mirror of
https://github.com/vegapnk/RJW-Genes.git
synced 2024-08-15 00:23:31 +00:00
167 lines
4.5 KiB
XML
167 lines
4.5 KiB
XML
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>rjw_genes_fertilin_lost</defName>
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<hediffClass>Hediff_HemogenCraving</hediffClass>
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<label>lost fertilin</label>
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<description>Percentage of fertilin lost.</description>
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<defaultLabelColor>(1,1,1)</defaultLabelColor>
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<maxSeverity>1</maxSeverity>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.5</severityPerDay>
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</li>
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</comps>
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<stages>
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<li>
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<becomeVisible>true</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>rjw_genes_succubus_drained</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>Drained</label>
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<description>The vitality of this pawn has been drained. Cannot be drained again until fully recovered.</description>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<maxSeverity>1.0</maxSeverity>
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<initialSeverity>1.0</initialSeverity>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.25</severityPerDay>
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</li>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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<restFallFactorOffset>0.1</restFallFactorOffset>
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<statOffsets>
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<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.5</minSeverity>
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<label>moderate</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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<hungerRateFactorOffset>0.05</hungerRateFactorOffset>
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<restFallFactorOffset>0.20</restFallFactorOffset>
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<statOffsets>
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<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
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</statOffsets>
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</li>
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<li>
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<minSeverity>0.8</minSeverity>
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<label>severe</label>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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</statOffsets>
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<vomitMtbDays>0.4</vomitMtbDays>
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<hungerRateFactorOffset>0.1</hungerRateFactorOffset>
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<restFallFactorOffset>0.35</restFallFactorOffset>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>rjw_genes_fertilin_craving</defName>
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<label>fertilin craving</label>
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<hediffClass>Hediff_HemogenCraving</hediffClass>
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<description>weakened due to running out of fertilin.</description>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<maxSeverity>1.0</maxSeverity>
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<initialSeverity>0.01</initialSeverity>
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<stages>
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<li>
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<label>minor</label>
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<painOffset>0.05</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.9</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.35</minSeverity>
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<painOffset>0.1</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.8</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>major</label>
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<minSeverity>0.7</minSeverity>
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<painOffset>0.15</painOffset>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="RJW_Genes.HediffCompProperties_SeverityFromFertilin">
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<severityPerHourEmpty>0.05</severityPerHourEmpty>
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<severityPerHourHemogen>-0.1</severityPerHourHemogen>
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</li>
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</comps>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>rjw_genes_naked_prowess</defName>
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<label>naked prowss</label>
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<description>Driven by fertilin, this person has greatly increased strength and resilience.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<!--Maybe a bit to much, but they are supposed to be strong-->
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<statOffsets>
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>0.5</ArmorRating_Heat>
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<!-- <Insulation_Cold>10</Insulation_Cold>
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<Insulation_Heat>10</Insulation_Heat> -->
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</statOffsets>
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<statFactors>
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<IncomingDamageFactor>0.5</IncomingDamageFactor>
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<MeleeDamageFactor>1.5</MeleeDamageFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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<disappearsAfterTicks>5000</disappearsAfterTicks> <!-- 2 hours -->
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<!--TODO: Make hediff disappear if pawn is nolonger naked-->
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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</Defs>
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