rjw-genes/Source/Genes/Special/Patches/Patch_SexualTamer.cs

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C#
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using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using static RJWSexperience.RsDefOf;
namespace RJW_Genes
{
[HarmonyPatch(typeof(SexUtility), nameof(SexUtility.SatisfyPersonal))]
public static class Patch_SexualTamer
{
public static void Postfix(SexProps props)
{
// ShortCuts: Exit Early if Pawn or Partner are null (can happen with Masturbation or other nieche-cases)
if (props == null || props.pawn == null || !props.hasPartner() || props.partner == null)
return;
// Exit for non Animals or Animal on Animal
if (!(props.pawn.IsAnimal() || props.partner.IsAnimal() ) )
return;
Pawn animal = props.pawn.IsAnimal() ? props.pawn : props.partner;
Pawn human = props.pawn.IsAnimal() ? props.partner : props.pawn;
// Another Short Sanity Check
if (animal == null || human == null ) return;
if (human.genes == null) return;
if (human.genes.HasActiveGene(GeneDefOf.rjw_genes_sex_tamer))
{
// Case 1: Wild Animal - Try to Tame
if (animal.AnimalOrWildMan() && animal.Faction == null)
{
if(RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{human} is a sextamer with bestiality on wild animal {animal} - trying to recruit");
human.interactions.TryInteractWith(animal, InteractionDefOf.TameAttempt);
}
// Case 2: Colony Animal - Try to Train
else if (human.Faction != null && animal.Faction == human.Faction && animal.training != null)
{
if (RJW_Genes_Settings.rjw_genes_detailed_debug)
ModLog.Message($"{human} is a sextamer with bestiality on colony animal {animal} - trying to train");
if (animal.training == null) return;
var trainable = animal.training.NextTrainableToTrain();
if (trainable == null) return;
animal.training.Train(trainable, human);
}
}
}
}
}