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sexage check Fertilin and FertilinDraingene
Fertilin and all subgenes are only active if pawn is old enough to have sex, 13 if rjw teensex is enabled else 18. Added a fertilindraingene which greatly increases fertilin burn, but gives a lot of metabolic efficiency Also moved a few files into subfolders.
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commit
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21 changed files with 166 additions and 81 deletions
108
Source/Genes/Life_Force/JobDrivers/JobDriver_SexOnSpot.cs
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108
Source/Genes/Life_Force/JobDrivers/JobDriver_SexOnSpot.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using rjw;
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using rjw.Modules.Interactions.Enums;
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using rjw.Modules.Interactions.Helpers;
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using rjw.Modules.Interactions.Objects;
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using rjw.Modules.Interactions.Contexts;
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using rjw.Modules.Interactions.Implementation;
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namespace RJW_Genes
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{
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public class JobDriver_SexOnSpot : JobDriver_SexBaseInitiator
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{
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protected override IEnumerable<Toil> MakeNewToils()
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{
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if (RJWSettings.DebugRape)
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{
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ModLog.Message(base.GetType().ToString() + "::MakeNewToils() called");
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}
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base.setup_ticks();
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JobDef PartnerJob = JobDefOf.sex_on_spot_reciever;
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this.FailOnDespawnedNullOrForbidden(this.iTarget);
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this.FailOn(() => !this.pawn.CanReserve(this.Partner, xxx.max_rapists_per_prisoner, 0, null, false));
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this.FailOn(() => this.pawn.IsFighting());
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this.FailOn(() => this.Partner.IsFighting());
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this.FailOn(() => this.pawn.Drafted);
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yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.Touch);
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if (this.pawn.HostileTo(this.Partner))
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{
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Partner.health.AddHediff(xxx.submitting);
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}
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yield return Toils_Goto.GotoThing(this.iTarget, PathEndMode.OnCell);
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//Give thought malus to partner (I was seduced into having sex against my will)
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yield return new Toil
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{
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defaultCompleteMode = ToilCompleteMode.Instant,
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socialMode = RandomSocialMode.Off,
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initAction = delegate ()
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{
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if (!(this.Partner.jobs.curDriver is JobDriver_SexOnSpotReciever))
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{
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Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn);
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Building_Bed building_Bed = null;
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if (this.Partner.GetPosture() == PawnPosture.LayingInBed)
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{
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building_Bed = this.Partner.CurrentBed();
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}
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this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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if (building_Bed != null)
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{
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JobDriver_SexOnSpotReciever jobDriver_SexOnSpotReciever = this.Partner.jobs.curDriver as JobDriver_SexOnSpotReciever;
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if (jobDriver_SexOnSpotReciever == null)
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{
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return;
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}
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jobDriver_SexOnSpotReciever.Set_bed(building_Bed);
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}
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}
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}
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};
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Toil toil = new Toil();
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toil.defaultCompleteMode = ToilCompleteMode.Never;
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toil.defaultDuration = this.duration;
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toil.handlingFacing = true;
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toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
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toil.initAction = delegate ()
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{
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this.Partner.pather.StopDead();
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this.Partner.jobs.curDriver.asleep = false;
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this.Start();
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};
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toil.tickAction = delegate ()
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{
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if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
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{
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this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
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}
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this.SexTick(this.pawn, this.Partner, true, true);
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SexUtility.reduce_rest(this.Partner, 1f);
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SexUtility.reduce_rest(this.pawn, 2f);
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if (this.ticks_left <= 0)
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{
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this.ReadyForNextToil();
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}
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};
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toil.AddFinishAction(delegate
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{
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this.End();
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});
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yield return toil;
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yield return new Toil
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{
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initAction = delegate ()
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{
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SexUtility.ProcessSex(this.Sexprops);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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yield break;
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}
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}
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}
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