene);
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            if (
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                victim.Faction != null && stealer.Faction != null 
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                && victim.Faction != stealer.Faction
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                && victim.Faction != Faction.OfPlayer) {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail("rjw_genes_GoodwillChangedReason_StoleGene");
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                victim.Faction.TryAffectGoodwillWith(stealer.Faction, FACTION_GOODWILL_CHANGE, true, true, reason, victim);
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            }
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            FactionUtility.HandleFactionGoodWillPenalties(stealer, victim, "rjw_genes_GoodwillChangedReason_StoleGene", FACTION_GOODWILL_CHANGE);
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        }
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    }
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			@ -42,12 +42,12 @@ namespace RJW_Genes.Genes.Special
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            if (GeneUtility.IsYouthFountain(props.pawn))
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            {
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                ChangeAgeForPawn(props.partner, props.pawn);
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                HandleFactionGoodWillPenalties(props.pawn, props.partner);
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                FactionUtility.HandleFactionGoodWillPenalties(props.pawn, props.partner, "rjw_genes_GoodwillChangedReason_youthed_pawn_with_sex_gene",+1);
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            }
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            if (GeneUtility.IsYouthFountain(props.partner))
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            {
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                ChangeAgeForPawn(props.pawn,props.partner);
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                HandleFactionGoodWillPenalties(props.partner, props.pawn);
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                FactionUtility.HandleFactionGoodWillPenalties(props.pawn, props.partner, "rjw_genes_GoodwillChangedReason_youthed_pawn_with_sex_gene", +1);
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            }
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        }
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			@ -71,17 +71,6 @@ namespace RJW_Genes.Genes.Special
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        }
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        private static void HandleFactionGoodWillPenalties(Pawn actor, Pawn target)
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        {
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            if (
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                target.Faction != null && actor.Faction != null
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                && target.Faction != actor.Faction
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                && target.Faction != Faction.OfPlayer)
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            {
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                HistoryEventDef reason = DefDatabase<HistoryEventDef>.GetNamedSilentFail("rjw_genes_GoodwillChangedReason_youthed_pawn_with_sex_gene");
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                target.Faction.TryAffectGoodwillWith(actor.Faction, FACTION_GOODWILL_CHANGE, true, true, reason, target);
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            }
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        }
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    }
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}
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