2024-05-26 21:41:32 +00:00
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef>
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<defName>rjw_genes_ability_seduce</defName>
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<label>seduce</label>
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<description>Seduce the target to approach the caster.</description>
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<iconPath>Genes/Icons/seduce</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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2024-06-01 11:44:53 +00:00
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<statBases>
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2024-05-26 21:41:32 +00:00
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<Ability_Duration>10</Ability_Duration>
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</statBases>
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<warmupMote>Mote_CoagulateStencil</warmupMote>
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<warmupEffecter>Coagulate</warmupEffecter>
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<warmupStartSound>Coagulate_Cast</warmupStartSound>
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2024-06-01 11:44:53 +00:00
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<verbProperties>
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2024-05-26 21:41:32 +00:00
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<verbClass>Verb_CastAbility</verbClass>
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<range>10</range>
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<warmupTime>1</warmupTime>
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<targetParams>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetSelf>false</canTargetSelf>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetMechs>false</canTargetMechs>
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<canTargetBloodfeeders>true</canTargetBloodfeeders>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "RJW_Genes.CompProperties_Seduce">
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<compClass>RJW_Genes.CompAbilityEffect_Seduce</compClass>
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<destination>Caster</destination>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>Heart</fleckDef>
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</li>
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2024-06-01 11:44:53 +00:00
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<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
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2024-05-26 21:41:32 +00:00
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<fertilinCost>0.20</fertilinCost>
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</li>
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</comps>
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</AbilityDef>
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2024-05-27 19:19:08 +00:00
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2024-05-26 21:41:32 +00:00
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</Defs>
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