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	Added some checks for Map-Presence for Queen Genes, language keys
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					 9 changed files with 70 additions and 9 deletions
				
			
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			@ -21,6 +21,9 @@ namespace RJW_Genes
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        {
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            if (req.Pawn == null || !req.Pawn.Spawned)
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                return false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
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                return false;
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            if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty))
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            {
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			@ -26,6 +26,9 @@ namespace RJW_Genes
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        {
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            if (req.Pawn == null || !req.Pawn.Spawned)
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                return false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(req.Pawn))
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                return false;
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            // Case A: Check for Loyal Pawns if their One Queen is nearby
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            if (GeneUtility.HasGeneNullCheck(req.Pawn, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
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			@ -10,6 +10,13 @@ namespace RJW_Genes
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{
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    internal class HiveUtility
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    {
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        /// <summary>
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        /// Checks for existance of the RJW-Gene `queen`, if the pawn is spawned and if the pawn has reached adulthood.
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        /// Despite the naming, a Queen can also be male.
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        /// </summary>
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        /// <param name="pawn">The pawn that could be an Adult Queen</param>
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        /// <returns>Whether the pawn is an adult queen.</returns>
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        public static bool IsAdultQueen(Pawn pawn)
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        {
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			@ -24,16 +31,41 @@ namespace RJW_Genes
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            return false;
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        }
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        public static int QueensOnMap()
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        {
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            List<Pawn> playersPawns = Find.CurrentMap.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer);
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            return playersPawns.Count(pawn => pawn.Spawned && IsAdultQueen(pawn));
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        }
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        public static int QueensOnMap() => GetQueensOnMap().Count;
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        /// <summary>
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        /// Checks for all pawns on the Players Home Map if they are an adult queen.
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        /// Adultness is determined by Base-Game Logic, Queen is determined by the rjw_genes_queen GeneDefOf (Not Xenotype). 
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        /// </summary>
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        /// <returns>A list of queens on the players HomeMap</returns>
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        public static List<Pawn> GetQueensOnMap()
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        {
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            List<Pawn> playersPawns = Find.CurrentMap.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer);
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            return playersPawns.FindAll(pawn => pawn.Spawned && IsAdultQueen(pawn));
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            Map map = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
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            if (map != null)
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            {
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                List<Pawn> playersPawns = map.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer);
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                return playersPawns.FindAll(pawn => pawn.Spawned && IsAdultQueen(pawn));
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            }
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            // Fallback: Something is wrong with Map 
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            return new List<Pawn>();
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        }
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        /// <summary>
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        /// Checks if the pawn is on the players home map. 
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        /// 
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        /// Reason is that drones should only be punished for absence of queen if they are on the map and there is no queen.
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        /// If they are on a mission, transport-pod etc. they should not get boni or mali. 
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        /// </summary>
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        /// <param name="pawn">The pawn for which to check map-presence.</param>
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        /// <returns>True if the pawn is on the home-map, False otherwise.</returns>
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        public static bool PawnIsOnHomeMap(Pawn pawn)
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        {
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            Map homeMap = Find.Maps.Where(mapCandidate => mapCandidate.IsPlayerHome).First();
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            return
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                homeMap != null && pawn != null
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                && pawn.Spawned
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                && pawn.Map == homeMap;
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        }
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    }
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}
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			@ -23,9 +23,11 @@ namespace RJW_Genes
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            // Only check if they are spawned 
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            if (!p.Spawned || !other.Spawned)
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            {
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                return (ThoughtState)false;
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            }
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(p))
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                return (ThoughtState)false;
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            if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
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            {
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			@ -19,6 +19,9 @@ namespace RJW_Genes
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            if (!RelationsUtility.PawnsKnowEachOther(p, other))
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                return (ThoughtState)false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(p))
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                return (ThoughtState)false;
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            // Only check if they are spawned 
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            if (!p.Spawned || !other.Spawned)
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			@ -20,6 +20,9 @@ namespace RJW_Genes
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            // Queens cannot have loyalty thoughts
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            if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
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                return (ThoughtState)false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(p))
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                return (ThoughtState)false;
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            if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 0)
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            {
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			@ -20,6 +20,9 @@ namespace RJW_Genes
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            // Queens cannot have loyalty thoughts
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            if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_queen))
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                return (ThoughtState)false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(p))
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                return (ThoughtState)false;
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            if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
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            {
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			@ -16,6 +16,9 @@ namespace RJW_Genes
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        {
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            if (p == null || !p.Spawned)
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                return (ThoughtState) false;
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            // If the pawn is not on Map (e.g. caravan), no mali 
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            if (!HiveUtility.PawnIsOnHomeMap(p))
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                return (ThoughtState)false;
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            if (HiveUtility.IsAdultQueen(p) && HiveUtility.QueensOnMap() >= 2)
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            {
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