2023-01-06 16:08:22 +00:00
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using HarmonyLib;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2023-05-10 18:57:49 +00:00
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using UnityEngine;
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using Verse;
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2023-01-06 16:08:22 +00:00
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namespace RJW_Genes.Genes.Special
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{
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[HarmonyPatch(typeof(SexUtility), "Aftersex")]
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public static class Patch_AgeDrain
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{
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2023-03-24 09:53:58 +00:00
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/**
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* Update Issue #26:
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* There are options that a 16 yo pawn and a 16 yo pawn have sex,
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2023-04-06 06:24:00 +00:00
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* or there are races that have a different age-limits.
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* I am not sure how I feel about this, but as some people that I consider "normal" asked me about this I changed it as requested in #26 and #28
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2023-03-24 09:53:58 +00:00
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*/
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2023-01-06 16:08:22 +00:00
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2023-05-10 18:57:49 +00:00
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const long AGE_TRANSFERED_FALLBACK = 120000; // 120k == 2 days
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2023-03-24 09:53:58 +00:00
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// 18 Years * 60 Days / Year * 60k Ticks/Day + 1 for safety
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2023-05-10 18:57:49 +00:00
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const long MINIMUM_AGE_FALLBACK = 18 * 60 * 60000 + 1;
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2023-01-06 16:08:22 +00:00
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public static void Postfix(SexProps props)
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{
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if (props == null || props.pawn == null || props.partner == null || props.partner.IsAnimal() )
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{
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return;
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}
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2023-05-10 18:57:49 +00:00
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Pawn pawn = props.pawn;
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Pawn partner = props.partner;
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if (GeneUtility.IsAgeDrainer(pawn) && !GeneUtility.IsAgeDrainer(partner))
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{
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TransferAge(pawn, partner);
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}
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else if (GeneUtility.IsAgeDrainer(partner) && !GeneUtility.IsAgeDrainer(pawn))
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2023-01-06 16:08:22 +00:00
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{
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2023-05-10 18:57:49 +00:00
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TransferAge(partner,pawn);
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2023-01-06 16:08:22 +00:00
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}
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2023-05-10 18:57:49 +00:00
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else if (GeneUtility.IsAgeDrainer(partner) && GeneUtility.IsAgeDrainer(pawn) && RJW_Genes_Settings.rjw_genes_detailed_debug)
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{
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ModLog.Message($"[Sexual Age Drainer] both {pawn} and {partner} are sexual-age-drainers - nothing happens.");
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}
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}
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2023-01-06 16:08:22 +00:00
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2023-05-10 18:57:49 +00:00
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/// <summary>
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/// Transfers age from the giver to the receiver.
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/// </summary>
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/// <param name="receiver">The pawn that will receive biological-Age-Ticks, and becomes younger if they are not already young. </param>
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/// <param name="giver">The pawn that will be giving biological-Age-Ticks. This pawn is always aged, even if the other pawn is too young.</param>
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private static void TransferAge(Pawn receiver, Pawn giver)
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{
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AgeTransferExtension transferExt = GeneDefOf.rjw_genes_sex_age_drain.GetModExtension<AgeTransferExtension>();
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long age_transfered = transferExt?.ageTickChange ?? AGE_TRANSFERED_FALLBACK;
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long minimum_age = transferExt?.minAgeInYears * 60 * 60000 + 1 ?? MINIMUM_AGE_FALLBACK;
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var pawnAge = receiver.ageTracker.AgeBiologicalTicks;
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"[Sexual Age Drainer] {receiver} is aging {giver} by {age_transfered} ({Math.Round(age_transfered / 60000.0, 2)} days)");
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// Giver ALWAYS ages
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giver.ageTracker.AgeBiologicalTicks += age_transfered;
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// Make Receiver younger if they are older than minimum age
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if (pawnAge - age_transfered > minimum_age)
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receiver.ageTracker.AgeBiologicalTicks = Math.Max(minimum_age, (pawnAge - age_transfered));
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else {
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if (RJW_Genes_Settings.rjw_genes_detailed_debug)
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ModLog.Message($"[Sexual Age Drainer] {receiver} was too young ({receiver.ageTracker.AgeBiologicalYears}), and remains unchanged.");
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}
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2023-01-06 16:08:22 +00:00
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}
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}
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}
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