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	Added a Size Blinded Gene that increases hookups for pawns with big dicks
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using HarmonyLib;
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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    /// <summary>
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    /// This patch helps with the gene `rjw_genes_size_blinded`. 
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    /// Within RJW the CasualSexHelper utilizes the basefunction "pawn.relations.SecondaryRomanceChanceFactor"
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    /// https://gitgud.io/Ed86/rjw/-/blob/master/1.5/Source/Common/Helpers/CasualSex_Helper.cs
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    /// 
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    /// We check on hookup for the other pawn if they have a penis. 
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    /// If yes, we modulate the romance chance based on the following: 
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    /// (Severity * BodySize - 0.5) * romance_multiplier
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    /// So pawns with a cock smaller than 0.5 will be penalized, while pawns with more than 0.5 will be preferred. 
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    /// </summary>
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    [HarmonyPatch(typeof(Pawn_RelationsTracker), "SecondaryRomanceChanceFactor")]
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    public class Patch_SecondaryRomanceChanceFactor_Gene_SizeBlinded
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    {
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        const float romance_multiplier = 2f;
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        public static void Postfix( Pawn ___pawn, Pawn otherPawn, ref float __result)
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        {
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            if (otherPawn == null || ___pawn == null || ___pawn.genes == null || otherPawn.genes == null)
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            {
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                return;
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            }
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            if (___pawn.genes.HasActiveGene(GeneDefOf.rjw_genes_size_blinded) && Genital_Helper.has_penis_fertile(otherPawn) || (Genital_Helper.has_penis_infertile(otherPawn)))
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            {
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                Hediff biggest_cock = GenitaliaUtility.GetBiggestPenis(otherPawn);
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                if (biggest_cock != null)
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                {
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                    float bodysize = GenitaliaUtility.GetBodySizeOfSexPart(biggest_cock);
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                    // Bodysize can only be a bonus, not a minus.
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                    bodysize = Math.Max(1.0f, bodysize);
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                    float attraction_bonus = (biggest_cock.Severity * bodysize - 0.5f) * romance_multiplier;
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                    float result_backup = __result;
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                    __result += attraction_bonus;
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                    // Don't make it smaller than 0, to not get issues. 
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                    __result = __result < 0 ? 0.0f : __result;
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                    ModLog.Debug($"Gene_SizeBlind: Modulate Romance-Chance {___pawn}-->{otherPawn} from {result_backup} by {attraction_bonus} to {__result}");
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                }
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            }
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        }
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    }
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}
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