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Added Feminization #63
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17
CHANGELOG.md
17
CHANGELOG.md
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@ -91,7 +91,21 @@ and might try to add a gene that already exists - then nothing happens.
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- (Major) Beauty Pretty
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- (Major) Fertile Anus
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*Feminization Genepool*:
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- (Minor) Long Hair
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- (Minor) No-Beard
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- (Minor) Small Male Genitals
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- (Minor) No Cum
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- (Minor) Big Breasts (will only show later)
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- (Major) Female Only
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- (Major) No Penis
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- (Major) Minor Vulnerability
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These are currently hardcoded but I can change them on popular demand.
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In general minor changes are only cosmetic and wont change metabolism.
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*Why are these changes Genetic?*
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Because this is the genes mod, and I find things here quite robust.
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## Changelog
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@ -110,7 +124,8 @@ These are currently hardcoded but I can change them on popular demand.
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- Gene: Sexual Genetic Swap. Pawns have a chance to switch a random gene with their sexpartner.
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- (Archite) Gene: Sexual Genetic Thief. Pawns have a chance to steal a gene from their sexpartner. Genetic Disease Immunity shields against this.
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- Gene: Sperm Displacement. Pawns might overwrite an existing pregnancy, becoming the new father. The pregnancy will stay in its gestation progress.
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- Gene: Twinkification. Pawns turn their (male) sexual partners into breedable twinks.
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- Gene: Twinkification: Pawns turn their (male) sexual partners into breedable twinks.
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- Gene: Feminization: Pawns turn their (male) sexual partners into women.
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- Pawns will have negative thoughts about pawns with more genetic diseases than themselves.
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- Faction Penalties for spreading diseases, stealing genes and aging pawns with age transfer
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- Patch for [Imphilee Xeno](https://steamcommunity.com/sharedfiles/filedetails/?id=2990674516) by @Bunuffin
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120
Source/Genes/Special/Patches/Patch_Feminizer.cs
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120
Source/Genes/Special/Patches/Patch_Feminizer.cs
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@ -0,0 +1,120 @@
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using HarmonyLib;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Genes
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{
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/// <summary>
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/// This patch handles the changes produced by `rjw_genes_feminizer`.
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/// It requires the hediff `rjw_genes_feminzation_in_progress` which is managed separately, in `Patch_HediffIncreaseOnSex`.
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/// </summary>
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[HarmonyPatch(typeof(SexUtility), "Aftersex")]
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public static class Patch_Feminizer
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{
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const float MINOR_APPLICATION_CHANCE = 0.25f; // = 25% to have a minor transformation
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const float MAJOR_APPLICATION_CHANCE = 0.10f; // = 10% to have a major transformation
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public static void Postfix(SexProps props)
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{
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if (props == null || props.pawn == null || !props.hasPartner() || props.partner == null)
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return;
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if (props.pawn.IsAnimal() || props.partner.IsAnimal())
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return;
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ApplyFeminization(props.pawn);
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ApplyFeminization(props.partner);
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}
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private static void ApplyFeminization(Pawn pawn)
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{
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if (pawn == null) return;
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Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.rjw_genes_feminization_progress);
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if (hediff == null) return;
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var Random = new Random();
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// DevNote: I first had a switch (hediff.SeverityLabel) but SeverityLabel was null.
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// So now I have this approach which feels a bit more robust.
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// I was thinking about looking for strings in the label, but I think that will break the logic in case of translations.
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switch (hediff.Severity)
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{
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case float f when f > 0.8f:
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{
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if (Random.NextDouble() < MAJOR_APPLICATION_CHANCE)
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MajorChange(pawn);
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} break;
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case float f when f > 0.6f:
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{
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if (Random.NextDouble() < MINOR_APPLICATION_CHANCE)
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MinorChange(pawn);
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} break;
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default:
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{
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ModLog.Debug($"Tried to feminize {pawn} - severity of feminization was too low ({hediff.def} @ {hediff.Severity} - {hediff.Label})") ;
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} break;
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}
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}
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private static void MinorChange(Pawn pawn)
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{
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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GeneDefOf.rjw_genes_small_male_genitalia,
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GeneDefOf.rjw_genes_big_breasts,
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GeneDefOf.rjw_genes_no_cum,
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DefDatabase<GeneDef>.GetNamed("Beard_NoBeardOnly"),
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DefDatabase<GeneDef>.GetNamed("Hair_LongOnly")
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};
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GeneDef chosen = possibleGenes.RandomElement();
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-feminization gene for feminizing {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a minor feminization change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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} else
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{
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ModLog.Debug($"Tryed a minor feminization for {pawn} - {pawn} already had {chosen}");
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}
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}
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private static void MajorChange(Pawn pawn)
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{
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List<GeneDef> possibleGenes = new List<GeneDef>() {
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GeneDefOf.rjw_genes_female_only,
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GeneDefOf.rjw_genes_no_penis,
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GeneDefOf.rjw_genes_minor_vulnerability,
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};
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GeneDef chosen = possibleGenes.RandomElement();
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if (chosen == null)
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{
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ModLog.Warning($"Error in retrieving a minor-feminization gene for feminizing {pawn}");
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return;
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}
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// DevNote: I could do "hasActiveGene" but that could lead to the gene being there but not active.
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if (!pawn.genes.GenesListForReading.Any(p => p.def == chosen))
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{
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ModLog.Debug($"{pawn} experienced a major feminization change; {pawn} got new gene {chosen}.");
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pawn.genes.AddGene(chosen, !RJW_Genes_Settings.rjw_genes_genetic_disease_as_endogenes);
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}
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else
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{
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ModLog.Debug($"Tryed a major feminization for {pawn} - {pawn} already had {chosen}");
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ModLog.Debug($"Trying minor feminization for {pawn} instead ...");
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MinorChange(pawn);
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}
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}
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}
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}
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@ -197,6 +197,7 @@
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<Compile Include="Genes\Special\Patches\Patch_OrgasmMytosis.cs" />
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<Compile Include="Genes\Special\Patches\Patch_PregnancyOverwrite.cs" />
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<Compile Include="Genes\Special\Patches\Patch_SexualTamer.cs" />
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<Compile Include="Genes\Special\Patches\Patch_Feminizer.cs" />
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<Compile Include="Genes\Special\Patches\Patch_Twinkifier.cs" />
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<Compile Include="Genes\Special\Thoughts\ThoughtWorker_Aphrodisiac_Pheromones_Social.cs" />
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<Compile Include="LetterDefOf.cs" />
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