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	Draft for Big-Cock ThoughtWorker
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace RJW_Genes
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{
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    public class ThoughtWorker_SizeBlinded_Social : ThoughtWorker
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    {
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        protected override ThoughtState CurrentSocialStateInternal(Pawn pawn, Pawn other)
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        {
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            // Return for trivial errors
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            if (pawn == null || other == null || pawn == other)
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                return (ThoughtState)false;
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            // Check for position-existance
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            if (pawn.Position == null || other.Position == null || pawn.Map == null || other.Map == null)
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                return (ThoughtState)false;
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            // Do nothing if pawn is carried 
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            if (pawn.CarriedBy != null)
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                return (ThoughtState)false;
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            // Do nothing if Pawn is Baby or Child (#25)
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            if (!pawn.ageTracker.Adult)
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                return (ThoughtState)false;
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            // Only check if they are spawned humans
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            if (!pawn.Spawned || !other.Spawned)
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                return (ThoughtState)false;
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            if (!pawn.RaceProps.Humanlike)
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                return (ThoughtState)false;
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            if (!other.RaceProps.Humanlike)
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                return (ThoughtState)false;
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            // Pawns that have not "met" wont give each other Mali
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            // Known-Each-Other is a key-word for Rimworld that shows they have had any interaction and stored each other in relations. 
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            if (!RelationsUtility.PawnsKnowEachOther(pawn, other))
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                return (ThoughtState)false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!MapUtility.PawnIsOnHomeMap(pawn))
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                return (ThoughtState)false;
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            //ModLog.Debug($"ThoughtWorker Checks Size Blinded {pawn} -> {other}");
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            // Do nothing if there is no size-blinded involved 
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            if (!GeneUtility.HasGeneNullCheck(pawn, GeneDefOf.rjw_genes_size_blinded))
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                return (ThoughtState)false;
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            else
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                ModLog.Debug($"{pawn} has the size blinded gene");
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            // Iff the pawn has a penis, retrieve it's size. 
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            var penis = GenitaliaUtility.GetBiggestPenis(other);
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            // Do Nothing if the other pawn has no penis 
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            if (penis == null) return (ThoughtState)false;
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            var bodysize = GenitaliaUtility.GetBodySizeOfSexPart(penis);
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            if (penis.Severity + (bodysize) - 1.0 > 1.0)
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                return ThoughtState.ActiveAtStage(2);
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            else if (penis.Severity >= 0.8f)
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                return ThoughtState.ActiveAtStage(1);
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            else
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                return ThoughtState.ActiveAtStage(0);
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        }
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    }
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}
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