rjw-genes/Source/Animal_Inheritance/Settings/RJW_BGSSettings.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using UnityEngine;
namespace RJW_BGS
{
public class RJW_BGSSettings : ModSettings
{
public static void DoWindowContents(Rect inRect)
{
//Copied from RJW settings mostly
Rect outRect = new Rect(0f, 30f, inRect.width, inRect.height - 30f);
Rect rect = new Rect(0f, 0f, inRect.width - 16f, inRect.height + 300f);
//Widgets.BeginScrollView(outRect, ref RJWSettings.scrollPosition, rect, true);
Listing_Standard listing_Standard = new Listing_Standard();
listing_Standard.maxOneColumn = true;
listing_Standard.ColumnWidth = rect.width / 2.05f;
listing_Standard.Begin(rect);
listing_Standard.Gap(24f);
listing_Standard.CheckboxLabeled("enabled", ref rjw_bgs_enabled, "If toggled, Animal Pregnancies will try inherit genes.", 0f, 1f);
//listing_Standard.CheckboxLabeled("sexfrenzy", ref sexfrenzy, "disable the effects", 0f, 1f);
listing_Standard.Gap(5f);
listing_Standard.Label("gene inheritance chance"+ ": " +
Math.Round((double)(RJW_BGSSettings.rjw_bgs_global_gene_chance * 100f), 0).ToString() + "%", -1f, "modify chance for a gene to be inherited.");
RJW_BGSSettings.rjw_bgs_global_gene_chance = listing_Standard.Slider(RJW_BGSSettings.rjw_bgs_global_gene_chance, 0f, 5f);
listing_Standard.Gap(5f);
listing_Standard.CheckboxLabeled("genes as xenogenes", ref rjw_bgs_animal_genes_as_xenogenes, "If toggled, animal genes will be added as xenogenes.", 0f, 1f);
listing_Standard.Gap(5f);
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listing_Standard.CheckboxLabeled("enable VE genetics hybridation", ref rjw_bgs_VE_genetics, "If enabled and if you have VE genetics it will enable the hybridation system.", 0f, 1f);
listing_Standard.Gap(5f);
listing_Standard.CheckboxLabeled("detailed-debug", ref rjw_bgs_detailed_debug, "Adds detailed information to the log about pregnancies and genes.", 0f, 1f);
listing_Standard.End();
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<bool>(ref RJW_BGSSettings.rjw_bgs_enabled, "rjw_bgs_enabled", RJW_BGSSettings.rjw_bgs_enabled, true);
Scribe_Values.Look<float>(ref RJW_BGSSettings.rjw_bgs_global_gene_chance, "rjw_bgs_global_gene_chance", RJW_BGSSettings.rjw_bgs_global_gene_chance, true);
Scribe_Values.Look<bool>(ref RJW_BGSSettings.rjw_bgs_animal_genes_as_xenogenes, "rjw_bgs_animal_genes_as_xenogenes", RJW_BGSSettings.rjw_bgs_animal_genes_as_xenogenes, true);
Scribe_Values.Look<bool>(ref RJW_BGSSettings.rjw_bgs_detailed_debug, "rjw_bgs_detailed_debug", RJW_BGSSettings.rjw_bgs_detailed_debug, true);
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Scribe_Values.Look<bool>(ref RJW_BGSSettings.rjw_bgs_VE_genetics, "rjw_bgs_VE_genetics", RJW_BGSSettings.rjw_bgs_VE_genetics, true);
}
public static float rjw_bgs_global_gene_chance = 1f;
public static bool rjw_bgs_enabled = true;
public static bool rjw_bgs_animal_genes_as_xenogenes = false;
public static bool rjw_bgs_detailed_debug = false;
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public static bool rjw_bgs_VE_genetics = true;
}
}