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sexage check Fertilin and FertilinDraingene
Fertilin and all subgenes are only active if pawn is old enough to have sex, 13 if rjw teensex is enabled else 18. Added a fertilindraingene which greatly increases fertilin burn, but gives a lot of metabolic efficiency Also moved a few files into subfolders.
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2e1e74e0b1
commit
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21 changed files with 166 additions and 81 deletions
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using rjw;
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namespace RJW_Genes
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{
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public class JobDriver_CastAbilityAfterSex : JobDriver_SexBaseInitiator
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{
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//Summary//
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//Similar to jobdriver rape, but it cast an ability after sex and tries to limit what kind of sexinteractions are allowed.
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protected override IEnumerable<Toil> MakeNewToils()
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{
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base.setup_ticks();
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//this.FailOnDespawnedOrNull(TargetIndex.A);
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//this.FailOnCannotTouch(TargetIndex.B, PathEndMode.OnCell);
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this.FailOnDespawnedNullOrForbidden(this.iTarget);
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//this.FailOn(() => !target.health.capacities.CanBeAwake);
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JobDef PartnerJob = xxx.gettin_raped;
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yield return Toils_Goto.Goto(TargetIndex.A, PathEndMode.OnCell);
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yield return new Toil
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{
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defaultCompleteMode = ToilCompleteMode.Instant,
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socialMode = RandomSocialMode.Off,
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initAction = delegate ()
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{
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Job newJob = JobMaker.MakeJob(PartnerJob, this.pawn, this.Partner);
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this.Partner.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null, false, false, null, false, true);
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}
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};
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Toil toil = new Toil();
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toil.defaultCompleteMode = ToilCompleteMode.Never;
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toil.socialMode = RandomSocialMode.Off;
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toil.defaultDuration = this.duration;
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toil.handlingFacing = true;
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toil.FailOn(() => this.Partner.CurJob.def != PartnerJob);
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toil.initAction = delegate ()
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{
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this.Partner.pather.StopDead();
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this.Partner.jobs.curDriver.asleep = false;
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//Tries to find CompProperties_SexInteractionRequirements and if it finds it it will try and generate sexprops based on the sexpropsrequirements.
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foreach (AbilityComp comp in this.job.ability.comps)
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{
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if (comp.props is CompProperties_SexInteractionRequirements)
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{
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CompProperties_SexInteractionRequirements sexpropsreq = comp.props as CompProperties_SexInteractionRequirements;
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this.Sexprops = CustomSexInteraction_Helper.GenerateSexProps(this.pawn, this.Partner, sexpropsreq);
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}
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}
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this.Start();
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this.Sexprops.usedCondom = (CondomUtility.TryUseCondom(this.pawn) || CondomUtility.TryUseCondom(this.Partner));
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};
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toil.AddPreTickAction(delegate
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{
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if (this.pawn.IsHashIntervalTick(this.ticks_between_hearts))
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{
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this.ThrowMetaIconF(this.pawn.Position, this.pawn.Map, FleckDefOf.Heart);
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}
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this.SexTick(this.pawn, this.Partner, true, true);
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SexUtility.reduce_rest(this.Partner, 1f);
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SexUtility.reduce_rest(this.pawn, 1f);
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if (this.ticks_left <= 0)
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{
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this.ReadyForNextToil();
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}
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});
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toil.AddFinishAction(delegate
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{
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this.End();
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});
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yield return toil;
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yield return new Toil
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{
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initAction = delegate ()
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{
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SexUtility.ProcessSex(this.Sexprops);
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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yield return Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, false);
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yield break;
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}
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}
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}
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