Succubus Hookup added to dutydef

This commit is contained in:
Shabakur 2023-01-17 12:35:01 +01:00
parent 262bef48c6
commit 0b6bfa1ce6
5 changed files with 122 additions and 5 deletions

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@ -4,7 +4,7 @@
<defName>rjw_genes_flirt</defName>
<thinkNode Class="ThinkNode_Priority">
<subNodes>
<!-- first fulfill needs and joy -->
<!-- first fulfill needs -->
<li Class="ThinkNode_Tagger">
<tagToGive>SatisfyingNeeds</tagToGive>
<subNodes>
@ -36,12 +36,29 @@
<!--Go to target pawn-->
<li Class="JobGiver_AIFollowEscortee" />
<!--If fertilin or sex_need is really low, try become more forceful (attempt rape)-->
<li Class="rjw.ThinkNode_ConditionalSexChecks">
<subNodes>
<!--If sexneed is low do rape or masturbate (like a nymph)-->
<li Class="rjw.ThinkNode_ConditionalFrustrated">
<subNodes>
<li Class="rjw.JobGiver_ViolateCorpse" />
<li Class="rjw.JobGiver_RandomRape" />
<li Class="rjw.JobGiver_Masturbate"/>
</subNodes>
</li>
<!--Will sometimes try and hookup with target pawn-->
<li Class="ThinkNode_ConditionalRandom">
<chance>0.1</chance>
<subNodes>
<li Class="RJW_Genes.JobGiver_TryQuickieWith" />
</subNodes>
</li>
</subNodes>
</li>
<!--Flirt with target pawn and try hookup with them, increases sexneed in target pawn, maybe flirt has custom text-->
<li Class="RJW_Genes.JobGiver_Flirt" />
<li Class="JobGiver_WanderNearDutyLocation">
<wanderRadius>5</wanderRadius>
</li>

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@ -28,7 +28,7 @@ namespace RJW_Genes
{
this.FailOnDespawnedOrNull(TargetIndex.A);
yield return Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
yield return Toils_General.Wait(600, TargetIndex.A);
yield return Toils_General.Wait(300, TargetIndex.A);
yield return Toils_Interpersonal.WaitToBeAbleToInteract(this.pawn);
Toil toil = Toils_Interpersonal.GotoInteractablePosition(TargetIndex.A);
toil.socialMode = RandomSocialMode.Off;

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@ -0,0 +1,99 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using rjw;
using RimWorld;
using Verse;
using Verse.AI;
namespace RJW_Genes
{
public class JobGiver_TryQuickieWith : ThinkNode_JobGiver
{
protected override Job TryGiveJob(Pawn pawn)
{
Pawn target = pawn.mindState.duty.focus.Pawn;
Pawn_JobTracker jobs = target.jobs;
string pawn_name = xxx.get_pawnname(pawn);
string target_name = xxx.get_pawnname(target);
//can reserve eachother
if (pawn.CanReserveAndReach(target, PathEndMode.InteractionCell, Danger.Some) && target.CanReserve(pawn, 1, 0, null, false))
{
//target is not busy
if (!(((jobs != null) ? jobs.curJob : null) != null && (jobs.curJob.playerForced || !CasualSex_Helper.quickieAllowedJobs.Contains(jobs.curJob.def))))
{
float willingness = TargetWillingness(pawn, target);
if (Rand.Chance(willingness))
{
return JobMaker.MakeJob(xxx.quick_sex, target);
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(string.Format("{0} was not interested in having sex with {1}: ({2} chance)", pawn_name, target_name, willingness));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(string.Format(" find_pawn_to_fuck({0}): lover has important job ({1}), skipping", pawn_name, target.jobs.curJob.def));
}
}
}
else
{
if (RJWSettings.DebugLogJoinInBed) //change this when we have our own settigns
{
ModLog.Message(" (" + pawn_name + "): cannot reach or reserve " + target_name);
}
}
return null;
}
public static float TargetWillingness(Pawn pawn, Pawn target)
{
string pawn_name = xxx.get_pawnname(pawn);
float willingness = SexAppraiser.would_fuck(target,pawn);
bool nymph = xxx.is_nympho(target);
bool loverelation = LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target);
if (nymph || loverelation)
{
willingness *= 2;
}
if (xxx.HasNonPolyPartner(pawn, false) && !loverelation)
{
if (RJWHookupSettings.NymphosCanCheat && nymph && xxx.is_frustrated(pawn))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I'm a nympho and I'm so frustrated that I'm going to cheat");
}
}
else
{
if (!pawn.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"), false))
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I interested in banging but that's cheating");
}
//Succubus has a small chance to seduce even if target is in relationship, maybe setting
willingness *= 0.1f;
}
else
{
if (RJWSettings.DebugLogJoinInBed)
{
ModLog.Message(" find_partner(" + pawn_name + "): I want to bang and im too drunk to care if its cheating");
}
//No change
}
}
}
return willingness;
}
}
}

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@ -130,6 +130,7 @@
<Compile Include="Genes\Life_Force\Gene_LifeForceDrain.cs" />
<Compile Include="Genes\Life_Force\IncidentWorker_SuccubusDreamVisit.cs" />
<Compile Include="Genes\Life_Force\IngestionOutcomeDoer_LifeForceOffset.cs" />
<Compile Include="Genes\Life_Force\JobGiver_DoQuickieWith.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_Flirt.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_SexOnSpotReceiver.cs" />
<Compile Include="Genes\Life_Force\JobDrivers\JobDriver_SexOnSpot.cs" />