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LifeForceEmpath uses new XML DefModExtension
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parent
ef1e3cdd0f
commit
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6 changed files with 16 additions and 10 deletions
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@ -274,13 +274,19 @@
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<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
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<backgroundPathXenogenes>Genes/Icons/RJW_Genes_Xenogene_Background</backgroundPathXenogenes>
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</li>
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</li>
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<li Class="RJW_Genes.LifeForceEmpathExtension">
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<li Class="RJW_Genes.LifeForceEmpathExtension">
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<!-- One day has 60k ticks, so we check every hour with 60000/24 = 2500-->
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<tickInterval>2500</tickInterval>
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<empathDistance>25</empathDistance>
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<empathDistance>25</empathDistance>
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<aheagoIncrement>0.02</aheagoIncrement>
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<aheagoIncrement>0.02</aheagoIncrement>
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<satisfactionIncrement>0.01</satisfactionIncrement>
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<satisfactionIncrement>0.01</satisfactionIncrement>
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<frustratedDecrement>-0.01</frustratedDecrement>
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<frustratedDecrement>-0.01</frustratedDecrement>
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</li>
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</li>
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<li Class="RJW_Genes.TickIntervalExtension">
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<!-- One day has 60k ticks, so we check every hour with 60000/24 = 2500-->
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<tickInterval>2500</tickInterval>
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</li>
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<li Class="RJW_Genes.DistanceExtension">
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<!-- distance 25 means 25 tiles in every direction from the empath.-->
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<distance>25</distance>
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</li>
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</modExtensions>
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</modExtensions>
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</GeneDef>
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</GeneDef>
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@ -15,6 +15,6 @@ namespace RJW_Genes
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/// </summary>
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/// </summary>
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public class DistanceExtension : DefModExtension
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public class DistanceExtension : DefModExtension
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{
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{
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public int Distance;
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public int distance;
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace RJW_Genes
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{
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{
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DistanceExtension distanceExt = defOf.GetModExtension<DistanceExtension>();
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DistanceExtension distanceExt = defOf.GetModExtension<DistanceExtension>();
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int potentialDistance = distanceExt?.Distance ?? fallback;
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int potentialDistance = distanceExt?.distance ?? fallback;
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if (potentialDistance > 0)
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if (potentialDistance > 0)
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{
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{
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@ -9,9 +9,6 @@ namespace RJW_Genes
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{
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{
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public class LifeForceEmpathExtension : DefModExtension
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public class LifeForceEmpathExtension : DefModExtension
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{
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{
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public int tickInterval;
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public int empathDistance;
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public float aheagoIncrement;
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public float aheagoIncrement;
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public float satisfactionIncrement;
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public float satisfactionIncrement;
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public float frustratedDecrement;
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public float frustratedDecrement;
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@ -29,8 +29,8 @@ namespace RJW_Genes
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{
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{
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LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension<LifeForceEmpathExtension>();
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LifeForceEmpathExtension empathExt = GeneDefOf.rjw_genes_lifeforce_empath.GetModExtension<LifeForceEmpathExtension>();
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tickInterval = empathExt?.tickInterval ?? TICK_INTERVAL_FALLBACK;
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tickInterval = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, TICK_INTERVAL_FALLBACK);
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empathDistance = empathExt?.empathDistance ?? EMPATH_DISTANCE_FALLBACK;
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empathDistance = ModExtensionHelper.GetTickIntervalFromModExtension(GeneDefOf.rjw_genes_lifeforce_empath, EMPATH_DISTANCE_FALLBACK);
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aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK;
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aheagoIncrement = empathExt?.aheagoIncrement ?? AHEAGO_FALLBACK;
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satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK;
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satisfiedIncrement = empathExt?.satisfactionIncrement ?? SATISFIED_FALLBACK;
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@ -39,7 +39,10 @@
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettings.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettings.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettingsController.cs" />
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<Compile Include="Animal_Inheritance\Settings\RJW_BGSSettingsController.cs" />
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<Compile Include="Animal_Inheritance\Defs\BestialityGeneInheritanceDef.cs" />
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<Compile Include="Animal_Inheritance\Defs\BestialityGeneInheritanceDef.cs" />
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<Compile Include="Common\Defs\DistanceExtension.cs" />
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<Compile Include="Common\Defs\ModExtensionHelper.cs" />
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<Compile Include="Common\ModLog.cs" />
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<Compile Include="Common\ModLog.cs" />
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<Compile Include="Common\Defs\TickIntervalExtension.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="GeneDefOf.cs" />
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<Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
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<Compile Include="Genes\Breeding\Gene_MechBreeder.cs" />
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<Compile Include="Genes\Breeding\PatchMechBirth.cs" />
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<Compile Include="Genes\Breeding\PatchMechBirth.cs" />
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