mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
Added animal inheritance to RJW-genes code
This commit is contained in:
parent
b5033deef6
commit
33a37f26de
17 changed files with 821 additions and 9 deletions
31
Source/Animal_Inheritance/First.cs
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31
Source/Animal_Inheritance/First.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using Verse;
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using RimWorld;
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namespace RJW_BGS
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{
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[StaticConstructorOnStartup]
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internal static class First
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{
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static First()
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{
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RJWcopy.Racegroupdictbuilder();
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//foreach (RaceGroupDef raceGroupDef2 in DefDatabase<RaceGroupDef>.AllDefs)
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//{
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//Log.Message("defName = " + raceGroupDef2.defName);
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// if (raceGroupDef2.raceNames != null)
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// {
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// foreach (string race in raceGroupDef2.raceNames)
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// {
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//Log.Message(race);
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// }
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// }
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//}
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}
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}
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}
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21
Source/Animal_Inheritance/Harmony_Init.cs
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21
Source/Animal_Inheritance/Harmony_Init.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using Verse;
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namespace RJW_BGS
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{
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[StaticConstructorOnStartup]
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internal static class HarmonyInit
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{
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// Token: 0x0600001F RID: 31 RVA: 0x000029A4 File Offset: 0x00000BA4
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static HarmonyInit()
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{
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Harmony harmony = new Harmony("RJW_BGS");
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harmony.PatchAll();
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}
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}
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}
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134
Source/Animal_Inheritance/InheritanceUtility.cs
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134
Source/Animal_Inheritance/InheritanceUtility.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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namespace RJW_BGS
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{
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public class InheritanceUtility
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{
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public static List<GeneDef> AnimalInheritedGenes(Pawn father, Pawn mother)
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{
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//One parent must be an animal and the other must be human, so only one needs to return
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List<GeneDef> genelist = new List<GeneDef>();
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if (father != null && !father.RaceProps.Humanlike)
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{
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return SelectGenes(father);
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}
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if (mother != null && !mother.RaceProps.Humanlike)
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{
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return SelectGenes(mother);
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//PawnKindDef pawnKindDef = mother.kindDef;
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//RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
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//if (raceGeneDef != null)
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//{
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// GeneDef gene = null;
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//In case you hit a modded gene not currently active try again.
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// for (int i = 0; i < 50 || gene == null; i++)
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// {
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// if (raceGeneDef.genes.Any())
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// {
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// gene = DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes.RandomElement());
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// }
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// }
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// if (gene != null)
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// {
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// genelist.Add(gene);
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//
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// }
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//
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// }
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}
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return genelist;
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}
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public static List<GeneDef> SelectGenes(Pawn pawn)
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{
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List<GeneDef> genelist = new List<GeneDef>();
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PawnKindDef pawnKindDef = pawn.kindDef;
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RaceGeneDef raceGeneDef = RJWcopy.GetRaceGenDefInternal(pawnKindDef);
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if (raceGeneDef != null)
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{
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int num1 = raceGeneDef.genes.Count;
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int num2 = raceGeneDef.genechances.Count;
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if (num1 != num2)
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{
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Log.Error("The amount of genes and genechanches are different in " + raceGeneDef.defName + ". Can't select genes to inherit");
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return genelist;
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}
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for (int i = 0; i<num1; i++)
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{
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if (raceGeneDef.genechances[i] > Rand.Range(0.01f, 1f))
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{
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genelist.Add(DefDatabase<GeneDef>.GetNamed(raceGeneDef.genes[i]));
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}
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}
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}
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return genelist;
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}
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public static void AddGenes(Pawn pawn, List<GeneDef> genes)
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{
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foreach (GeneDef gene in genes)
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{
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pawn.genes.AddGene(gene, false);
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}
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}
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public static void NewGenes(Pawn mother, Pawn dad, Pawn baby)
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{
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if (baby.RaceProps.Humanlike)
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{
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if (baby.genes == null)
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{
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baby.genes = new Pawn_GeneTracker(baby);
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}
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//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
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for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
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{
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baby.genes.RemoveGene(baby.genes.Endogenes[i]);
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}
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List<GeneDef> genes = PregnancyUtility.GetInheritedGenes(dad, mother);
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List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
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InheritanceUtility.AddGenes(baby, beastgenes);
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InheritanceUtility.AddGenes(baby, genes);
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if(baby.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin) == null)
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{
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AddSkinColor(mother, dad, baby);
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}
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}
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}
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public static void AddSkinColor(Pawn mother, Pawn father, Pawn baby)
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{
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if (mother != null && mother.genes != null)
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{
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GeneDef gene = mother.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
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if (gene != null)
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{
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baby.genes.AddGene(gene, false);
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}
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}
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else if (father != null && father.genes != null)
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{
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GeneDef gene = father.genes.GetFirstEndogeneByCategory(EndogeneCategory.Melanin);
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if (gene != null)
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{
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baby.genes.AddGene(gene, false);
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}
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}
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else
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{
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Log.Message("Could not find skincolor of " + baby.Name + "'s parents, giving random skincolor.");
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baby.genes.AddGene(PawnSkinColors.RandomSkinColorGene(baby), false);
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using rjw;
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namespace RJW_BGS
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{
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[HarmonyPatch(typeof(Hediff_BasePregnancy), "Initialize")]
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public static class PatchRJWBestialityPregnancyUtility
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{
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[HarmonyPostfix]
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public static void AddGenes(Pawn mother, Pawn dad, ref Hediff_BasePregnancy __instance)
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{
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foreach (Pawn baby in __instance.babies)
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{
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if (baby.RaceProps.Humanlike)
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{
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if (baby.genes == null)
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{
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baby.genes = new Pawn_GeneTracker(baby);
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}
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//Remove the hair and skin genes pawns always start with, should get correct ones from human parent anyway.
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for (int i = baby.genes.Endogenes.Count - 1; i >= 0; i--)
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{
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baby.genes.RemoveGene(baby.genes.Endogenes[i]);
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}
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List<GeneDef> genes = PregnancyUtility.GetInheritedGenes(dad, mother);
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List<GeneDef> beastgenes = InheritanceUtility.AnimalInheritedGenes(dad, mother);
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InheritanceUtility.AddGenes(baby, beastgenes);
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InheritanceUtility.AddGenes(baby, genes);
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//foreach (GeneDef gene in genes)
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//{
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// baby.genes.AddGene(gene, false);
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//}
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}
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}
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}
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}
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}
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41
Source/Animal_Inheritance/PatchRJWHediffInsect_Egg.cs
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41
Source/Animal_Inheritance/PatchRJWHediffInsect_Egg.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using rjw;
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using RimWorld;
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using Verse;
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namespace RJW_BGS
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{
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[HarmonyPatch(typeof(Hediff_InsectEgg), "GiveBirth")]
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public static class PatchRJWHediffInsect_Egg
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{
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[HarmonyTranspiler]
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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MethodInfo newgenes = AccessTools.Method(typeof(InheritanceUtility), "NewGenes", null, null);
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FieldInfo implanter = AccessTools.Field(typeof(Hediff_InsectEgg), "implanter");
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FieldInfo father = AccessTools.Field(typeof(Hediff_InsectEgg), "father");
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foreach (CodeInstruction instruction in instructions)
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{
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yield return instruction;
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if (instruction.opcode == OpCodes.Call && instruction.operand.ToString() == "Void BabyPostBirth(Verse.Pawn, Verse.Pawn, Verse.Pawn)")
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{
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yield return new CodeInstruction(OpCodes.Ldloc_0, null);
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yield return new CodeInstruction(OpCodes.Ldfld, implanter);
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yield return new CodeInstruction(OpCodes.Ldarg_0, null);
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yield return new CodeInstruction(OpCodes.Ldfld, father);
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yield return new CodeInstruction(OpCodes.Ldloc_1, null);
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yield return new CodeInstruction(OpCodes.Call, newgenes);
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}
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}
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}
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}
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}
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35
Source/Animal_Inheritance/PatchVanillaPregnancyUtility.cs
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35
Source/Animal_Inheritance/PatchVanillaPregnancyUtility.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using rjw;
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namespace RJW_BGS
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{
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[HarmonyPatch(typeof(PregnancyUtility), "GetInheritedGeneSet", new Type[]
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{
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typeof(Pawn),
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typeof(Pawn),
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//typeof(bool)
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}
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)]
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public static class PatchVanillaPregnancyUtility
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{
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[HarmonyPostfix]
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public static void AnimalInheritedGenes(Pawn father, Pawn mother, ref GeneSet __result)
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{
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List<GeneDef> genes = InheritanceUtility.AnimalInheritedGenes(father, mother);
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if (genes.Any())
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{
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foreach (GeneDef gene in genes)
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{
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__result.AddGene(gene);
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}
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}
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}
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}
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}
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150
Source/Animal_Inheritance/RJWcopies.cs
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150
Source/Animal_Inheritance/RJWcopies.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using rjw;
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using Verse;
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using RimWorld;
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namespace RJW_BGS
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{
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internal class RJWcopy
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{
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//Code copied from rjw, as their code was internal and I need the dictionary to know which genes to add to the pawn
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public static void Racegroupdictbuilder()
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{
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foreach (PawnKindDef pawnKindDef2 in from pawnKindDef in DefDatabase<PawnKindDef>.AllDefs
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where pawnKindDef.race.race != null
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select pawnKindDef)
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{
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RaceGroupDef raceGroupDef = null;
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bool temp = TryGetRaceGroupDef(pawnKindDef2, out raceGroupDef);
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}
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}
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public static bool TryGetRaceGroupDef(PawnKindDef pawnKindDef, out RaceGroupDef raceGroupDef)
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{
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if (RaceGroupByPawnKind.TryGetValue(pawnKindDef, out raceGroupDef))
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{
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return raceGroupDef != null;
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}
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raceGroupDef = GetRaceGroupDefInternal(pawnKindDef);
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RaceGroupByPawnKind.Add(pawnKindDef, raceGroupDef);
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return raceGroupDef != null;
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}
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//slightly modified code so it also works racegroupdefs
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public static RaceGroupDef GetRaceGroupDefInternal(PawnKindDef kindDef)
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{
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string raceName = kindDef.race.defName;
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string pawnKindName = kindDef.defName;
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IEnumerable<RaceGroupDef> allDefs = DefDatabase<RaceGroupDef>.AllDefs;
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List<RaceGroupDef> list = allDefs.Where(delegate (RaceGroupDef group)
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{
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List<string> pawnKindNames = group.pawnKindNames;
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return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
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}).ToList<RaceGroupDef>();
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List<RaceGroupDef> list2 = allDefs.Where(delegate (RaceGroupDef group)
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{
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List<string> raceNames = group.raceNames;
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return raceNames != null && raceNames.Contains(raceName);
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}).ToList<RaceGroupDef>();
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int num = list.Count<RaceGroupDef>() + list2.Count<RaceGroupDef>();
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if (num == 0)
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{
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return null;
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}
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if (num == 1)
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{
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return list.Concat(list2).Single<RaceGroupDef>();
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}
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RaceGroupDef result;
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if ((result = list.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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{
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if ((result = list2.FirstOrDefault((RaceGroupDef match) => !IsThisMod(match))) == null)
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{
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result = (list.FirstOrDefault<RaceGroupDef>() ?? list2.FirstOrDefault<RaceGroupDef>());
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}
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}
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return result;
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}
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public static RaceGeneDef GetRaceGenDefInternal(PawnKindDef kindDef)
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{
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if (kindDef == null)
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{
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return null;
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}
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string raceName = kindDef.race.defName;
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string pawnKindName = kindDef.defName;
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RaceGroupDef raceGroupDef = GetRaceGroupDef(kindDef);
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//string raceGroupName = GetRaceGroupDef(kindDef).defName;
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IEnumerable<RaceGeneDef> allDefs = DefDatabase<RaceGeneDef>.AllDefs;
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Log.Message(allDefs.Count<RaceGeneDef>().ToString());
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List<RaceGeneDef> list = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> pawnKindNames = group.pawnKindNames;
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return pawnKindNames != null && pawnKindNames.Contains(pawnKindName);
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}).ToList<RaceGeneDef>();
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List<RaceGeneDef> list2 = allDefs.Where(delegate (RaceGeneDef group)
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{
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List<string> raceNames = group.raceNames;
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return raceNames != null && raceNames.Contains(raceName);
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}).ToList<RaceGeneDef>();
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List<RaceGeneDef> list3 = new List<RaceGeneDef>();
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if (raceGroupDef != null)
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{
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Log.Message("found a raceGroupDef");
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Log.Message(raceGroupDef.defName);
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foreach (RaceGeneDef rgd in allDefs)
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{
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Log.Message(rgd.defName);
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}
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list3 = allDefs.Where(delegate (RaceGeneDef group)
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{
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String raceGroupDefName = group.raceGroup;
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return raceGroupDefName != null && raceGroupDefName == raceGroupDef.defName;
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}).ToList<RaceGeneDef>();
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}
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RaceGeneDef result = null;
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//First check if there is a matching pawnkinddef then race, then racegroup
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if (list.Any())
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{
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result = list.RandomElement();
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}
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else if (list2.Any() && result == null)
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{
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result = list2.RandomElement();
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}
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else if (list3.Any() && result == null)
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{
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result = list3.RandomElement();
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}
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else
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{
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result = null;
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}
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return result;
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}
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private static RaceGroupDef GetRaceGroupDef(PawnKindDef kindDef)
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{
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RaceGroupDef raceGroupDef = null;
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bool temp = TryGetRaceGroupDef(kindDef, out raceGroupDef);
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return raceGroupDef;
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}
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private static bool IsThisMod(Def def)
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{
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return LoadedModManager.RunningMods.Single((ModContentPack pack) => pack.Name == "RimJobWorld").AllDefs.Contains(def);
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}
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private static readonly IDictionary<PawnKindDef, RaceGroupDef> RaceGroupByPawnKind = new Dictionary<PawnKindDef, RaceGroupDef>();
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}
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}
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20
Source/Animal_Inheritance/RaceGeneDef.cs
Normal file
20
Source/Animal_Inheritance/RaceGeneDef.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Verse;
|
||||
using rjw;
|
||||
|
||||
namespace RJW_BGS
|
||||
{
|
||||
public class RaceGeneDef : Def
|
||||
{
|
||||
public String raceGroup;
|
||||
public List<string> raceNames;
|
||||
public List<string> pawnKindNames;
|
||||
public List<string> genes;
|
||||
public List<float> genechances;
|
||||
public String hybridName;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue