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Restructuring, some sorting into folders
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36 changed files with 80 additions and 65 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using rjw;
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using rjw.Modules.Interactions.Objects;
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using rjw.Modules.Interactions.Helpers;
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using rjw.Modules.Interactions.Enums;
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using rjw.Modules.Interactions.Implementation;
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using rjw.Modules.Interactions.Defs.DefFragment;
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namespace RJW_Genes
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{
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public class CustomSexInteraction_Helper
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{
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public static List<InteractionDef> GenerateInteractionDefList(Pawn pawn, Pawn pawn2, CompProperties_SexInteractionRequirements sexpropsreq)
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{
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List<InteractionTag> tags = new List<InteractionTag>();
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if (pawn2.IsAnimal())
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{
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tags.Add(InteractionTag.Animal);
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}
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else
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{
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tags = sexpropsreq.tags;
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}
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InteractionRequirement dominantRequirement = sexpropsreq.dominantRequirement;
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InteractionRequirement submissiveRequirement = sexpropsreq.submissiveRequirement;
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List<InteractionDef> list = new List<InteractionDef>();
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//List<InteractionDef> a = from interaction in sexinteractions
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//where InteractionHelper.GetWithExtension(interaction).DominantHasFamily(dominantRequirement.families.)
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// select interaction;
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//should use where select but dont fully understand that, so I am using this.
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foreach (InteractionDef interactionDef in SexUtility.SexInterractions)
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{
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//Use rjw function to check if the interaction would be valid
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if (!LewdInteractionValidatorService.Instance.IsValid(interactionDef, pawn, pawn2))
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{
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continue;
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}
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InteractionWithExtension withExtension = InteractionHelper.GetWithExtension(interactionDef);
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bool add_interaction = false;
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//only add interactions which have a correct tag
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foreach (InteractionTag tag in tags)
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{
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if (withExtension.HasInteractionTag(tag))
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{
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add_interaction = true;
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break;
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}
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}
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//In case of failure go to next interaction
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if (!add_interaction)
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{
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continue;
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}
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//goes to next interaction if it doesn't have the required genitals
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if (dominantRequirement != null)
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{
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foreach (GenitalFamily genitalFamily in dominantRequirement.families)
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{
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if (!withExtension.DominantHasFamily(genitalFamily))
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{
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add_interaction = false;
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break;
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}
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}
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if (!add_interaction)
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{
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continue;
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}
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foreach (GenitalTag tag in dominantRequirement.tags)
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{
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if (!withExtension.DominantHasTag(tag))
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{
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add_interaction = false;
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break;
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}
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}
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}
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//goes to next interaction if it doesn't have the required genitals
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if (submissiveRequirement != null)
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{
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foreach (GenitalFamily genitalFamily in submissiveRequirement.families)
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{
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if (!withExtension.SubmissiveHasFamily(genitalFamily))
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{
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add_interaction = false;
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break;
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}
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}
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if (!add_interaction)
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{
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continue;
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}
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foreach (GenitalTag tag in submissiveRequirement.tags)
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{
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if (!withExtension.SubmissiveHasTag(tag))
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{
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add_interaction = false;
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break;
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}
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}
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}
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if (add_interaction)
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{
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list.Add(interactionDef);
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}
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}
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return list;
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}
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//Generates a valid interaction for the requirements and assigns sexprops based on that
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public static SexProps GenerateSexProps(Pawn pawn, Pawn pawn2, CompProperties_SexInteractionRequirements sexpropsreq)
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{
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List<InteractionDef> interactionlist = GenerateInteractionDefList(pawn, pawn2, sexpropsreq);
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if (!interactionlist.Any())
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{
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return null;
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}
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InteractionDef dictionaryKey = interactionlist.RandomElement();
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bool rape = InteractionHelper.GetWithExtension(dictionaryKey).HasInteractionTag(InteractionTag.Rape);
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SexProps sexProps = new SexProps();
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sexProps.pawn = pawn;
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sexProps.partner = pawn2;
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sexProps.sexType = SexUtility.rjwSextypeGet(dictionaryKey);
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sexProps.isRape = rape;
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sexProps.isRapist = rape;
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sexProps.canBeGuilty = false;
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sexProps.dictionaryKey = dictionaryKey;
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sexProps.rulePack = SexUtility.SexRulePackGet(dictionaryKey);
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return sexProps;
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}
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}
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}
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