## I changed Parts of a pawn and my genes do not apply!
Issue: You had a pawn with "huge genitalia" and add a horse-cock with licentia or surgery. This new genitalia is not huge.
Reason: The genes are applied when they are added. This is usually character-spawn. The genes change the attributes of the genitalia-hediff, and thus genitalia added after the genes are not affected.
I think I will not gonna fix this.
First of all, I think transplants wouldn't reasonably affected by genes.
Second, for implementation I'd need to regularly check if every gene changed all relevant genitalia already, and do the same every x-ticks.
This seems like a performance sink, so I will not gonna do it.
Issue: A pawn has 0 (or low) Fertilin, and a mood debuff. But they do not do anything about it.
Reason: Pawns might go on a mental break when their fertilin is low to rape people. However, if your pawn is generally happy, they will not have a mental break. Then they run around with low fertilin.
Workarounds / Solutions: Depending on your Gene-Setup, you might consider a cum-based diet. You can also tweak sex-settings for more sex need and hookups. Lastly, you can edit the xml to give higher mood penalties, which will lead to more mental breakdowns.
In general, I am happy to hear your feedback. If you have other ideas how to change this to be a bit tricky but not too punishing please let me know.
I added my own Male/Female only genes, taking Genitalia and Order in Account. Yet there was no issue with this.
Maybe you can also fix it by changing `<DisplayOrderInXenotype>` in the Male/Female only Genes of the Steamworkshop, to be higher than the ones about genitalia. This way, the gender should be changed before my genes fire.
Ignore this. The pawns seem to have the right sex and genitalia, I cannot "catch" the exception as it is only a Log Error. I would need to do harmony patching and ... that seems to be too much.
Patch RJW ChangeSex upstream to skip for pawns with the two genes producing this.
## Error on Game Load: Verse.GeneDef named rjw_genes_human_genitalia (wanter=genes)
Error: Issue #4, Game throws a warning on load that some Genes were not found.
Reason: (Likely) because I removed some genes from Pre-Release to 1.0.0. Now some players have unknown definitions in their safe-files and Xenotype Defs.
The removed Genes were the ones that performed default behaviour (e.g. normal breast size, normal penis size, ...)
Solution: Should be safe to ignore, when you get this on safe-load make a quick new safe. new safe should not throw the error. For Self-Made Xenotypes remove the Genes.
Sorry about this one, I know removal can break things but hey you were playing with the Prerelease!
We changed behaviour in [1.0.1](https://github.com/vegapnk/RJW-Genes/releases/tag/1.0.1) and it seems to work now. Please tell us if you still encounter this.