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A fertilin alert and some label/description changes
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15 changed files with 148 additions and 28 deletions
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@ -23,7 +23,13 @@
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<subNodes>
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<li Class="RJW_Genes.ThinkNode_ConditionalCritcalLifeForce">
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<subNodes>
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<li Class="rjw.JobGiver_RandomRape" />
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<!--Maybe make a custom chance per hour to determine if pawn would consider rape-->
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<li Class="ThinkNode_ChancePerHour_Constant">
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<mtbHours>8</mtbHours>
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<subNodes>
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<li Class="rjw.JobGiver_RandomRape" />
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</subNodes>
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</li>
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<li Class="rjw.ThinkNode_ConditionalBestiality">
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<subNodes>
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<li Class="rjw.ThinkNode_ChancePerHour_Bestiality">
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@ -25,7 +25,18 @@
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<stages>
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<li>
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<label>seduced</label>
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<description>I was seduced into having sex. I regrett what happened.</description>
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<description>I was seduced into having sex. I regret what happened.</description>
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<baseMoodEffect>-10</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>rjw_critical_fertilin</defName>
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<stages>
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<li>
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<label>low on fertilin</label>
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<description>I'm almost out of fertilin. I'm scared of losing control.</description>
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<baseMoodEffect>-10</baseMoodEffect>
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</li>
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</stages>
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10
Common/Languages/English/Keyed/Lifeforce.xml
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10
Common/Languages/English/Keyed/Lifeforce.xml
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- Fertilin strings -->
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<AbilityDisabledNoFertilinGene>Pawn doesn't have required fertilin gene.</AbilityDisabledNoFertilinGene>
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<AbilityDisabledNoFertilin>Not enough fertilin to cast.</AbilityDisabledNoFertilin>
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<AlertLowFertilin>Low fertilin</AlertLowFertilin>
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<AlertLowFertilinDesc>A colonist has low fertilin. At this point they are becoming desperate enough to consider rape and bestiality to obtain fertilin (if they didn't already). At zero fertilin they will lose all sense and start raping randomly</AlertLowFertilinDesc>
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</LanguageData>
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