rjw-genes/Source/Genes/Life_Force/Abilities/AbilityUtility.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse.Sound;
using Verse;
using RimWorld;
using rjw;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Enums;
namespace RJW_Genes
{
public class AbilityUtility
{
public static void PussyHeal(SexProps props)
{
if (InteractionHelper.GetWithExtension(props.dictionaryKey).DominantHasFamily(GenitalFamily.Vagina) || InteractionHelper.GetWithExtension(props.dictionaryKey).SubmissiveHasFamily(GenitalFamily.Vagina))
{
Pawn pawn = props.pawn;
Pawn partner = props.partner;
FloatRange tendQualityRange;
tendQualityRange.min = 0.4f;
tendQualityRange.max = 0.8f;
if (GeneUtility.IsPussyHealer(pawn))
{
Heal(partner, tendQualityRange);
}
if (GeneUtility.IsPussyHealer(partner))
{
Heal(pawn, tendQualityRange);
}
}
}
public static bool Heal(Pawn pawn, FloatRange tendQualityRange)
{
bool any_wound_tended = false;
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
for (int i = hediffs.Count - 1; i >= 0; i--)
{
if ((hediffs[i] is Hediff_Injury || hediffs[i] is Hediff_MissingPart) && hediffs[i].TendableNow(false))
{
hediffs[i].Tended(tendQualityRange.RandomInRange, tendQualityRange.TrueMax, 1);
any_wound_tended = true;
}
}
return any_wound_tended;
}
public static float LifeForceCost(Ability ability)
{
if (ability.comps != null)
{
using (List<AbilityComp>.Enumerator enumerator = ability.comps.GetEnumerator())
{
while (enumerator.MoveNext())
{
CompAbilityEffect_LifeForceCost compAbilityEffect_HemogenCost;
if ((compAbilityEffect_HemogenCost = (enumerator.Current as CompAbilityEffect_LifeForceCost)) != null)
{
return compAbilityEffect_HemogenCost.Props.fertilinCost;
}
}
}
}
return 0f;
}
}
}