rjw-genes/Source/Genes/Hive/Thoughts/ThoughtWorker_QueenPresent_Social.cs

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C#
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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace RJW_Genes
{
public class ThoughtWorker_QueenPresent_Social : ThoughtWorker
{
protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn other)
{
// p is the pawn `thinking`, and other is the pawn being thought about.
// here: p = loyal pawn, other = potential queen
if (!p.RaceProps.Humanlike)
return (ThoughtState) false;
if (!other.RaceProps.Humanlike)
return (ThoughtState) false;
if (!RelationsUtility.PawnsKnowEachOther(p, other))
return (ThoughtState) false;
// Only check if they are spawned
if (!p.Spawned || !other.Spawned)
return (ThoughtState)false;
// If the pawn is not on Map (e.g. caravan), no mali
if (!HiveUtility.PawnIsOnHomeMap(p))
return (ThoughtState)false;
if (GeneUtility.HasGeneNullCheck(p, GeneDefOf.rjw_genes_zealous_loyalty) && HiveUtility.QueensOnMap() == 1)
{
return (ThoughtState) HiveUtility.IsAdultQueen(other);
}
return (ThoughtState)false;
}
}
}