2023-01-06 11:42:04 +00:00
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef ParentName="AbilityTouchBase">
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<defName>rjw_genes_paralysingkiss</defName>
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<label>paralysing kiss</label>
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<description>Paralyse someone briefly with a kiss.</description>
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2023-01-22 14:02:26 +00:00
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<iconPath>Genes/Icons/rjw_genes_lips</iconPath>
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2023-01-06 11:42:04 +00:00
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<stunTargetWhileCasting>true</stunTargetWhileCasting>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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2023-04-22 08:11:00 +00:00
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<statBases>
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2023-01-06 11:42:04 +00:00
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<Ability_Duration>5</Ability_Duration>
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</statBases>
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<warmupMote>Mote_CoagulateStencil</warmupMote>
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<warmupEffecter>Coagulate</warmupEffecter>
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<warmupStartSound>Coagulate_Cast</warmupStartSound>
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<displayOrder>402</displayOrder>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>false</drawAimPie>
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<range>-1</range>
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<warmupTime>1</warmupTime>
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<targetParams>
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<canTargetAnimals>true</canTargetAnimals>
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<canTargetSelf>false</canTargetSelf>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetMechs>false</canTargetMechs>
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<canTargetBloodfeeders>true</canTargetBloodfeeders>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityEffectWithDuration">
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<compClass>CompAbilityEffect_Stun</compClass>
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<goodwillImpact>-15</goodwillImpact>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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2023-01-22 14:02:26 +00:00
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<fleckDef>rjw_genes_lips</fleckDef> <!--Will change to kiss when I have a good icon/fleck for it-->
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2023-01-06 11:42:04 +00:00
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</li>
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<li Class="RJW_Genes.CompProperties_AbilityLifeForceCost">
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<fertilinCost>0.05</fertilinCost>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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